Player Matchup

Jing Wei
Jing Wei
Bronze IV
AzcuRaw
Jing Wei
Bronze IV
Level 84
God Stats
0W - 2L
1,435 SR
Queue Stats
0W - 6L
1,264 MMR
Solo
Hercules
Hercules
Silver III
Lasse_Surf
Hercules
Silver III
Level 112
God Stats
2W - 7L
1,388 SR
Queue Stats
73W - 95L
1,269 MMR
Solo
Fafnir
Fafnir
Silver II
MrSovietPriest
Fafnir
Silver II
Level 144
God Stats
14W - 15L
1,527 SR
Queue Stats
337W - 350L
1,004 MMR
Solo
He Bo
He Bo
Gold V
Wiwwil
He Bo
Gold V
Level 159
God Stats
10W - 10L
1,607 SR
Queue Stats
266W - 273L
1,254 MMR
Solo
Anubis
Anubis
Silver I
l361
Anubis
Silver I
Level 128
God Stats
34W - 29L
1,573 SR
Queue Stats
128W - 143L
1,243 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,506 SR
1,207 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,520 SR
1,215 MMR
Xbalanque
Xbalanque
Gold V
Jejio99
Xbalanque
Gold V
Level 146
God Stats
2W - 0L
1,746 SR
Queue Stats
74W - 81L
1,200 MMR
Party 1
Sylvanus
Sylvanus
Silver I
RtoisX
Sylvanus
Silver I
Level 146
God Stats
2W - 0L
1,378 SR
Queue Stats
56W - 65L
1,204 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
baneamesta7
Kuzenbo
Silver III
Level 94
God Stats
6W - 6L
1,473 SR
Queue Stats
18W - 36L
990 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
illusionzzstorm
Tsukuyomi
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 114L
1,448 MMR
Party 1
Agni
Agni
Gold IV
lMelo
Agni
Gold IV
Level 156
God Stats
44W - 45L
1,505 SR
Queue Stats
134W - 149L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AzcuRaw
Jing Wei
15
3 / 6 / 1
8,551
475
6,989
15,036
4,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Lasse_Surf
Hercules
15
2 / 7 / 3
8,847
492
8,662
18,266
18,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

8
0 / 1 / 1
6,661
370
3,068
7,295
4,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Wiwwil
He Bo
17
8 / 6 / 2
9,560
531
11,379
17,896
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
l361
Anubis
15
1 / 2 / 2
8,515
473
10,775
10,237
4,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
JanusSusanoAnhurAh Puch

VS

Bans
KumbhakarnaSerqetAchillesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Jejio99
Xbalanque
17
4 / 4 / 3
10,816
601
11,029
12,744
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
RtoisX
Sylvanus
16
4 / 3 / 6
11,034
613
11,228
16,186
8,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
baneamesta7
Kuzenbo
16
2 / 1 / 9
10,182
566
9,111
16,806
19,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
illusionzzstorm
Tsukuyomi
18
9 / 3 / 9
11,457
637
12,007
16,168
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Agni
lMelo
Agni
17
3 / 3 / 6
10,600
589
7,390
6,902
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
14
Kills
22
22
Deaths
14
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AzcuRaw
Jing Wei
3
6
1
0.58
W
Xbalanque
Jejio99
Xbalanque
4
4
3
1.38
L
Hercules
Lasse_Surf
Hercules
2
7
3
0.5
L
0
1
1
0.5
W
Sylvanus
RtoisX
Sylvanus
4
3
6
2.33
L
He Bo
Wiwwil
He Bo
8
6
2
1.5
W
Kuzenbo
baneamesta7
Kuzenbo
2
1
9
6.5
W
Tsukuyomi
illusionzzstorm
Tsukuyomi
9
3
9
4.5
L
Anubis
l361
Anubis
1
2
2
1
W
Agni
lMelo
Agni
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,873
Damage
50,765
68,730
Taken
68,806
37,701
Mitigated
40,713
21,518
Healing
21,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AzcuRaw
Jing Wei
6,989
4,784
0
3,210
15,036
4,210
0
5,575
9,461
0
50,060
W
Xbalanque
Jejio99
Xbalanque
11,029
5,415
0
4,379
12,744
4,373
4,255
4,163
8,535
0
96,142
L
Hercules
Lasse_Surf
Hercules
8,662
2,219
0
4,918
18,266
18,886
0
8,350
9,916
0
49,557
L
3,068
931
0
2,708
7,295
4,819
0
1,594
5,701
14,575
0
W
Sylvanus
RtoisX
Sylvanus
11,228
2,246
372
5,348
16,186
8,946
273
2,904
12,765
51,218
15,369
L
He Bo
Wiwwil
He Bo
11,379
925
75
6,553
17,896
5,286
0
5,481
12,415
85,429
909
W
Kuzenbo
baneamesta7
Kuzenbo
9,111
2,424
0
1,929
16,806
19,422
411
7,691
9,036
26,486
0
W
Tsukuyomi
illusionzzstorm
Tsukuyomi
12,007
1,916
0
8,787
16,168
5,958
1,931
6,631
9,419
0
84,013
L
Anubis
l361
Anubis
10,775
44
356
3,698
10,237
4,500
0
5,900
4,337
72,791
0
W
Agni
lMelo
Agni
7,390
80
0
593
6,902
2,014
951
4,186
2,716
60,811
1,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,134
Gold Earned
54,089
469
Minions Killed
524
0
Camps Cleared
0
1,517,965
Distance Traveled
1,714,415
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,551
475
87
5
0
356,949
0
W
Xbalanque
10,816
601
145
8
0
316,303
2
L
Hercules
8,847
492
92
5
0
315,431
0
L
Fafnir
6,661
370
18
1
0
193,381
0
W
Sylvanus
11,034
613
118
7
0
275,590
0
L
He Bo
9,560
531
138
8
0
347,913
0
W
Kuzenbo
10,182
566
23
1
0
395,635
4
W
Tsukuyomi
11,457
637
114
6
0
407,645
2
L
Anubis
8,515
473
134
7
0
304,291
8
W
Agni
10,600
589
124
7
0
319,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role