Player Matchup

Set
Set
Silver I
DSS-_-Ali
Set
Silver I
Level 119
God Stats
2W - 0L
1,585 SR
Queue Stats
84W - 111L
1,318 MMR
Party 1
Yemoja
Yemoja
Gold IV
DSS-_-FRAME
Yemoja
Gold IV
Level 126
God Stats
4W - 4L
1,100 SR
Queue Stats
89W - 100L
1,331 MMR
Party 1
Ymir
Ymir
Gold IV
HollowYew
Ymir
Gold IV
Level 81
God Stats
2W - 2L
1,672 SR
Queue Stats
32W - 37L
1,467 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,452 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,426 SR
1,381 MMR
Ullr
Ullr
Bronze IV
Zarrt
Ullr
Bronze IV
Level 86
God Stats
4W - 3L
1,829 SR
Queue Stats
26W - 72L
1,308 MMR
Solo
Cerberus
Cerberus
Gold I
ish1TnUrPoosi
Cerberus
Gold I
Level 56
God Stats
7W - 8L
1,137 SR
Queue Stats
214W - 264L
1,448 MMR
Solo
Nox
Nox
Gold III
random 8 pro
Nox
Gold III
Level 148
God Stats
1W - 2L
1,312 SR
Queue Stats
763W - 954L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
10,434
870
7,988
9,325
6,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
18
4 / 0 / 3
10,923
910
14,179
8,503
6,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
15
0 / 5 / 4
9,149
762
4,737
13,196
10,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
KumbhakarnaCthulhuGebAchilles

VS

Bans
HorusShivaMedusaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Zarrt
Ullr
14
1 / 4 / 5
8,682
724
4,876
9,957
3,746
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
ish1TnUrPoosi
Cerberus
17
6 / 2 / 1
10,220
852
10,871
14,627
13,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 1 / 6
9,387
782
8,719
8,142
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
7
7
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
Yemoja
4
0
3
5.5
W
Ymir
0
5
4
0.4
L
Ullr
Zarrt
Ullr
1
4
5
0.88
L
Cerberus
ish1TnUrPoosi
Cerberus
6
2
1
3.25
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,904
Damage
24,466
31,024
Taken
32,726
23,711
Mitigated
20,611
6,795
Healing
6,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,988
2,777
0
1,623
9,325
6,575
1,453
6,296
2,788
0
32,716
W
Yemoja
14,179
356
2,123
2,430
8,503
6,597
1,418
4,962
3,271
38,092
1,618
W
Ymir
4,737
636
20
599
13,196
10,539
718
6,920
5,893
13,898
519
L
Ullr
Zarrt
Ullr
4,876
1,613
0
2,093
9,957
3,746
31
5,672
3,511
0
21,944
L
Cerberus
ish1TnUrPoosi
Cerberus
10,871
286
0
3,279
14,627
13,497
104
5,060
8,492
36,359
252
L
8,719
169
0
1,150
8,142
3,368
120
5,155
2,245
29,621
897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,506
Gold Earned
28,289
133
Minions Killed
170
0
Camps Cleared
0
678,137
Distance Traveled
669,372
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,434
870
51
4
0
218,994
4
W
Yemoja
10,923
910
62
5
0
244,171
0
W
Ymir
9,149
762
20
2
0
214,972
0
L
Ullr
8,682
724
31
3
0
211,613
4
L
Cerberus
10,220
852
71
6
0
237,242
0
L
Nox
9,387
782
68
6
0
220,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role