Player Matchup

Lancelot
Lancelot
CPTxCOLORADO
Lancelot
Level 157
God Stats
25W - 21L
1,481 SR
Queue Stats
823W - 852L
1,599 Elo+
Solo
Discordia
Discordia
DarkOne05
Discordia
Level 135
God Stats
1W - 4L
1,319 SR
Queue Stats
116W - 123L
1,524 Elo+
Party 1
Vamana
Vamana
KINOTRECH
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,669 Elo+
Solo
Izanami
Izanami
Raid Boss6111
Izanami
Level 137
God Stats
4W - 4L
1,435 SR
Queue Stats
259W - 269L
1,430 Elo+
Solo
Ra
Ra
Starryeyed_Angel
Ra
Level 128
God Stats
1W - 2L
1,605 SR
Queue Stats
112W - 93L
1,566 Elo+
Party 1
Team Averages
Level 115
1,468 SR
1,557 Elo+

VS

Team Averages
Level 131
1,409 SR
1,507 Elo+
Sylvanus
Sylvanus
Abravi
Sylvanus
Level 127
God Stats
2W - 2L
1,391 SR
Queue Stats
371W - 393L
1,487 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DeyBoosh
Morgan Le Fay
Level 127
God Stats
9W - 5L
1,774 SR
Queue Stats
409W - 402L
1,551 Elo+
Party 2
Hun Batz
Hun Batz
Sol Ryguy
Hun Batz
Level 126
God Stats
1W - 2L
1,151 SR
Queue Stats
235W - 254L
1,487 Elo+
Party 2
King Arthur
King Arthur
WhoDoISmite
King Arthur
Level 147
God Stats
1W - 1L
1,261 SR
Queue Stats
254W - 260L
1,532 Elo+
Solo
Bellona
Bellona
b337tank
Bellona
Level 129
God Stats
1W - 1L
1,467 SR
Queue Stats
79W - 78L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CPTxCOLORADO
Lancelot
15
3 / 5 / 4
9,076
756
9,312
16,450
14,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
DarkOne05
Discordia
16
3 / 3 / 8
9,076
756
19,496
7,491
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
KINOTRECH
Vamana
15
2 / 7 / 5
8,660
722
9,944
16,920
15,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Izanami
14
0 / 7 / 7
8,218
685
10,899
12,558
4,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 5 / 4
9,178
765
10,464
13,341
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Abravi
Sylvanus
17
4 / 1 / 18
11,132
928
8,896
17,275
16,114
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
DeyBoosh
Morgan Le Fay
18
7 / 2 / 16
11,179
932
22,245
12,473
5,842
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Sol Ryguy
Hun Batz
16
3 / 4 / 13
9,742
812
9,900
12,186
5,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
WhoDoISmite
King Arthur
16
5 / 4 / 16
10,066
839
8,535
19,870
21,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
b337tank
Bellona
18
8 / 2 / 12
10,838
903
13,066
21,014
23,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
102
12
Kills
27
27
Deaths
13
28
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Abravi
Sylvanus
4
1
18
13
L
Lancelot
CPTxCOLORADO
Lancelot
3
5
4
1
L
Discordia
DarkOne05
Discordia
3
3
8
2.33
W
Morgan Le Fay
DeyBoosh
Morgan Le Fay
7
2
16
7.5
L
Vamana
KINOTRECH
Vamana
2
7
5
0.64
L
Izanami
0
7
7
0.5
W
Hun Batz
Sol Ryguy
Hun Batz
3
4
13
2.38
L
4
5
4
1.2
W
King Arthur
WhoDoISmite
King Arthur
5
4
16
3.25
W
Bellona
b337tank
Bellona
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,115
Damage
62,642
66,760
Taken
82,818
41,909
Mitigated
72,448
18,876
Healing
39,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Abravi
Sylvanus
8,896
2,095
14,468
10,322
17,275
16,114
1,038
5,760
10,686
17,218
1,104
L
Lancelot
CPTxCOLORADO
Lancelot
9,312
638
801
4,705
16,450
14,762
0
5,547
10,605
9,196
6,858
L
Discordia
DarkOne05
Discordia
19,496
79
251
375
7,491
2,583
0
4,514
2,935
32,491
0
W
Morgan Le Fay
DeyBoosh
Morgan Le Fay
22,245
2,237
2,306
1,987
12,473
5,842
3,564
3,830
8,125
42,058
0
L
Vamana
KINOTRECH
Vamana
9,944
3,851
0
1,684
16,920
15,230
0
6,524
9,889
0
17,630
L
Izanami
10,899
4,423
405
746
12,558
4,118
0
6,328
5,927
0
27,531
W
Hun Batz
Sol Ryguy
Hun Batz
9,900
724
643
485
12,186
5,739
0
6,280
5,429
0
24,579
L
10,464
344
4,802
5,107
13,341
5,216
0
8,517
4,684
19,218
0
W
King Arthur
WhoDoISmite
King Arthur
8,535
1,067
2,182
3,414
19,870
21,306
270
7,810
11,087
288
19,305
W
Bellona
b337tank
Bellona
13,066
3,494
819
3,040
21,014
23,447
1,851
8,005
11,711
569
25,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,208
Gold Earned
52,957
152
Minions Killed
134
0
Camps Cleared
0
1,206,505
Distance Traveled
1,288,954
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,132
928
20
2
0
230,901
0
L
Lancelot
9,076
756
18
2
0
279,001
5
L
Discordia
9,076
756
45
4
0
244,457
0
W
Morgan Le Fay
11,179
932
23
2
0
277,234
0
L
Vamana
8,660
722
19
2
0
245,660
0
L
Izanami
8,218
685
48
4
0
189,831
0
W
Hun Batz
9,742
812
43
4
0
232,649
0
L
Ra
9,178
765
22
2
0
247,556
0
W
King Arthur
10,066
839
14
1
0
270,006
0
W
Bellona
10,838
903
34
3
0
278,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role