Player Matchup

Yu Huang
Yu Huang
Bc0mpleX
Yu Huang
Level 138
God Stats
7W - 5L
1,856 SR
Queue Stats
302W - 306L
1,537 Elo+
Solo
Anhur
Anhur
HoLeeSyphilis
Anhur
Level 234
God Stats
2W - 10L
1,589 SR
Queue Stats
200W - 212L
1,542 Elo+
Party 3
Hercules
Hercules
Kypixas
Hercules
Level 135
God Stats
2W - 2L
1,567 SR
Queue Stats
142W - 142L
1,536 Elo+
Party 3
He Bo
He Bo
Pilch90
He Bo
Level 154
God Stats
1W - 8L
1,119 SR
Queue Stats
326W - 346L
1,505 Elo+
Solo
Aphrodite
Aphrodite
Wasra
Aphrodite
Level 152
God Stats
3W - 2L
1,733 SR
Queue Stats
225W - 208L
1,589 Elo+
Solo
Team Averages
Level 163
1,573 SR
1,542 Elo+

VS

Team Averages
Level 115
1,321 SR
1,572 Elo+
Discordia
Discordia
 
Discordia
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
AIEXANDER
Raijin
Level 48
God Stats
1W - 2L
1,147 SR
Queue Stats
111W - 116L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
MehdiLaFrite
Cu Chulainn
Level 157
God Stats
2W - 1L
1,508 SR
Queue Stats
66W - 45L
1,632 Elo+
Party 2
Heimdallr
Heimdallr
Sevegoth
Heimdallr
Level 68
God Stats
1W - 5L
1,153 SR
Queue Stats
226W - 215L
1,559 Elo+
Party 1
Yemoja
Yemoja
thenagatox18
Yemoja
Level 154
God Stats
2W - 1L
1,297 SR
Queue Stats
149W - 111L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Bc0mpleX
Yu Huang
20
3 / 4 / 5
11,430
714
13,952
15,917
7,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 1 / 2
7,973
498
2,000
3,244
1,108
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
Kypixas
Hercules
20
6 / 2 / 10
11,088
693
17,058
23,437
29,486
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Pilch90
He Bo
18
4 / 7 / 10
11,099
694
18,998
16,601
8,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Wasra
Aphrodite
17
3 / 6 / 10
10,107
632
14,738
19,478
13,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
7 / 5 / 8
13,197
825
27,732
11,781
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
AIEXANDER
Raijin
15
3 / 3 / 4
10,378
649
8,221
7,265
2,654
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
MehdiLaFrite
Cu Chulainn
19
5 / 2 / 7
11,339
709
10,944
23,518
25,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Sevegoth
Heimdallr
19
3 / 4 / 12
11,089
693
16,332
16,034
7,619
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Yemoja
18
2 / 4 / 11
11,584
724
7,287
22,716
17,594
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
62
18
Kills
20
20
Deaths
18
37
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
5
8
2.2
W
Raijin
AIEXANDER
Raijin
3
3
4
1.67
L
Yu Huang
Bc0mpleX
Yu Huang
3
4
5
1.38
L
2
1
2
3
L
Hercules
Kypixas
Hercules
6
2
10
5.5
W
Cu Chulainn
MehdiLaFrite
Cu Chulainn
5
2
7
4.25
L
He Bo
Pilch90
He Bo
4
7
10
1.29
W
Heimdallr
Sevegoth
Heimdallr
3
4
12
2.25
L
Aphrodite
Wasra
Aphrodite
3
6
10
1.33
W
Yemoja
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,746
Damage
70,516
78,677
Taken
81,314
59,368
Mitigated
58,022
34,750
Healing
34,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
27,732
150
815
685
11,781
5,070
36
6,494
5,287
48,990
574
W
Raijin
AIEXANDER
Raijin
8,221
449
997
1,133
7,265
2,654
841
3,536
3,729
17,695
0
L
Yu Huang
Bc0mpleX
Yu Huang
13,952
1,025
1,299
2,384
15,917
7,114
0
10,151
5,766
43,119
577
L
2,000
636
568
1,042
3,244
1,108
0
2,066
1,178
0
7,787
L
Hercules
Kypixas
Hercules
17,058
3,610
46
5,058
23,437
29,486
54
9,888
13,549
0
24,973
W
Cu Chulainn
MehdiLaFrite
Cu Chulainn
10,944
712
3,902
5,810
23,518
25,085
674
14,198
9,320
0
29,003
L
He Bo
Pilch90
He Bo
18,998
433
1,049
2,115
16,601
8,494
219
8,964
7,627
34,769
315
W
Heimdallr
Sevegoth
Heimdallr
16,332
2,831
1,082
1,398
16,034
7,619
1,064
10,144
5,890
0
34,339
L
Aphrodite
Wasra
Aphrodite
14,738
1,480
11,438
9,751
19,478
13,166
482
11,904
7,574
24,149
0
W
Yemoja
7,287
811
13,153
5,152
22,716
17,594
274
13,001
9,715
15,717
684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,697
Gold Earned
57,587
158
Minions Killed
174
0
Camps Cleared
0
1,319,509
Distance Traveled
1,364,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,197
825
51
3
0
285,346
0
W
Raijin
10,378
649
34
2
0
183,033
0
L
Yu Huang
11,430
714
72
5
0
287,397
0
L
Anhur
7,973
498
10
1
0
73,378
0
L
Hercules
11,088
693
15
1
0
375,491
0
W
Cu Chulainn
11,339
709
30
2
0
343,317
0
L
He Bo
11,099
694
39
2
0
314,122
0
W
Heimdallr
11,089
693
41
3
0
269,739
0
L
Aphrodite
10,107
632
22
1
0
269,121
0
W
Yemoja
11,584
724
18
1
0
282,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role