Player Matchup

Yemoja
Yemoja
JudeMuffin
Yemoja
Level 146
God Stats
1W - 0L
1,622 SR
Queue Stats
25W - 18L
1,588 Elo+
Party 1
Hun Batz
Hun Batz
KrαtΩs
Hun Batz
Level 147
God Stats
10W - 5L
1,680 SR
Queue Stats
494W - 375L
1,634 Elo+
Party 1
Apollo
Apollo
MathiøDeuz
Apollo
Level 134
God Stats
2W - 0L
1,987 SR
Queue Stats
77W - 59L
1,626 Elo+
Party 1
Fenrir
Fenrir
Tyraumatized
Fenrir
Level 158
God Stats
6W - 1L
1,830 SR
Queue Stats
140W - 89L
1,577 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZiPrO
Morgan Le Fay
Level 157
God Stats
1W - 0L
1,445 SR
Queue Stats
36W - 14L
1,700 Elo+
Party 1
Team Averages
Level 148
1,713 SR
1,625 Elo+

VS

Team Averages
Level 114
1,641 SR
1,560 Elo+
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GeTooK
Odin
Level 89
God Stats
5W - 6L
1,631 SR
Queue Stats
117W - 89L
1,662 Elo+
Party 2
Ix Chel
Ix Chel
Hallibelle
Ix Chel
Level 116
God Stats
2W - 1L
1,769 SR
Queue Stats
19W - 13L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
carlosiquer
Kuzenbo
Level 157
God Stats
5W - 2L
1,813 SR
Queue Stats
117W - 88L
1,664 Elo+
Party 2
Anhur
Anhur
pingospardos
Anhur
Level 100
God Stats
10W - 11L
1,492 SR
Queue Stats
455W - 424L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JudeMuffin
Yemoja
10
2 / 1 / 8
6,488
649
3,545
6,875
4,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
KrαtΩs
Hun Batz
12
6 / 1 / 4
6,469
647
9,963
9,328
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
13
4 / 0 / 3
7,571
757
5,213
5,826
1,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
3 / 1 / 0
6,474
647
4,328
8,530
4,282
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
ZiPrO
Morgan Le Fay
12
8 / 0 / 6
7,285
729
12,912
5,652
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 4 / 2
5,046
505
2,026
10,434
6,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Odin
GeTooK
Odin
10
0 / 3 / 2
5,042
504
4,037
8,872
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Hallibelle
Ix Chel
9
1 / 6 / 1
4,859
486
3,962
7,687
2,128
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
carlosiquer
Kuzenbo
10
1 / 4 / 1
5,710
571
6,171
9,878
8,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 0
5,176
518
3,792
9,022
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
23
Kills
3
3
Deaths
23
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
2
0.25
L
Odin
GeTooK
Odin
0
3
2
0.33
L
Ix Chel
Hallibelle
Ix Chel
1
6
1
0.25
W
Yemoja
JudeMuffin
Yemoja
2
1
8
6
W
Hun Batz
KrαtΩs
Hun Batz
6
1
4
8
W
Apollo
4
0
3
5.5
W
Fenrir
3
1
0
3
W
Morgan Le Fay
ZiPrO
Morgan Le Fay
8
0
6
11
L
Kuzenbo
carlosiquer
Kuzenbo
1
4
1
0.38
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,961
Damage
19,988
36,211
Taken
45,893
14,908
Mitigated
22,018
16,346
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,026
887
939
3,613
10,434
6,413
0
4,446
5,634
0
10,164
L
Odin
GeTooK
Odin
4,037
1,428
0
2,708
8,872
2,955
0
1,342
7,396
0
36,156
L
Ix Chel
Hallibelle
Ix Chel
3,962
1,091
183
1,719
7,687
2,128
80
4,737
2,486
22,903
0
W
Yemoja
JudeMuffin
Yemoja
3,545
1,223
2,855
2,367
6,875
4,311
192
2,191
4,684
17,849
0
W
Hun Batz
KrαtΩs
Hun Batz
9,963
3,748
0
3,098
9,328
2,946
0
1,849
7,379
0
44,646
W
Apollo
5,213
3,782
0
3,170
5,826
1,401
550
0
5,826
0
66,490
W
Fenrir
4,328
1,097
0
3,820
8,530
4,282
0
3,786
4,340
0
39,549
W
Morgan Le Fay
ZiPrO
Morgan Le Fay
12,912
1,040
0
1,036
5,652
1,968
323
1,763
3,849
47,149
1,964
L
Kuzenbo
carlosiquer
Kuzenbo
6,171
1,794
0
750
9,878
8,416
0
2,117
7,656
30,015
0
L
3,792
1,851
0
1,096
9,022
2,106
0
2,512
6,406
0
23,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,287
Gold Earned
25,833
388
Minions Killed
209
0
Camps Cleared
0
1,040,805
Distance Traveled
964,847
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,046
505
11
1
0
209,979
0
L
Odin
5,042
504
70
7
0
217,597
1
L
Ix Chel
4,859
486
31
3
0
165,894
0
W
Yemoja
6,488
649
22
2
0
170,132
1
W
Hun Batz
6,469
647
71
7
0
242,405
1
W
Apollo
7,571
757
126
13
0
199,156
0
W
Fenrir
6,474
647
80
8
0
218,262
1
W
Morgan Le Fay
7,285
729
89
9
0
210,850
1
L
Kuzenbo
5,710
571
61
6
0
201,559
0
L
Anhur
5,176
518
36
4
0
169,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role