Player Matchup

Nu Wa
Nu Wa
JuanPaDonoso
Nu Wa
Level 171
God Stats
128W - 85L
1,589 SR
Queue Stats
170W - 158L
1,460 Elo+
Solo
Nox
Nox
Julioarg9413
Nox
Level 192
God Stats
35W - 39L
1,504 SR
Queue Stats
268W - 253L
1,477 Elo+
Solo
Susano
Susano
THEWATCHER10
Susano
Level 86
God Stats
3W - 2L
1,559 SR
Queue Stats
60W - 71L
1,654 Elo+
Solo
Sylvanus
Sylvanus
WhiteMtnWizard
Sylvanus
Level 158
God Stats
23W - 24L
1,512 SR
Queue Stats
93W - 111L
1,484 Elo+
Solo
Horus
Horus
illuminati5DX
Horus
Level 156
God Stats
8W - 2L
1,460 SR
Queue Stats
313W - 285L
1,530 Elo+
Solo
Team Averages
Level 153
1,525 SR
1,521 Elo+

VS

Team Averages
Level 118
1,553 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CameOnBensFace
Raijin
Level 78
God Stats
5W - 9L
1,866 SR
Queue Stats
284W - 278L
1,559 Elo+
Solo
Maui
Maui
Veniuslim
Maui
Level 123
God Stats
8W - 6L
1,657 SR
Queue Stats
147W - 135L
1,559 Elo+
Solo
Bellona
Bellona
fleXG_John
Bellona
Level 122
God Stats
4W - 4L
1,240 SR
Queue Stats
8W - 19L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,277
1,055
2,599
1,189
284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 2
5,332
1,066
1,424
1,617
466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
11
3 / 0 / 1
5,464
1,093
3,820
2,993
1,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
9
0 / 0 / 3
5,041
1,008
1,025
2,615
1,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 4
5,256
1,051
3,085
4,131
2,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 1 / 0
4,584
917
1,764
4,107
1,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nu Wa
 
Nu Wa
9
0 / 0 / 0
4,516
903
2,015
1,167
319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 0
4,761
952
2,298
3,221
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Maui
7
0 / 1 / 0
4,291
858
407
1,733
740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
fleXG_John
Bellona
9
0 / 2 / 0
4,474
895
2,234
4,828
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
5
Kills
0
0
Deaths
5
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
L
Nu Wa
 
Nu Wa
0
0
0
0
L
0
1
0
0
W
1
0
3
2.5
W
0
0
2
1
W
Susano
3
0
1
3.5
L
Maui
0
1
0
0
W
Sylvanus
0
0
3
1.5
L
Bellona
fleXG_John
Bellona
0
2
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,953
Damage
8,718
12,545
Taken
15,056
6,380
Mitigated
6,497
7,069
Healing
1,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,764
1,410
0
466
4,107
1,441
0
1,009
3,006
0
7,010
L
Nu Wa
 
Nu Wa
2,015
796
0
280
1,167
319
40
836
331
9,077
222
L
2,298
294
0
190
3,221
802
0
745
2,365
11,892
0
W
2,599
903
338
575
1,189
284
1,154
359
692
9,459
958
W
1,424
211
0
80
1,617
466
960
898
658
19,228
512
W
Susano
3,820
983
0
240
2,993
1,078
90
717
2,234
0
13,163
L
Maui
407
204
0
30
1,733
740
0
715
989
445
0
W
Sylvanus
1,025
98
1,574
1,426
2,615
1,658
0
1,243
1,303
3,768
0
L
Bellona
fleXG_John
Bellona
2,234
464
0
1,000
4,828
3,195
0
1,599
3,126
0
7,206
W
3,085
1,332
447
2,389
4,131
2,894
224
1,114
2,967
0
10,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,370
Gold Earned
22,626
124
Minions Killed
57
0
Camps Cleared
0
548,667
Distance Traveled
405,809
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,584
917
14
3
0
118,256
2
L
Nu Wa
4,516
903
15
3
0
72,222
0
L
Raijin
4,761
952
22
4
0
95,264
0
W
Nu Wa
5,277
1,055
20
4
0
99,429
0
W
Nox
5,332
1,066
49
10
0
97,800
0
W
Susano
5,464
1,093
26
5
0
116,137
0
L
Maui
4,291
858
0
0
0
20,751
0
W
Sylvanus
5,041
1,008
3
1
0
115,959
2
L
Bellona
4,474
895
6
1
0
99,316
0
W
Horus
5,256
1,051
26
5
0
119,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role