Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Alpaet
Eset
Level 109
God Stats
0W - 2L
1,386 SR
Queue Stats
92W - 153L
1,449 Elo+
Party 1
He Bo
He Bo
FatherDANger757
He Bo
Level 87
God Stats
5W - 7L
1,394 SR
Queue Stats
429W - 445L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
somegooddude
Gilgamesh
Level 152
God Stats
5W - 9L
1,496 SR
Queue Stats
740W - 738L
1,476 Elo+
Solo
Team Averages
Level 132
1,455 SR
1,469 Elo+

VS

Team Averages
Level 98
1,480 SR
1,457 Elo+
Atlas
Atlas
Cris985
Atlas
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
Juvaxsky
Baron Samedi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,399 Elo+
Party 2
Osiris
Osiris
LighTheFuses38
Osiris
Level 127
God Stats
17W - 14L
1,497 SR
Queue Stats
404W - 397L
1,474 Elo+
Party 3
Nox
Nox
thirdneptune
Nox
Level 93
God Stats
4W - 3L
1,295 SR
Queue Stats
150W - 123L
1,517 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
xx_jjared_xx
Ah Muzen Cab
Level 97
God Stats
20W - 15L
1,607 SR
Queue Stats
332W - 315L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 4 / 3
7,400
673
5,746
8,283
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Pele
 
Pele
14
0 / 4 / 2
7,319
665
7,351
16,057
9,924
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
Alpaet
Eset
16
2 / 2 / 1
8,400
764
12,782
7,078
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 4
7,574
689
5,065
10,340
2,843
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
somegooddude
Gilgamesh
15
3 / 6 / 3
8,342
758
6,838
15,178
13,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cris985
Atlas
17
6 / 1 / 13
10,242
931
12,446
13,280
11,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Juvaxsky
Baron Samedi
16
5 / 1 / 13
9,210
837
11,828
8,028
4,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 15
8,351
759
10,843
11,855
12,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
4 / 2 / 12
8,823
802
6,075
5,354
2,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
xx_jjared_xx
Ah Muzen Cab
16
5 / 0 / 13
9,227
839
11,812
8,915
3,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
88
7
Kills
22
22
Deaths
7
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
3
0.63
L
Pele
 
Pele
0
4
2
0.25
L
Eset
Alpaet
Eset
2
2
1
1.25
W
Atlas
Cris985
Atlas
6
1
13
12.5
L
1
6
4
0.5
W
Baron Samedi
Juvaxsky
Baron Samedi
5
1
13
11.5
W
2
3
15
3.17
L
Gilgamesh
somegooddude
Gilgamesh
3
6
3
0.75
W
4
2
12
5
W
Ah Muzen Cab
xx_jjared_xx
Ah Muzen Cab
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,782
Damage
53,004
56,936
Taken
47,432
31,552
Mitigated
34,261
11,317
Healing
18,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,746
2,430
1,149
888
8,283
2,769
0
4,434
3,615
0
10,737
L
Pele
 
Pele
7,351
378
0
3,683
16,057
9,924
0
8,367
7,407
0
16,715
L
Eset
Alpaet
Eset
12,782
502
290
1,279
7,078
2,589
0
3,763
3,199
29,841
0
W
Atlas
Cris985
Atlas
12,446
3,839
1,173
2,342
13,280
11,814
285
5,332
7,405
20,708
2,591
L
5,065
264
1,395
1,044
10,340
2,843
0
5,131
4,955
10,897
817
W
Baron Samedi
Juvaxsky
Baron Samedi
11,828
1,032
3,989
2,073
8,028
4,268
399
2,944
4,876
19,728
0
W
10,843
2,246
1,381
2,274
11,855
12,116
988
2,876
8,386
0
16,371
L
Gilgamesh
somegooddude
Gilgamesh
6,838
455
699
890
15,178
13,427
0
6,818
8,112
0
12,816
W
6,075
388
1,070
394
5,354
2,243
0
2,291
2,837
18,446
0
W
Ah Muzen Cab
xx_jjared_xx
Ah Muzen Cab
11,812
3,821
1,526
2,126
8,915
3,820
1,838
2,707
5,970
0
27,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,035
Gold Earned
45,853
125
Minions Killed
118
0
Camps Cleared
0
1,087,114
Distance Traveled
1,106,856
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,400
673
18
2
0
184,131
0
L
Pele
7,319
665
34
3
0
237,080
1
L
Eset
8,400
764
47
4
0
228,461
0
W
Atlas
10,242
931
24
2
0
224,015
0
L
He Bo
7,574
689
6
1
0
216,550
0
W
Baron Samedi
9,210
837
19
2
0
202,074
0
W
Osiris
8,351
759
13
1
0
228,652
0
L
Gilgamesh
8,342
758
20
2
0
220,892
0
W
Nox
8,823
802
27
2
0
226,546
0
W
Ah Muzen Cab
9,227
839
35
3
0
225,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role