Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BlackShoot22
Baron Samedi
Level 68
God Stats
2W - 4L
1,315 SR
Queue Stats
158W - 213L
1,473 Elo+
Party 2
Odin
Odin
NOKHOL
Odin
Level 154
God Stats
2W - 1L
1,632 SR
Queue Stats
365W - 420L
1,463 Elo+
Party 2
Heimdallr
Heimdallr
Nokhol3
Heimdallr
Level 108
God Stats
3W - 3L
1,746 SR
Queue Stats
243W - 282L
1,444 Elo+
Party 2
Serqet
Serqet
RedHell3
Serqet
Level 123
God Stats
3W - 4L
1,363 SR
Queue Stats
276W - 314L
1,455 Elo+
Party 2
Team Averages
Level 118
1,511 SR
1,467 Elo+

VS

Team Averages
Level 99
1,521 SR
1,511 Elo+
Nut
Nut
 
Nut
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
SerbianRaven
Shiva
Level 73
God Stats
3W - 2L
1,778 SR
Queue Stats
66W - 57L
1,488 Elo+
Party 1
Kuzenbo
Kuzenbo
Siniistar
Kuzenbo
Level 84
God Stats
9W - 12L
1,507 SR
Queue Stats
127W - 116L
1,533 Elo+
Party 1
Fenrir
Fenrir
lShadowVortexl
Fenrir
Level 107
God Stats
3W - 2L
1,321 SR
Queue Stats
191W - 162L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 4 / 1
6,197
516
4,326
13,817
7,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
BlackShoot22
Baron Samedi
9
0 / 2 / 1
5,268
439
4,161
5,477
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Odin
NOKHOL
Odin
11
0 / 2 / 2
6,315
526
3,657
8,841
6,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Nokhol3
Heimdallr
9
0 / 3 / 1
5,298
442
4,300
8,101
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Serqet
RedHell3
Serqet
10
1 / 5 / 0
5,481
457
3,680
9,283
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
4 / 0 / 6
7,660
638
7,682
5,925
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
 
Morgan Le Fay
12
0 / 0 / 6
7,115
593
6,468
5,220
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 1
7,805
650
6,278
9,730
5,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Siniistar
Kuzenbo
10
2 / 2 / 5
6,434
536
4,049
9,787
7,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
8 / 1 / 3
7,336
611
6,731
9,525
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
16
16
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
4
1
0.63
W
Nut
 
Nut
4
0
6
7
W
Morgan Le Fay
 
Morgan Le Fay
0
0
6
3
L
Baron Samedi
BlackShoot22
Baron Samedi
0
2
1
0.25
L
Odin
NOKHOL
Odin
0
2
2
0.5
L
Heimdallr
Nokhol3
Heimdallr
0
3
1
0.17
L
Serqet
RedHell3
Serqet
1
5
0
0.2
W
2
2
1
1.25
W
Kuzenbo
Siniistar
Kuzenbo
2
2
5
2.25
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
31,208
45,519
Taken
40,187
22,974
Mitigated
19,973
11,494
Healing
14,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,326
1,527
1,782
3,924
13,817
7,773
0
4,236
9,581
14,654
0
W
Nut
 
Nut
7,682
4,841
0
3,892
5,925
1,921
512
854
5,071
0
60,739
W
Morgan Le Fay
 
Morgan Le Fay
6,468
1,083
0
2,177
5,220
1,801
0
2,442
2,778
44,690
906
L
Baron Samedi
BlackShoot22
Baron Samedi
4,161
230
167
940
5,477
2,436
0
2,279
3,198
32,230
425
L
Odin
NOKHOL
Odin
3,657
446
0
1,365
8,841
6,799
0
86
8,755
0
40,334
L
Heimdallr
Nokhol3
Heimdallr
4,300
2,290
0
2,301
8,101
2,580
0
2,490
5,611
0
37,128
L
Serqet
RedHell3
Serqet
3,680
420
0
1,015
9,283
3,386
0
1,224
8,059
0
34,418
W
6,278
1,807
0
2,188
9,730
5,265
578
0
9,574
0
59,205
W
Kuzenbo
Siniistar
Kuzenbo
4,049
1,581
0
1,494
9,787
7,645
211
2,374
7,413
12,953
1,970
W
6,731
1,755
0
5,051
9,525
3,341
0
3,019
6,110
0
47,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,559
Gold Earned
36,350
282
Minions Killed
385
0
Camps Cleared
0
1,177,057
Distance Traveled
1,220,815
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,197
516
21
2
0
248,160
4
W
Nut
7,660
638
101
8
0
256,524
0
W
Morgan Le Fay
7,115
593
84
7
0
236,785
4
L
Baron Samedi
5,268
439
56
5
0
207,478
0
L
Odin
6,315
526
82
7
0
238,439
0
L
Heimdallr
5,298
442
66
6
0
212,597
0
L
Serqet
5,481
457
57
5
0
270,383
0
W
Shiva
7,805
650
104
9
0
202,582
0
W
Kuzenbo
6,434
536
19
2
0
259,832
2
W
Fenrir
7,336
611
77
6
0
265,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role