Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ALEKXIS1313
Ne Zha
Level 137
God Stats
2W - 2L
1,643 SR
Queue Stats
331W - 325L
1,467 Elo+
Solo
Rama
Rama
DreamingAlways
Rama
Level 67
God Stats
15W - 13L
1,573 SR
Queue Stats
191W - 167L
1,522 Elo+
Solo
Bacchus
Bacchus
Lumpo-_-2F
Bacchus
Level 124
God Stats
16W - 16L
1,542 SR
Queue Stats
244W - 240L
1,471 Elo+
Party 2
Thoth
Thoth
No_Laughing_Matt
Thoth
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 194L
1,482 Elo+
Party 2
Team Averages
Level 124
1,552 SR
1,488 Elo+

VS

Team Averages
Level 124
1,416 SR
1,498 Elo+
Baron Samedi
Baron Samedi
FuzzyToucan
Baron Samedi
Level 154
God Stats
13W - 6L
1,587 SR
Queue Stats
211W - 212L
1,551 Elo+
Solo
Horus
Horus
Pancakes1337
Horus
Level 127
God Stats
1W - 3L
1,225 SR
Queue Stats
64W - 54L
1,512 Elo+
Solo
Rama
Rama
Pwnage983
Rama
Level 109
God Stats
4W - 11L
1,482 SR
Queue Stats
201W - 202L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TTV_Maximun_32
Zhong Kui
Level 124
God Stats
7W - 7L
1,470 SR
Queue Stats
99W - 99L
1,489 Elo+
Party 1
Ao Kuang
Ao Kuang
bart_allen26
Ao Kuang
Level 107
God Stats
1W - 4L
1,317 SR
Queue Stats
80W - 116L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
7 / 2 / 0
7,124
594
6,538
8,598
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
11
1 / 3 / 1
6,452
538
4,151
10,160
4,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mace

Mace

+10
Physical Power

12
1 / 2 / 2
6,496
541
6,716
6,252
1,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Lumpo-_-2F
Bacchus
9
0 / 1 / 2
5,387
449
2,483
6,713
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 3
5,382
449
3,574
6,716
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FuzzyToucan
Baron Samedi
12
4 / 1 / 1
7,160
597
6,880
6,172
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 6
5,972
498
4,041
8,025
5,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Rama
12
4 / 2 / 0
6,749
562
5,448
8,716
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
TTV_Maximun_32
Zhong Kui
13
2 / 3 / 0
8,014
668
4,089
8,305
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ao Kuang
bart_allen26
Ao Kuang
12
3 / 2 / 3
6,833
569
2,785
7,607
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
9
Kills
13
13
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
7
2
0
3.5
L
Ne Zha
1
3
1
0.5
L
1
2
2
1
W
Baron Samedi
FuzzyToucan
Baron Samedi
4
1
1
4.5
L
Bacchus
Lumpo-_-2F
Bacchus
0
1
2
1
L
0
5
3
0.3
W
0
1
6
3
W
Rama
4
2
0
2
W
Zhong Kui
TTV_Maximun_32
Zhong Kui
2
3
0
0.67
W
Ao Kuang
bart_allen26
Ao Kuang
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,462
Damage
23,243
38,439
Taken
38,825
14,896
Mitigated
17,589
11,809
Healing
15,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,538
2,250
0
4,031
8,598
2,523
0
4,061
4,537
35,516
7,293
L
Ne Zha
4,151
1,065
0
3,084
10,160
4,762
0
3,546
6,614
0
47,145
L
6,716
5,543
0
2,577
6,252
1,513
0
232
6,020
0
52,836
W
Baron Samedi
FuzzyToucan
Baron Samedi
6,880
409
242
1,654
6,172
2,108
0
4,063
2,109
44,237
0
L
Bacchus
Lumpo-_-2F
Bacchus
2,483
600
0
1,717
6,713
4,343
0
1,408
5,305
9,680
0
L
3,574
41
0
400
6,716
1,755
0
3,726
2,990
33,656
0
W
4,041
1,841
448
3,227
8,025
5,320
0
3,066
4,959
0
13,295
W
Rama
5,448
4,317
0
3,189
8,716
2,967
0
1,334
7,382
0
46,986
W
Zhong Kui
TTV_Maximun_32
Zhong Kui
4,089
740
0
3,849
8,305
4,765
830
1,734
6,030
50,245
14,108
W
Ao Kuang
bart_allen26
Ao Kuang
2,785
938
0
3,197
7,607
2,429
0
2,150
5,424
38,769
7,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
34,728
331
Minions Killed
372
0
Camps Cleared
0
1,164,640
Distance Traveled
1,157,660
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,124
594
70
6
0
258,427
1
L
Ne Zha
6,452
538
95
8
0
217,160
1
L
Rama
6,496
541
105
9
0
216,322
2
W
Baron Samedi
7,160
597
78
7
0
241,499
4
L
Bacchus
5,387
449
7
1
0
227,586
2
L
Thoth
5,382
449
54
5
0
245,145
0
W
Horus
5,972
498
15
1
0
232,343
5
W
Rama
6,749
562
83
7
0
216,548
0
W
Zhong Kui
8,014
668
118
10
0
197,147
0
W
Ao Kuang
6,833
569
78
7
0
270,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role