Player Matchup

Merlin
Merlin
GigaTitan26
Merlin
Level 180
God Stats
5W - 8L
1,375 SR
Queue Stats
250W - 238L
1,510 Elo+
Party 4
Ares
Ares
Ryan J Chalmers
Ares
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 134L
1,516 Elo+
Party 4
Bellona
Bellona
Skull04
Bellona
Level 87
God Stats
17W - 8L
1,657 SR
Queue Stats
151W - 146L
1,453 Elo+
Party 1
Fenrir
Fenrir
acwnfk
Fenrir
Level 115
God Stats
3W - 2L
1,450 SR
Queue Stats
167W - 165L
1,447 Elo+
Party 1
Skadi
Skadi
dinostrike1
Skadi
Level 97
God Stats
8W - 3L
1,772 SR
Queue Stats
141W - 133L
1,450 Elo+
Party 1
Team Averages
Level 122
1,551 SR
1,475 Elo+

VS

Team Averages
Level 84
1,442 SR
1,522 Elo+
Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
HuperSuman
Loki
Level 125
God Stats
14W - 15L
1,354 SR
Queue Stats
151W - 146L
1,509 Elo+
Solo
Charon
Charon
Mastergee94
Charon
Level 121
God Stats
0W - 2L
1,289 SR
Queue Stats
31W - 33L
1,448 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MrJamezAltC
Morgan Le Fay
Level 38
God Stats
1W - 5L
1,569 SR
Queue Stats
19W - 37L
1,373 Elo+
Party 3
Hercules
Hercules
Veslaír
Hercules
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,783 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 0 / 0
7,491
681
2,005
3,418
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 1
5,712
519
2,438
7,136
3,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
Skull04
Bellona
11
1 / 2 / 0
6,460
587
5,545
7,888
8,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
acwnfk
Fenrir
11
4 / 1 / 2
6,313
574
4,469
7,920
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 0 / 4
5,560
505
4,798
3,567
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 3 / 1
4,706
428
2,260
5,609
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 1
5,458
496
4,071
8,541
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
9
1 / 0 / 0
5,538
503
2,818
4,178
2,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
MrJamezAltC
Morgan Le Fay
8
0 / 1 / 0
4,998
454
2,094
3,618
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Veslaír
Hercules
11
2 / 1 / 0
5,923
538
3,711
7,609
4,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
3
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
Merlin
2
0
0
2
L
0
3
1
0.17
L
Charon
1
0
0
1
L
Morgan Le Fay
MrJamezAltC
Morgan Le Fay
0
1
0
0
W
1
0
1
1.5
W
Bellona
Skull04
Bellona
1
2
0
0.5
L
Hercules
Veslaír
Hercules
2
1
0
2
W
Fenrir
acwnfk
Fenrir
4
1
2
5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,255
Damage
14,954
29,929
Taken
29,555
16,129
Mitigated
11,636
8,821
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,260
1,115
0
1,518
5,609
1,686
0
1,593
4,016
0
26,685
W
Merlin
2,005
0
0
584
3,418
908
516
1,211
1,969
61,031
479
L
4,071
1,007
0
3,814
8,541
2,467
0
263
8,278
0
46,043
L
Charon
2,818
511
236
1,713
4,178
2,297
0
845
3,333
15,384
0
L
Morgan Le Fay
MrJamezAltC
Morgan Le Fay
2,094
110
0
535
3,618
880
0
1,674
1,944
20,408
674
W
2,438
52
1,418
2,225
7,136
3,050
34
1,363
5,773
14,664
373
W
Bellona
Skull04
Bellona
5,545
1,983
0
2,733
7,888
8,016
0
0
7,888
0
38,560
L
Hercules
Veslaír
Hercules
3,711
1,871
0
2,498
7,609
4,306
0
0
7,609
0
33,476
W
Fenrir
acwnfk
Fenrir
4,469
1,296
0
1,627
7,920
3,064
0
940
6,856
0
40,242
W
4,798
1,420
0
234
3,567
1,091
177
877
2,690
0
38,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
26,623
354
Minions Killed
281
0
Camps Cleared
0
1,139,170
Distance Traveled
978,556
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,706
428
55
5
0
160,938
0
W
Merlin
7,491
681
121
11
0
252,942
4
L
Loki
5,458
496
77
7
0
247,008
0
L
Charon
5,538
503
19
2
0
217,286
2
L
Morgan Le Fay
4,998
454
66
6
0
146,809
1
W
Ares
5,712
519
16
1
0
217,026
5
W
Bellona
6,460
587
83
8
0
211,405
0
L
Hercules
5,923
538
64
6
0
206,515
0
W
Fenrir
6,313
574
67
6
0
249,752
3
W
Skadi
5,560
505
67
6
0
208,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role