Player Matchup

Cupid
Cupid
MrJuice-Man-
Cupid
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,423 Elo+
Solo
Mulan
Mulan
Oh Doyl3 Rul3s
Mulan
Level 151
God Stats
22W - 21L
1,582 SR
Queue Stats
290W - 296L
1,464 Elo+
Solo
He Bo
He Bo
ProfReithe
He Bo
Level 224
God Stats
11W - 5L
1,685 SR
Queue Stats
209W - 148L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
mikebic92
Cthulhu
Level 69
God Stats
0W - 2L
1,372 SR
Queue Stats
29W - 44L
1,331 Elo+
Solo
Ix Chel
Ix Chel
mrdarcyisgreat
Ix Chel
Level 158
God Stats
61W - 42L
1,686 SR
Queue Stats
196W - 140L
1,601 Elo+
Party 1
Team Averages
Level 141
1,565 SR
1,485 Elo+

VS

Team Averages
Level 124
1,542 SR
1,523 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
HastyMentality
Cthulhu
Level 106
God Stats
33W - 24L
1,634 SR
Queue Stats
261W - 274L
1,489 Elo+
Solo
Nemesis
Nemesis
JUAN PBL2010
Nemesis
Level 137
God Stats
2W - 2L
1,514 SR
Queue Stats
38W - 35L
1,494 Elo+
Solo
Sol
Sol
TwistdNipls
Sol
Level 88
God Stats
8W - 6L
1,532 SR
Queue Stats
8W - 6L
1,655 Elo+
Solo
Charybdis
Charybdis
chucbchargin
Charybdis
Level 121
God Stats
9W - 10L
1,529 SR
Queue Stats
36W - 45L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
6,525
1,088
2,963
6,979
2,178
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 0 / 1
6,181
1,030
3,072
4,599
2,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
13
3 / 5 / 6
7,048
1,175
7,169
8,597
4,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
mikebic92
Cthulhu
9
1 / 2 / 0
5,626
938
425
2,208
796
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 1 / 1
6,219
1,037
2,796
4,388
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
5 / 2 / 3
7,181
1,197
5,498
3,662
1,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 7
6,307
1,051
4,589
6,186
4,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
JUAN PBL2010
Nemesis
12
2 / 0 / 4
6,632
1,105
3,832
3,561
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 3
6,331
1,055
5,051
4,440
1,444
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
chucbchargin
Charybdis
12
1 / 1 / 2
6,525
1,088
2,059
4,415
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
9
Kills
11
11
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
2
3
3.25
W
1
3
7
1.5
W
Nemesis
JUAN PBL2010
Nemesis
2
0
4
4
L
3
3
2
1.33
L
0
0
1
0.5
L
He Bo
3
5
6
1.2
W
2
3
3
1.17
W
Charybdis
chucbchargin
Charybdis
1
1
2
2
L
Cthulhu
mikebic92
Cthulhu
1
2
0
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,425
Damage
21,029
26,771
Taken
22,264
11,302
Mitigated
9,847
7,267
Healing
2,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,498
782
0
0
3,662
1,214
0
2,156
1,466
18,572
0
W
4,589
140
39
1,392
6,186
4,280
0
3,008
3,106
9,929
0
W
Nemesis
JUAN PBL2010
Nemesis
3,832
948
0
385
3,561
1,345
0
835
2,605
0
12,156
L
2,963
1,437
67
1,343
6,979
2,178
76
4,456
2,370
0
12,106
L
3,072
167
0
1,902
4,599
2,933
0
860
3,705
0
15,692
L
He Bo
7,169
247
0
607
8,597
4,074
0
5,230
3,193
16,872
0
W
5,051
1,537
0
189
4,440
1,444
485
2,410
1,990
11,469
1,333
W
Charybdis
chucbchargin
Charybdis
2,059
739
0
874
4,415
1,564
1,160
1,981
2,362
0
20,757
L
Cthulhu
mikebic92
Cthulhu
425
36
0
0
2,208
796
0
774
1,400
2,169
0
L
2,796
230
1,478
1,870
4,388
1,321
0
3,172
1,147
11,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,599
Gold Earned
32,976
111
Minions Killed
139
0
Camps Cleared
0
583,429
Distance Traveled
650,624
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,181
1,197
35
6
0
144,900
0
W
Cthulhu
6,307
1,051
17
3
0
126,995
3
W
Nemesis
6,632
1,105
14
2
0
153,666
2
L
Cupid
6,525
1,088
26
4
0
135,377
0
L
Mulan
6,181
1,030
39
7
0
137,722
0
L
He Bo
7,048
1,175
26
4
0
127,655
0
W
Sol
6,331
1,055
22
4
0
116,553
0
W
Charybdis
6,525
1,088
51
9
0
108,510
0
L
Cthulhu
5,626
938
1
0
0
41,242
0
L
Ix Chel
6,219
1,037
19
3
0
141,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role