Player Matchup

Heimdallr
Heimdallr
Deadpaul92
Heimdallr
Level 135
God Stats
13W - 12L
1,511 SR
Queue Stats
400W - 362L
1,516 Elo+
Party 1
Hades
Hades
GreekHackerPk
Hades
Level 129
God Stats
5W - 3L
1,600 SR
Queue Stats
32W - 24L
1,460 Elo+
Solo
Ares
Ares
Kijatszikezzel
Ares
Level 89
God Stats
4W - 3L
1,204 SR
Queue Stats
170W - 177L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
Madseallll
Ne Zha
Level 153
God Stats
5W - 5L
1,518 SR
Queue Stats
55W - 39L
1,604 Elo+
Party 3
Sun Wukong
Sun Wukong
ShinyPantis
Sun Wukong
Level 122
God Stats
2W - 1L
1,485 SR
Queue Stats
41W - 27L
1,580 Elo+
Party 3
Team Averages
Level 126
1,464 SR
1,521 Elo+

VS

Team Averages
Level 88
1,531 SR
1,370 Elo+
Ymir
Ymir
CutestChinchilla
Ymir
Level 124
God Stats
2W - 1L
1,732 SR
Queue Stats
33W - 31L
1,522 Elo+
Solo
Bakasura
Bakasura
KingAnid03
Bakasura
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
67W - 72L
1,237 Elo+
Party 2
Ra
Ra
Rxptr
Ra
Level 141
God Stats
10W - 14L
1,425 SR
Queue Stats
230W - 223L
1,513 Elo+
Solo
King Arthur
King Arthur
SnickersXzocker_
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,421 Elo+
Party 2
Nut
Nut
main_Anubis
Nut
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,158 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Deadpaul92
Heimdallr
13
3 / 1 / 6
7,820
521
8,929
8,819
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 2 / 5
8,155
544
8,477
10,403
4,614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
4 / 2 / 3
7,778
519
4,430
10,333
8,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Madseallll
Ne Zha
16
3 / 1 / 7
8,769
585
6,530
10,669
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
ShinyPantis
Sun Wukong
15
7 / 0 / 4
9,184
612
13,161
11,426
9,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,125
475
6,517
13,966
10,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
KingAnid03
Bakasura
12
1 / 4 / 1
6,992
466
3,250
10,600
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
15
2 / 2 / 1
8,612
574
6,564
5,863
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SnickersXzocker_
King Arthur
11
0 / 5 / 0
6,897
460
8,304
16,880
14,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 5 / 1
6,690
446
6,979
9,761
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
22
Kills
6
6
Deaths
22
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Heimdallr
Deadpaul92
Heimdallr
3
1
6
6
W
5
2
5
3.75
W
4
2
3
2.75
L
Bakasura
KingAnid03
Bakasura
1
4
1
0.38
W
Ne Zha
Madseallll
Ne Zha
3
1
7
6.5
L
Ra
2
2
1
1.25
W
Sun Wukong
ShinyPantis
Sun Wukong
7
0
4
9
L
King Arthur
SnickersXzocker_
King Arthur
0
5
0
0
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,527
Damage
31,614
51,650
Taken
57,070
30,721
Mitigated
34,043
15,945
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,517
1,658
0
955
13,966
10,433
49
4,780
9,186
21,897
3,346
W
Heimdallr
Deadpaul92
Heimdallr
8,929
4,706
0
4,577
8,819
3,366
94
2,753
6,066
0
44,040
W
8,477
751
1,171
5,396
10,403
4,614
896
5,226
5,046
45,678
0
W
4,430
444
0
1,119
10,333
8,513
326
2,379
7,870
23,919
1,789
L
Bakasura
KingAnid03
Bakasura
3,250
2,204
0
1,253
10,600
4,661
0
927
9,673
0
40,187
W
Ne Zha
Madseallll
Ne Zha
6,530
2,403
0
1,662
10,669
4,966
0
2,039
8,369
0
86,835
L
Ra
6,564
456
2,006
2,204
5,863
2,120
0
2,096
3,767
73,516
721
W
Sun Wukong
ShinyPantis
Sun Wukong
13,161
3,007
0
2,020
11,426
9,262
768
0
11,426
0
61,881
L
King Arthur
SnickersXzocker_
King Arthur
8,304
1,407
0
3,262
16,880
14,006
0
1,401
15,479
0
46,883
L
6,979
4,061
0
1,613
9,761
2,823
0
3,474
6,287
0
41,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,706
Gold Earned
36,316
411
Minions Killed
389
0
Camps Cleared
0
1,504,948
Distance Traveled
1,381,031
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,125
475
22
1
0
263,476
8
W
Heimdallr
7,820
521
73
5
0
272,862
2
W
Hades
8,155
544
87
6
0
305,347
9
W
Ares
7,778
519
32
2
0
265,181
0
L
Bakasura
6,992
466
76
5
0
314,182
0
W
Ne Zha
8,769
585
122
8
0
373,136
4
L
Ra
8,612
574
147
10
0
311,275
4
W
Sun Wukong
9,184
612
97
6
0
288,422
6
L
King Arthur
6,897
460
77
5
0
254,541
0
L
Nut
6,690
446
67
4
0
237,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role