Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
MelBronD
Chaac
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,475 Elo+
Party 1
Horus
Horus
karcerr
Horus
Level 27
God Stats
11W - 5L
1,649 SR
Queue Stats
36W - 29L
1,520 Elo+
Party 1
Neith
Neith
nadertyk
Neith
Level 105
God Stats
11W - 9L
1,586 SR
Queue Stats
43W - 39L
1,529 Elo+
Party 1
Team Averages
Level 75
1,547 SR
1,505 Elo+

VS

Team Averages
Level 135
1,555 SR
1,502 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Neycoo0MG
Zeus
Level 123
God Stats
19W - 21L
1,506 SR
Queue Stats
234W - 244L
1,490 Elo+
Solo
Serqet
Serqet
mrnone9
Serqet
Level 143
God Stats
0W - 1L
1,769 SR
Queue Stats
96W - 83L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 1
6,991
636
4,218
4,556
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
 
Poseidon
11
4 / 2 / 2
6,218
565
8,377
6,154
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
MelBronD
Chaac
10
2 / 3 / 1
5,874
534
7,361
10,399
6,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
karcerr
Horus
10
0 / 0 / 6
6,092
554
2,461
8,307
5,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
nadertyk
Neith
11
4 / 1 / 1
6,162
560
4,306
5,263
2,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 3 / 0
6,788
617
5,950
12,749
6,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
 
Fenrir
11
2 / 0 / 0
6,458
587
4,427
7,124
3,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
 
Chronos
10
0 / 4 / 0
5,373
488
4,657
7,036
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
13
1 / 2 / 1
6,989
635
2,936
6,388
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
mrnone9
Serqet
9
1 / 2 / 3
5,590
508
4,254
7,186
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
7
7
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
1
1.5
W
Poseidon
 
Poseidon
4
2
2
2.5
L
Gilgamesh
 
Gilgamesh
3
3
0
1
L
Fenrir
 
Fenrir
2
0
0
2
L
Chronos
 
Chronos
0
4
0
0
W
Chaac
MelBronD
Chaac
2
3
1
0.83
L
Zeus
1
2
1
0.75
W
Horus
karcerr
Horus
0
0
6
3
L
Serqet
mrnone9
Serqet
1
2
3
1.25
W
Neith
nadertyk
Neith
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,723
Damage
22,224
34,679
Taken
40,483
17,223
Mitigated
16,301
14,925
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,218
43
0
195
4,556
1,346
0
1,792
2,764
48,416
0
W
Poseidon
 
Poseidon
8,377
2,380
0
2,722
6,154
1,677
0
1,339
4,815
39,777
0
L
Gilgamesh
 
Gilgamesh
5,950
1,943
0
3,014
12,749
6,758
636
1,559
10,551
0
41,457
L
Fenrir
 
Fenrir
4,427
1,125
0
1,784
7,124
3,468
0
2,415
4,699
1,827
22,866
L
Chronos
 
Chronos
4,657
1,579
0
1,283
7,036
2,186
0
1,506
5,530
30,052
2,015
W
Chaac
MelBronD
Chaac
7,361
2,410
0
4,626
10,399
6,700
0
0
9,794
599
28,938
L
Zeus
2,936
443
0
705
6,388
1,821
0
3,853
2,335
51,078
1,838
W
Horus
karcerr
Horus
2,461
1,318
1,582
4,432
8,307
5,262
329
2,388
5,779
0
14,670
L
Serqet
mrnone9
Serqet
4,254
806
0
2,802
7,186
2,068
0
3,414
3,618
0
24,887
W
Neith
nadertyk
Neith
4,306
1,726
0
1,368
5,263
2,238
400
1,820
3,443
0
47,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
31,198
328
Minions Killed
341
0
Camps Cleared
0
1,220,985
Distance Traveled
1,147,092
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,991
636
111
10
0
261,530
2
W
Poseidon
6,218
565
65
6
0
259,801
0
L
Gilgamesh
6,788
617
74
7
0
221,275
0
L
Fenrir
6,458
587
38
3
0
225,452
0
L
Chronos
5,373
488
73
7
0
216,714
2
W
Chaac
5,874
534
53
5
0
218,190
0
L
Zeus
6,989
635
119
11
0
201,455
2
W
Horus
6,092
554
21
2
0
256,340
4
L
Serqet
5,590
508
37
3
0
282,196
0
W
Neith
6,162
560
78
7
0
225,124
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role