Player Matchup

Charybdis
Charybdis
Gold II
MarioHartCarry
Charybdis
Gold II
Level 43
God Stats
2W - 0L
1,732 SR
Queue Stats
21W - 5L
1,748 MMR
Party 1
Ne Zha
Ne Zha
Gold I
NewMarkus
Ne Zha
Gold I
Level 155
God Stats
2W - 1L
1,665 SR
Queue Stats
41W - 22L
1,809 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
rumiau00
Kuzenbo
Gold III
Level 137
God Stats
1W - 0L
1,281 SR
Queue Stats
21W - 3L
1,689 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,559 SR
1,748 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,620 SR
1,479 MMR
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze IV
Am Most Dope
Ymir
Bronze IV
Level 165
God Stats
0W - 1L
1,734 SR
Queue Stats
3W - 4L
1,438 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
D34TH--0--SH0T-
Ah Muzen Cab
Bronze III
Level 41
God Stats
0W - 1L
1,625 SR
Queue Stats
8W - 28L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MarioHartCarry
Charybdis
18
10 / 0 / 7
11,416
1,038
18,200
8,252
3,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
NewMarkus
Ne Zha
17
4 / 2 / 13
10,156
923
11,405
11,826
7,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
rumiau00
Kuzenbo
16
3 / 1 / 14
9,926
902
10,753
18,849
19,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AresKumbhakarna

VS

Bans
AchillesCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 5 / 1
8,542
777
12,227
17,625
19,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

13
1 / 5 / 2
8,366
761
5,204
15,047
12,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
D34TH--0--SH0T-
Ah Muzen Cab
14
0 / 7 / 3
8,190
745
6,455
11,861
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
17
Kills
3
3
Deaths
17
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
1
0.5
L
1
5
2
0.4
L
Ah Muzen Cab
D34TH--0--SH0T-
Ah Muzen Cab
0
7
3
0.21
W
Charybdis
MarioHartCarry
Charybdis
10
0
7
13.5
W
Ne Zha
NewMarkus
Ne Zha
4
2
13
5.25
W
Kuzenbo
rumiau00
Kuzenbo
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,358
Damage
23,886
38,927
Taken
44,533
30,154
Mitigated
36,399
13,465
Healing
3,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,227
1,118
170
1,985
17,625
19,296
0
3,276
13,997
37,975
1,879
L
5,204
328
78
934
15,047
12,405
0
3,381
11,085
17,845
0
L
Ah Muzen Cab
D34TH--0--SH0T-
Ah Muzen Cab
6,455
1,609
0
783
11,861
4,698
0
3,442
8,232
0
23,230
W
Charybdis
MarioHartCarry
Charybdis
18,200
10,825
0
3,408
8,252
3,254
2,630
4,846
3,158
0
60,710
W
Ne Zha
NewMarkus
Ne Zha
11,405
2,233
0
3,485
11,826
7,066
505
5,867
5,681
0
32,747
W
Kuzenbo
rumiau00
Kuzenbo
10,753
3,507
0
6,572
18,849
19,834
461
5,572
12,976
22,499
1,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,498
Gold Earned
25,098
175
Minions Killed
124
0
Camps Cleared
0
689,034
Distance Traveled
540,101
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,542
777
55
5
0
199,178
0
L
Ymir
8,366
761
36
3
0
178,641
0
L
Ah Muzen Cab
8,190
745
33
3
0
162,282
0
W
Charybdis
11,416
1,038
102
9
0
229,325
0
W
Ne Zha
10,156
923
46
4
0
224,562
0
W
Kuzenbo
9,926
902
27
2
0
235,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role