Player Matchup

Nemesis
Nemesis
Darkhestj
Nemesis
Level 35
God Stats
1W - 3L
1,512 SR
Queue Stats
9W - 14L
1,461 Elo+
Solo
Agni
Agni
SlipxAqua
Agni
Level 197
God Stats
1W - 5L
1,117 SR
Queue Stats
280W - 260L
1,526 Elo+
Solo
Hercules
Hercules
TameSquash
Hercules
Level 98
God Stats
23W - 11L
1,657 SR
Queue Stats
116W - 98L
1,563 Elo+
Solo
Bakasura
Bakasura
jame_jones1
Bakasura
Level 62
God Stats
3W - 4L
1,726 SR
Queue Stats
49W - 52L
1,528 Elo+
Solo
Artemis
Artemis
nonotyet3
Artemis
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 51L
1,418 Elo+
Solo
Team Averages
Level 85
1,503 SR
1,499 Elo+

VS

Team Averages
Level 132
1,629 SR
1,543 Elo+
Arachne
Arachne
Armidite
Arachne
Level 139
God Stats
14W - 4L
1,850 SR
Queue Stats
98W - 72L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Balkal
Cthulhu
Level 148
God Stats
16W - 11L
1,681 SR
Queue Stats
308W - 275L
1,577 Elo+
Solo
Nike
Nike
Drakath1
Nike
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
75W - 82L
1,510 Elo+
Solo
Danzaburou
Danzaburou
KierDracus
Danzaburou
Level 109
God Stats
8W - 6L
1,565 SR
Queue Stats
406W - 362L
1,528 Elo+
Solo
Anubis
Anubis
MisterJagerBomb
Anubis
Level 168
God Stats
3W - 2L
1,549 SR
Queue Stats
79W - 69L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Darkhestj
Nemesis
7
0 / 6 / 0
4,521
452
2,139
7,956
1,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
8
0 / 5 / 0
4,782
478
1,848
6,428
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
TameSquash
Hercules
8
0 / 0 / 0
4,778
478
1,023
1,910
1,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
jame_jones1
Bakasura
8
0 / 3 / 0
4,944
494
2,582
9,431
5,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
nonotyet3
Artemis
9
0 / 0 / 0
4,926
493
617
4,203
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Armidite
Arachne
11
3 / 0 / 5
6,304
630
2,399
6,306
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
Balkal
Cthulhu
8
0 / 0 / 3
5,202
520
1,609
3,975
2,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nike
11
1 / 0 / 2
6,403
640
5,638
5,882
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Danzaburou
KierDracus
Danzaburou
12
0 / 0 / 0
6,472
647
783
2,100
725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
10 / 0 / 1
7,688
769
9,970
5,410
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
14
14
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
Armidite
Arachne
3
0
5
5.5
W
Cthulhu
Balkal
Cthulhu
0
0
3
1.5
L
Nemesis
Darkhestj
Nemesis
0
6
0
0
W
Nike
1
0
2
2
W
Danzaburou
KierDracus
Danzaburou
0
0
0
0
W
10
0
1
10.5
L
Agni
0
5
0
0
L
Hercules
TameSquash
Hercules
0
0
0
0
L
Bakasura
jame_jones1
Bakasura
0
3
0
0
L
Artemis
nonotyet3
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,209
Damage
20,399
29,928
Taken
23,673
10,277
Mitigated
11,364
10,881
Healing
12,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Armidite
Arachne
2,399
1,652
0
4,662
6,306
1,911
0
194
6,022
0
38,319
W
Cthulhu
Balkal
Cthulhu
1,609
239
0
1,782
3,975
2,573
0
664
3,237
15,708
1,927
L
Nemesis
Darkhestj
Nemesis
2,139
752
0
641
7,956
1,614
0
4,368
3,268
0
25,905
W
Nike
5,638
1,213
0
1,568
5,882
3,998
0
0
5,730
1,000
41,297
W
Danzaburou
KierDracus
Danzaburou
783
492
0
653
2,100
725
972
0
2,100
0
48,225
W
9,970
736
0
3,612
5,410
2,157
0
573
4,479
50,097
752
L
Agni
1,848
166
0
720
6,428
1,041
0
4,230
1,794
21,150
935
L
Hercules
TameSquash
Hercules
1,023
395
1,340
1,253
1,910
1,048
0
1,092
770
0
6,632
L
Bakasura
jame_jones1
Bakasura
2,582
1,805
0
5,843
9,431
5,441
0
463
8,968
0
16,192
L
Artemis
nonotyet3
Artemis
617
165
0
1,084
4,203
1,133
0
567
3,636
0
36,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,951
Gold Earned
32,069
257
Minions Killed
373
0
Camps Cleared
0
933,371
Distance Traveled
993,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,304
630
74
7
0
226,169
0
W
Cthulhu
5,202
520
23
2
0
210,141
0
L
Nemesis
4,521
452
52
5
0
235,357
0
W
Nike
6,403
640
76
8
0
183,346
0
W
Danzaburou
6,472
647
94
9
0
181,301
0
W
Anubis
7,688
769
106
11
0
192,263
0
L
Agni
4,782
478
55
6
0
183,231
0
L
Hercules
4,778
478
11
1
0
165,024
0
L
Bakasura
4,944
494
59
6
0
185,055
0
L
Artemis
4,926
493
80
8
0
164,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role