Player Matchup

Terra
Terra
 
Terra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
CarneAsadaaa
Arachne
Level 173
God Stats
29W - 23L
1,597 SR
Queue Stats
433W - 455L
1,668 Elo+
Party 2
Scylla
Scylla
FirexFalcon
Scylla
Level 198
God Stats
10W - 10L
1,679 SR
Queue Stats
221W - 236L
1,650 Elo+
Party 2
Charybdis
Charybdis
GlockG22foryou
Charybdis
Level 126
God Stats
4W - 1L
1,510 SR
Queue Stats
120W - 102L
1,643 Elo+
Party 2
Da Ji
Da Ji
violasedge
Da Ji
Level 149
God Stats
25W - 13L
1,691 SR
Queue Stats
457W - 387L
1,606 Elo+
Solo
Team Averages
Level 158
1,595 SR
1,614 Elo+

VS

Team Averages
Level 140
1,648 SR
1,645 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BigMackBigSack
Hercules
Level 63
God Stats
13W - 11L
1,597 SR
Queue Stats
141W - 103L
1,606 Elo+
Solo
Raijin
Raijin
Orientem
Raijin
Level 191
God Stats
0W - 2L
1,590 SR
Queue Stats
179W - 65L
1,811 Elo+
Party 1
Mulan
Mulan
Thrøngler
Mulan
Level 133
God Stats
24W - 20L
1,611 SR
Queue Stats
461W - 444L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
Μurder
Tsukuyomi
Level 156
God Stats
0W - 1L
1,939 SR
Queue Stats
235W - 112L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 1 / 0
4,407
630
791
5,142
3,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
CarneAsadaaa
Arachne
8
1 / 4 / 1
4,715
674
3,230
5,833
2,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
8
0 / 2 / 2
4,530
647
2,571
3,771
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
GlockG22foryou
Charybdis
8
0 / 1 / 0
4,456
637
1,998
3,767
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Da Ji
9
6 / 3 / 0
5,221
746
3,069
5,700
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 0 / 0
4,600
657
2,066
4,292
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hercules
7
3 / 2 / 2
4,471
639
5,249
5,638
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
Orientem
Raijin
9
2 / 3 / 1
4,585
655
2,594
3,525
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mulan
1
0 / 0 / 0
2,820
403
0
0
0
Tsukuyomi
Μurder
Tsukuyomi
9
5 / 2 / 1
4,962
709
4,766
5,773
1,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
7
Kills
11
11
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
0
0
L
Jing Wei
 
Jing Wei
1
0
0
1
L
Hercules
3
2
2
2
W
Arachne
CarneAsadaaa
Arachne
1
4
1
0.38
W
Scylla
0
2
2
0.5
W
Charybdis
GlockG22foryou
Charybdis
0
1
0
0
L
Raijin
Orientem
Raijin
2
3
1
0.83
L
Mulan
0
0
0
0
W
Da Ji
6
3
0
2
L
Tsukuyomi
Μurder
Tsukuyomi
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,659
Damage
14,675
24,213
Taken
19,228
9,863
Mitigated
5,400
6,406
Healing
7,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
791
77
176
1,372
5,142
3,676
0
826
4,280
6,862
0
L
Jing Wei
 
Jing Wei
2,066
1,065
0
2,404
4,292
1,227
0
439
3,853
0
35,207
L
Hercules
5,249
2,129
0
2,473
5,638
1,785
0
0
5,487
0
16,837
W
Arachne
CarneAsadaaa
Arachne
3,230
2,400
0
1,802
5,833
2,128
0
0
5,833
0
22,850
W
Scylla
2,571
504
0
374
3,771
1,019
0
1,028
2,738
26,645
563
W
Charybdis
GlockG22foryou
Charybdis
1,998
1,395
0
1,960
3,767
1,162
0
0
3,767
0
39,171
L
Raijin
Orientem
Raijin
2,594
162
0
334
3,525
773
0
1,159
2,236
24,048
0
L
Mulan
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
3,069
919
0
722
5,700
1,878
0
681
5,001
0
20,867
L
Tsukuyomi
Μurder
Tsukuyomi
4,766
1,348
0
1,810
5,773
1,615
0
1,381
4,193
0
24,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,329
Gold Earned
21,438
236
Minions Killed
193
0
Camps Cleared
0
763,175
Distance Traveled
622,026
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
4,407
630
7
1
0
160,597
2
L
Jing Wei
4,600
657
62
9
0
134,636
0
L
Hercules
4,471
639
28
4
0
166,202
0
W
Arachne
4,715
674
47
7
0
147,064
0
W
Scylla
4,530
647
71
10
0
156,329
0
W
Charybdis
4,456
637
77
11
0
125,332
2
L
Raijin
4,585
655
56
8
0
141,949
0
L
Mulan
2,820
403
0
0
0
0
0
W
Da Ji
5,221
746
34
5
0
173,853
0
L
Tsukuyomi
4,962
709
47
7
0
179,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role