Player Matchup

Ne Zha
Ne Zha
Platinum II
BraMachtDieAK-74
Ne Zha
Platinum II
Level 104
God Stats
2W - 2L
1,296 SR
Queue Stats
79W - 44L
1,917 MMR
Party 2
Thoth
Thoth
Gold III
Fauxille
Thoth
Gold III
Level 103
God Stats
1W - 1L
1,317 SR
Queue Stats
18W - 9L
1,658 MMR
Party 2
Odin
Odin
Platinum III
HypezZ_XVIII
Odin
Platinum III
Level 156
God Stats
4W - 1L
1,673 SR
Queue Stats
50W - 37L
1,896 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,429 SR
1,824 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,602 SR
1,521 MMR
Skadi
Skadi
Silver I
kak3z
Skadi
Silver I
Level 88
God Stats
5W - 3L
1,651 SR
Queue Stats
7W - 6L
1,521 MMR
Party 1
Hera
Hera
Silver I
slydog007
Hera
Silver I
Level 91
God Stats
0W - 1L
1,565 SR
Queue Stats
7W - 6L
1,521 MMR
Party 1
Chaac
Chaac
Silver I
slydog008
Chaac
Silver I
Level 87
God Stats
0W - 1L
1,589 SR
Queue Stats
7W - 6L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
9,691
969
8,420
8,827
8,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Fauxille
Thoth
16
4 / 2 / 7
9,646
965
9,592
4,312
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 9
9,279
928
6,183
8,518
8,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KuzenboCthulhuCharonAresAtlas

VS

Bans
Xing TianFenrirBacchusAchillesCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
kak3z
Skadi
13
1 / 3 / 1
7,623
762
7,365
10,199
2,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
13
1 / 6 / 2
7,442
744
3,558
6,947
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
slydog008
Chaac
13
1 / 3 / 2
7,492
749
6,261
10,930
5,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Thoth
Fauxille
Thoth
4
2
7
3.75
W
3
0
9
7.5
L
Skadi
kak3z
Skadi
1
3
1
0.5
L
Hera
1
6
2
0.33
L
Chaac
slydog008
Chaac
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,195
Damage
17,184
21,657
Taken
28,076
18,303
Mitigated
9,875
4,217
Healing
2,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,420
914
0
2,606
8,827
8,201
670
1,180
7,394
920
31,060
W
Thoth
Fauxille
Thoth
9,592
49
0
425
4,312
1,418
2,424
1,200
2,967
40,873
0
W
6,183
821
0
1,186
8,518
8,684
64
1,028
7,312
1,265
28,301
L
Skadi
kak3z
Skadi
7,365
2,302
0
500
10,199
2,492
0
4,519
5,149
0
29,300
L
Hera
3,558
523
0
308
6,947
1,704
0
2,536
4,242
17,055
0
L
Chaac
slydog008
Chaac
6,261
446
0
2,038
10,930
5,679
0
3,854
6,393
778
13,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,616
Gold Earned
22,557
162
Minions Killed
103
0
Camps Cleared
0
626,205
Distance Traveled
533,133
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,691
969
34
3
0
225,624
0
W
Thoth
9,646
965
86
9
0
199,991
0
W
Odin
9,279
928
42
4
0
200,590
0
L
Skadi
7,623
762
50
5
0
179,763
1
L
Hera
7,442
744
26
3
0
161,160
4
L
Chaac
7,492
749
27
3
0
192,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role