Player Matchup

Sobek
Sobek
Docloco316
Sobek
Level 140
God Stats
0W - 4L
1,184 SR
Queue Stats
309W - 297L
1,512 Elo+
Solo
Achilles
Achilles
XXXGhost03
Achilles
Level 159
God Stats
1W - 3L
1,079 SR
Queue Stats
159W - 135L
1,556 Elo+
Solo
Mulan
Mulan
chenilletueuse1
Mulan
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 316L
1,490 Elo+
Solo
Scylla
Scylla
oOMrTwinkieOo
Scylla
Level 106
God Stats
4W - 4L
1,645 SR
Queue Stats
152W - 174L
1,475 Elo+
Party 1
Bacchus
Bacchus
ooCom3too
Bacchus
Level 159
God Stats
1W - 4L
1,387 SR
Queue Stats
278W - 291L
1,510 Elo+
Party 1
Team Averages
Level 144
1,359 SR
1,509 Elo+

VS

Team Averages
Level 111
1,472 SR
1,484 Elo+
Fafnir
Fafnir
Floppy Jello938
Fafnir
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 140L
1,494 Elo+
Solo
Medusa
Medusa
Freeeeloo
Medusa
Level 123
God Stats
1W - 1L
1,467 SR
Queue Stats
199W - 221L
1,473 Elo+
Solo
Ratatoskr
Ratatoskr
JewelInTheSky
Ratatoskr
Level 146
God Stats
2W - 0L
1,552 SR
Queue Stats
58W - 57L
1,614 Elo+
Solo
Jing Wei
Jing Wei
KCKReaper
Jing Wei
Level 83
God Stats
4W - 1L
1,632 SR
Queue Stats
563W - 535L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Psyco Ivy
Cthulhu
Level 104
God Stats
7W - 17L
1,211 SR
Queue Stats
418W - 640L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 5 / 5
7,919
880
4,029
14,379
13,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Achilles
XXXGhost03
Achilles
15
6 / 5 / 3
8,353
928
10,473
13,325
6,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

13
2 / 7 / 4
7,930
881
5,667
11,913
8,799
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 7 / 6
7,979
887
7,818
9,393
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ooCom3too
Bacchus
11
0 / 6 / 7
6,633
737
6,411
11,591
12,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 21
8,638
960
5,969
14,006
14,014
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Freeeeloo
Medusa
17
11 / 2 / 16
10,150
1,128
16,646
7,501
3,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
JewelInTheSky
Ratatoskr
13
10 / 4 / 11
9,057
1,006
8,938
12,201
4,451
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jing Wei
KCKReaper
Jing Wei
16
9 / 1 / 17
9,679
1,075
14,164
7,404
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
Psyco Ivy
Cthulhu
15
0 / 2 / 23
8,400
933
10,472
8,016
4,064
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
11
Kills
30
30
Deaths
13
25
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
5
5
0.7
W
0
4
21
2.63
W
Medusa
Freeeeloo
Medusa
11
2
16
9.5
W
Ratatoskr
JewelInTheSky
Ratatoskr
10
4
11
3.88
W
Jing Wei
KCKReaper
Jing Wei
9
1
17
17.5
W
Cthulhu
Psyco Ivy
Cthulhu
0
2
23
5.75
L
Achilles
XXXGhost03
Achilles
6
5
3
1.5
L
2
7
4
0.57
L
2
7
6
0.71
L
Bacchus
ooCom3too
Bacchus
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,398
Damage
56,189
60,601
Taken
49,128
43,861
Mitigated
28,808
11,451
Healing
15,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
4,029
202
590
3,112
14,379
13,663
0
2,538
11,841
8,387
0
W
5,969
1,238
2,309
3,441
14,006
14,014
225
5,311
8,695
7,068
1,935
W
Medusa
Freeeeloo
Medusa
16,646
8,992
335
1,637
7,501
3,421
2,428
2,721
4,780
0
34,224
W
Ratatoskr
JewelInTheSky
Ratatoskr
8,938
1,549
0
3,792
12,201
4,451
489
5,032
6,514
0
11,679
W
Jing Wei
KCKReaper
Jing Wei
14,164
12,556
410
1,782
7,404
2,858
3,721
3,156
4,248
0
29,391
W
Cthulhu
Psyco Ivy
Cthulhu
10,472
0
953
1,085
8,016
4,064
630
2,038
5,978
30,383
0
L
Achilles
XXXGhost03
Achilles
10,473
1,356
256
3,240
13,325
6,149
0
3,744
9,581
0
21,624
L
5,667
954
370
674
11,913
8,799
0
3,363
8,550
0
10,243
L
7,818
1,376
0
832
9,393
3,065
0
2,933
6,460
16,907
0
L
Bacchus
ooCom3too
Bacchus
6,411
740
261
2,116
11,591
12,185
0
2,668
8,923
12,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,814
Gold Earned
45,924
76
Minions Killed
113
0
Camps Cleared
0
770,194
Distance Traveled
843,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,919
880
4
0
0
156,807
0
W
Fafnir
8,638
960
5
1
0
155,620
0
W
Medusa
10,150
1,128
38
4
0
169,357
0
W
Ratatoskr
9,057
1,006
9
1
0
184,856
0
W
Jing Wei
9,679
1,075
36
4
0
150,769
0
W
Cthulhu
8,400
933
25
3
0
182,465
0
L
Achilles
8,353
928
23
3
0
165,351
0
L
Mulan
7,930
881
12
1
0
150,043
0
L
Scylla
7,979
887
24
3
0
154,928
0
L
Bacchus
6,633
737
13
1
0
143,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role