Player Matchup

Cthulhu
Cthulhu
Silver III
Bosdu81
Cthulhu
Silver III
Level 104
God Stats
2W - 2L
1,570 SR
Queue Stats
17W - 27L
1,318 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
Elk4y
Kumbhakarna
Gold IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
281W - 282L
1,353 MMR
Party 1
Loki
Loki
Gold IV
Harsumit
Loki
Gold IV
Level 69
God Stats
88W - 69L
1,576 SR
Queue Stats
154W - 155L
1,389 MMR
Solo
Discordia
Discordia
Gold IV
Hoteisho
Discordia
Gold IV
Level 105
God Stats
1W - 2L
1,220 SR
Queue Stats
187W - 190L
1,469 MMR
Solo
Hou Yi
Hou Yi
Gold II
Joshisawesome
Hou Yi
Gold II
Level 143
God Stats
5W - 7L
1,372 SR
Queue Stats
82W - 81L
1,510 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,448 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,519 SR
1,417 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Gold II
PolandZus
Cabrakan
Gold II
Level 176
God Stats
19W - 15L
1,620 SR
Queue Stats
104W - 103L
1,547 MMR
Solo
Ares
Ares
Gold IV
Str4Xy
Ares
Gold IV
Level 67
God Stats
22W - 17L
1,509 SR
Queue Stats
133W - 127L
1,436 MMR
Party 2
Cupid
Cupid
Gold V
iiAMii
Cupid
Gold V
Level 105
God Stats
21W - 24L
1,490 SR
Queue Stats
284W - 325L
1,334 MMR
Solo
Sol
Sol
Gold V
mrcros
Sol
Gold V
Level 155
God Stats
2W - 5L
1,475 SR
Queue Stats
275W - 284L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bosdu81
Cthulhu
15
3 / 0 / 0
8,558
658
4,278
6,167
4,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Elk4y
Kumbhakarna
13
2 / 2 / 9
8,453
650
3,828
11,155
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
14
7 / 2 / 5
8,152
627
6,267
7,831
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Hoteisho
Discordia
14
2 / 3 / 2
8,612
662
4,000
6,148
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
2 / 1 / 4
8,574
660
4,751
6,531
2,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SusanoAgniThanatosChaac

VS

Bans
AnhurHeraAo KuangBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 4 / 2
6,786
522
2,938
6,531
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
PolandZus
Cabrakan
3
0 / 0 / 0
4,498
346
178
1,087
506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ares
Str4Xy
Ares
10
3 / 5 / 3
6,680
514
5,319
13,653
8,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
iiAMii
Cupid
14
2 / 4 / 1
7,302
562
3,708
9,208
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sol
mrcros
Sol
11
1 / 3 / 0
7,092
546
3,694
6,288
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
16
Kills
8
8
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
2
0.75
W
Cthulhu
Bosdu81
Cthulhu
3
0
0
3
W
Kumbhakarna
Elk4y
Kumbhakarna
2
2
9
3.25
W
Loki
7
2
5
4.75
W
Discordia
Hoteisho
Discordia
2
3
2
1
W
2
1
4
4
L
Cabrakan
PolandZus
Cabrakan
0
0
0
0
L
Ares
Str4Xy
Ares
3
5
3
0.9
L
Cupid
iiAMii
Cupid
2
4
1
0.63
L
Sol
mrcros
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,124
Damage
15,837
37,832
Taken
36,767
19,940
Mitigated
15,872
13,729
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,938
333
520
1,367
6,531
1,658
0
947
5,498
37,060
0
W
Cthulhu
Bosdu81
Cthulhu
4,278
194
0
3,169
6,167
4,032
0
2,814
3,353
54,562
2,085
W
Kumbhakarna
Elk4y
Kumbhakarna
3,828
763
0
2,359
11,155
9,039
128
3,719
7,436
24,421
3,714
W
Loki
6,267
2,408
0
3,309
7,831
2,453
0
2,399
5,432
0
45,587
W
Discordia
Hoteisho
Discordia
4,000
223
0
550
6,148
2,057
1,382
1,487
4,661
55,593
1,145
W
4,751
3,062
0
4,342
6,531
2,359
3,330
1,819
4,712
0
69,272
L
Cabrakan
PolandZus
Cabrakan
178
80
0
571
1,087
506
0
121
934
4,496
156
L
Ares
Str4Xy
Ares
5,319
949
0
1,392
13,653
8,796
0
4,767
8,708
19,379
0
L
Cupid
iiAMii
Cupid
3,708
2,352
0
4,018
9,208
2,981
0
1,444
7,652
0
56,136
L
Sol
mrcros
Sol
3,694
1,129
0
2,304
6,288
1,931
784
3,837
2,451
40,111
8,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,349
Gold Earned
32,358
475
Minions Killed
294
0
Camps Cleared
0
1,371,714
Distance Traveled
1,009,376
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,786
522
74
6
0
231,937
0
W
Cthulhu
8,558
658
94
7
0
285,668
0
W
Kumbhakarna
8,453
650
48
4
0
270,715
4
W
Loki
8,152
627
75
6
0
313,588
4
W
Discordia
8,612
662
129
10
0
255,571
1
W
Hou Yi
8,574
660
129
10
0
246,172
0
L
Cabrakan
4,498
346
10
1
0
45,300
0
L
Ares
6,680
514
20
2
0
252,128
4
L
Cupid
7,302
562
101
8
0
288,914
2
L
Sol
7,092
546
89
7
0
191,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role