Player Matchup

He Bo
He Bo
LeGeND FPS
He Bo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,531 Elo+
Party 2
Yu Huang
Yu Huang
Quantum Blazing
Yu Huang
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 61L
1,496 Elo+
Party 2
Bellona
Bellona
RoYL Arcade
Bellona
Level 123
God Stats
2W - 2L
1,588 SR
Queue Stats
63W - 61L
1,508 Elo+
Party 2
Medusa
Medusa
RoyalHeir69ing
Medusa
Level 146
God Stats
12W - 11L
1,525 SR
Queue Stats
402W - 423L
1,464 Elo+
Solo
Chang'e
Chang'e
yabishlikesme
Chang'e
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 122L
1,469 Elo+
Solo
Team Averages
Level 106
1,523 SR
1,493 Elo+

VS

Team Averages
Level 105
1,552 SR
1,531 Elo+
Poseidon
Poseidon
Desertan
Poseidon
Level 137
God Stats
1W - 1L
1,284 SR
Queue Stats
78W - 89L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dominican809SD
Sylvanus
Level 124
God Stats
7W - 2L
1,712 SR
Queue Stats
162W - 176L
1,488 Elo+
Solo
Janus
Janus
SelimTurk
Janus
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,354 Elo+
Solo
Cthulhu
Cthulhu
chaseekat
Cthulhu
Level 91
God Stats
4W - 2L
1,690 SR
Queue Stats
138W - 73L
1,693 Elo+
Party 1
Anhur
Anhur
xCptBanana
Anhur
Level 143
God Stats
7W - 4L
1,572 SR
Queue Stats
274W - 222L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
3 / 6 / 5
8,177
743
6,060
10,853
3,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
14
2 / 5 / 6
8,335
758
15,108
8,943
3,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
RoYL Arcade
Bellona
13
0 / 4 / 6
7,447
677
7,357
14,225
13,453
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 4 / 7
8,436
767
17,116
12,408
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
15
4 / 3 / 4
8,622
784
7,047
12,085
7,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Desertan
Poseidon
16
5 / 3 / 13
10,163
924
10,199
10,296
4,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
15
1 / 3 / 13
9,405
855
6,469
16,680
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
SelimTurk
Janus
14
1 / 3 / 14
8,659
787
5,757
7,684
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
chaseekat
Cthulhu
17
4 / 1 / 17
9,964
906
18,882
20,356
18,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
17
11 / 3 / 9
10,578
962
12,755
11,475
4,881
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
88
11
Kills
22
22
Deaths
13
28
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Desertan
Poseidon
5
3
13
3.83
W
Sylvanus
1
3
13
2.5
L
He Bo
3
6
5
0.92
L
Yu Huang
2
5
6
1
L
Bellona
RoYL Arcade
Bellona
0
4
6
0.75
L
2
4
7
1.38
W
Janus
SelimTurk
Janus
1
3
14
2.67
W
Cthulhu
chaseekat
Cthulhu
4
1
17
12.5
W
Anhur
11
3
9
5.17
L
Chang'e
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,688
Damage
54,062
58,514
Taken
66,491
31,762
Mitigated
45,670
22,228
Healing
34,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Desertan
Poseidon
10,199
1,338
653
2,331
10,296
4,025
2,250
4,514
5,709
28,194
681
W
Sylvanus
6,469
1,176
11,713
7,612
16,680
14,746
488
5,987
10,448
9,564
0
L
He Bo
6,060
140
722
1,649
10,853
3,296
0
7,904
2,909
10,361
0
L
Yu Huang
15,108
1,254
373
587
8,943
3,170
0
6,458
2,445
26,477
0
L
Bellona
RoYL Arcade
Bellona
7,357
1,009
629
2,084
14,225
13,453
0
7,735
6,318
0
11,060
L
17,116
5,599
1,975
2,609
12,408
3,998
0
9,291
3,037
0
33,014
W
Janus
SelimTurk
Janus
5,757
860
196
129
7,684
3,691
586
3,318
4,327
17,256
0
W
Cthulhu
chaseekat
Cthulhu
18,882
1,605
1,865
7,188
20,356
18,327
585
8,298
11,811
36,384
3,463
W
Anhur
12,755
7,168
1,305
1,531
11,475
4,881
2,944
5,757
5,600
0
22,861
L
Chang'e
7,047
369
6,576
5,024
12,085
7,845
0
7,023
4,834
17,754
1,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,017
Gold Earned
48,769
117
Minions Killed
137
0
Camps Cleared
0
1,012,292
Distance Traveled
1,011,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,163
924
39
4
0
224,681
0
W
Sylvanus
9,405
855
8
1
0
174,577
0
L
He Bo
8,177
743
12
1
0
188,947
0
L
Yu Huang
8,335
758
23
2
0
202,832
0
L
Bellona
7,447
677
9
1
0
211,839
0
L
Medusa
8,436
767
48
4
0
194,587
0
W
Janus
8,659
787
28
3
0
188,547
0
W
Cthulhu
9,964
906
44
4
0
232,948
0
W
Anhur
10,578
962
18
2
0
191,065
0
L
Chang'e
8,622
784
25
2
0
214,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role