Player Matchup

Medusa
Medusa
ColorBlindJr
Medusa
Level 47
God Stats
2W - 2L
1,600 SR
Queue Stats
32W - 25L
1,331 Elo+
Party 1
Zeus
Zeus
Destroy all2000
Zeus
Level 175
God Stats
13W - 9L
1,589 SR
Queue Stats
271W - 273L
1,452 Elo+
Solo
Horus
Horus
EdgyMcEdgerman
Horus
Level 145
God Stats
4W - 1L
1,498 SR
Queue Stats
163W - 132L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Lufkin000
Cthulhu
Level 28
God Stats
2W - 0L
1,515 SR
Queue Stats
24W - 32L
1,331 Elo+
Party 1
Cliodhna
Cliodhna
papacabro
Cliodhna
Level 48
God Stats
4W - 1L
1,202 SR
Queue Stats
35W - 26L
1,331 Elo+
Party 1
Team Averages
Level 89
1,481 SR
1,399 Elo+

VS

Team Averages
Level 114
1,544 SR
1,461 Elo+
Arachne
Arachne
 
Arachne
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Chill_Plz420
Mulan
Level 144
God Stats
127W - 95L
1,467 SR
Queue Stats
736W - 724L
1,437 Elo+
Solo
Skadi
Skadi
Lek Doido
Skadi
Level 177
God Stats
37W - 30L
1,542 SR
Queue Stats
373W - 370L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
Medies
Baron Samedi
Level 55
God Stats
6W - 6L
1,523 SR
Queue Stats
115W - 128L
1,500 Elo+
Solo
Olorun
Olorun
SlumberousSloth
Olorun
Level 108
God Stats
20W - 10L
1,688 SR
Queue Stats
210W - 188L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
2 / 1 / 1
4,669
519
2,998
5,968
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
3 / 1 / 0
6,006
667
5,977
3,575
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 3
6,627
736
4,175
5,511
2,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Lufkin000
Cthulhu
9
1 / 2 / 2
5,188
576
2,794
5,820
2,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
papacabro
Cliodhna
10
2 / 0 / 2
5,362
596
1,791
6,087
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
2 / 3 / 1
4,713
524
3,474
5,589
1,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 2 / 0
4,005
445
790
4,441
1,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
Lek Doido
Skadi
10
0 / 2 / 3
5,270
586
3,480
3,839
1,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
Medies
Baron Samedi
8
1 / 1 / 2
4,948
550
3,655
4,610
3,661
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 0
5,223
580
2,552
6,569
1,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
4
4
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
1
0.83
L
0
2
0
0
W
Medusa
2
1
1
2.5
W
3
1
0
3
W
3
0
3
4.5
L
Skadi
Lek Doido
Skadi
0
2
3
0.75
W
Cthulhu
Lufkin000
Cthulhu
1
2
2
1
L
Baron Samedi
Medies
Baron Samedi
1
1
2
2
L
1
3
0
0.33
W
Cliodhna
papacabro
Cliodhna
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,735
Damage
13,951
26,961
Taken
25,048
10,223
Mitigated
9,662
11,363
Healing
5,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,474
2,701
0
808
5,589
1,774
0
306
5,162
0
20,877
L
790
0
0
908
4,441
1,198
0
0
4,222
0
13,849
W
Medusa
2,998
803
0
888
5,968
1,781
0
2,393
3,575
0
26,016
W
5,977
934
0
734
3,575
1,072
0
2,422
1,153
37,182
0
W
4,175
1,816
80
2,050
5,511
2,921
0
0
5,511
0
41,011
L
Skadi
Lek Doido
Skadi
3,480
586
0
654
3,839
1,117
0
1,005
2,834
0
47,567
W
Cthulhu
Lufkin000
Cthulhu
2,794
153
1,253
1,734
5,820
2,670
0
1,086
4,734
17,401
1,301
L
Baron Samedi
Medies
Baron Samedi
3,655
340
31
1,629
4,610
3,661
0
1,637
2,973
12,921
0
L
2,552
1,513
0
1,964
6,569
1,912
0
5,076
865
27,691
4,938
W
Cliodhna
papacabro
Cliodhna
1,791
571
0
4,624
6,087
1,779
0
0
6,087
0
38,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,852
Gold Earned
24,159
292
Minions Killed
223
0
Camps Cleared
0
967,096
Distance Traveled
796,310
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,713
524
38
4
0
177,430
0
L
Mulan
4,005
445
23
3
0
108,843
1
W
Medusa
4,669
519
34
4
0
184,196
0
W
Zeus
6,006
667
73
8
0
170,780
0
W
Horus
6,627
736
72
8
0
171,385
0
L
Skadi
5,270
586
81
9
0
180,237
0
W
Cthulhu
5,188
576
32
4
0
202,429
0
L
Baron Samedi
4,948
550
16
2
0
179,482
2
L
Olorun
5,223
580
65
7
0
150,318
0
W
Cliodhna
5,362
596
81
9
0
238,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role