Player Matchup

Merlin
Merlin
Blackburn47th
Merlin
Level 27
God Stats
2W - 0L
1,733 SR
Queue Stats
9W - 11L
1,436 Elo+
Party 1
Hou Yi
Hou Yi
Impiousss
Hou Yi
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,583 Elo+
Party 1
Kuzenbo
Kuzenbo
Protopshot
Kuzenbo
Level 125
God Stats
3W - 1L
1,844 SR
Queue Stats
364W - 366L
1,496 Elo+
Solo
Team Averages
Level 81
1,693 SR
1,505 Elo+

VS

Team Averages
Level 76
1,363 SR
1,549 Elo+
Ra
Ra
KrosElectric44
Ra
Level 109
God Stats
0W - 2L
1,307 SR
Queue Stats
11W - 8L
1,552 Elo+
Solo
Fafnir
Fafnir
iiSeven89ii
Fafnir
Level 73
God Stats
2W - 2L
1,475 SR
Queue Stats
504W - 537L
1,518 Elo+
Solo
Neith
Neith
keltic warrior1
Neith
Level 45
God Stats
6W - 9L
1,308 SR
Queue Stats
89W - 94L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 6
9,458
946
8,844
7,020
2,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Impiousss
Hou Yi
15
6 / 3 / 7
9,330
933
12,081
7,810
2,907
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
Protopshot
Kuzenbo
15
4 / 1 / 11
9,062
906
6,365
10,354
13,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 6
8,482
848
5,668
9,078
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
13
4 / 5 / 4
8,651
865
4,205
12,457
7,679
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
4 / 6 / 5
9,076
908
7,580
9,761
3,078
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
17
Kills
9
9
Deaths
17
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
5
6
2
W
Hou Yi
Impiousss
Hou Yi
6
3
7
3.17
L
1
6
6
0.67
W
Kuzenbo
Protopshot
Kuzenbo
4
1
11
9.5
L
Fafnir
4
5
4
1.2
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,290
Damage
17,453
25,184
Taken
31,296
18,660
Mitigated
14,232
3,152
Healing
6,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,844
788
0
250
7,020
2,705
1,003
2,420
4,448
28,942
0
W
Hou Yi
Impiousss
Hou Yi
12,081
7,875
0
1,788
7,810
2,907
1,813
3,443
4,208
0
30,567
L
5,668
871
369
1,148
9,078
3,475
0
3,135
5,924
36,187
492
W
Kuzenbo
Protopshot
Kuzenbo
6,365
2,643
0
1,114
10,354
13,048
646
3,299
6,733
18,771
288
L
Fafnir
4,205
995
0
2,814
12,457
7,679
295
7,026
5,397
9,808
338
L
7,580
2,688
0
2,046
9,761
3,078
320
4,778
4,945
0
23,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,850
Gold Earned
26,209
107
Minions Killed
128
0
Camps Cleared
0
491,761
Distance Traveled
457,205
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,458
946
50
5
0
152,421
0
W
Hou Yi
9,330
933
43
4
0
153,982
0
L
Ra
8,482
848
79
8
0
150,234
0
W
Kuzenbo
9,062
906
14
1
0
185,358
0
L
Fafnir
8,651
865
12
1
0
154,930
2
L
Neith
9,076
908
37
4
0
152,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role