Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Caberecalcar
Shiva
Level 98
God Stats
22W - 19L
1,607 SR
Queue Stats
91W - 88L
1,529 Elo+
Solo
Charon
Charon
DarkSorra
Charon
Level 127
God Stats
3W - 2L
1,414 SR
Queue Stats
139W - 129L
1,514 Elo+
Solo
Ao Kuang
Ao Kuang
Scythë
Ao Kuang
Level 50
God Stats
3W - 3L
1,450 SR
Queue Stats
60W - 49L
1,570 Elo+
Party 1
Team Averages
Level 107
1,494 SR
1,523 Elo+

VS

Team Averages
Level 112
1,549 SR
1,495 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Nyfadon
Bakasura
Level 15
God Stats
13W - 11L
1,551 SR
Queue Stats
14W - 14L
1,478 Elo+
Party 2
Fenrir
Fenrir
Viking676
Fenrir
Level 156
God Stats
20W - 12L
1,674 SR
Queue Stats
277W - 250L
1,518 Elo+
Party 2
Nike
Nike
lShadowVortexl
Nike
Level 107
God Stats
1W - 3L
1,630 SR
Queue Stats
153W - 127L
1,511 Elo+
Solo
Hel
Hel
taroo10
Hel
Level 125
God Stats
2W - 4L
1,389 SR
Queue Stats
474W - 468L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
6 / 0 / 1
7,344
734
6,600
5,378
1,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
7
1 / 1 / 4
4,717
472
3,373
4,096
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 1 / 2
6,736
674
4,946
8,580
5,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
DarkSorra
Charon
10
4 / 0 / 3
5,729
573
5,292
5,367
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Scythë
Ao Kuang
10
2 / 2 / 7
5,724
572
5,042
8,107
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 3 / 2
5,300
530
3,497
6,722
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Nyfadon
Bakasura
9
0 / 5 / 1
5,025
503
1,689
7,380
3,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Viking676
Fenrir
10
2 / 3 / 0
5,532
553
3,585
7,639
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 0
5,104
510
3,998
10,696
4,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
8
0 / 5 / 2
4,690
469
3,375
6,791
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
3
4
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
1
6.5
W
Sol
 
Sol
1
1
4
3
L
Xbalanque
 
Xbalanque
0
3
2
0.33
W
5
1
2
6
W
Charon
DarkSorra
Charon
4
0
3
5.5
L
Bakasura
Nyfadon
Bakasura
0
5
1
0.1
W
Ao Kuang
Scythë
Ao Kuang
2
2
7
2.75
L
Fenrir
Viking676
Fenrir
2
3
0
0.67
L
1
3
0
0.33
L
Hel
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,253
Damage
16,144
31,528
Taken
39,228
13,942
Mitigated
15,350
9,165
Healing
12,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,600
1,825
0
2,544
5,378
1,764
0
1,312
4,066
0
56,520
W
Sol
 
Sol
3,373
1,392
0
2,216
4,096
850
0
0
4,096
21,979
1,643
L
Xbalanque
 
Xbalanque
3,497
2,049
0
2,401
6,722
1,912
0
4,165
2,184
0
32,106
W
4,946
370
0
1,032
8,580
5,137
0
319
7,595
0
43,301
W
Charon
DarkSorra
Charon
5,292
1,088
470
977
5,367
3,341
0
388
4,979
20,779
896
L
Bakasura
Nyfadon
Bakasura
1,689
805
0
2,248
7,380
3,505
12
0
7,380
0
15,178
W
Ao Kuang
Scythë
Ao Kuang
5,042
1,399
0
1,926
8,107
2,850
0
1,356
6,751
38,664
0
L
Fenrir
Viking676
Fenrir
3,585
891
0
2,190
7,639
3,135
0
995
6,644
0
37,212
L
3,998
216
0
2,107
10,696
4,942
0
5,279
5,093
0
19,083
L
Hel
3,375
49
1,412
2,508
6,791
1,856
0
2,298
4,411
25,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
25,651
352
Minions Killed
258
0
Camps Cleared
0
975,822
Distance Traveled
1,008,484
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,344
734
119
12
0
209,276
0
W
Sol
4,717
472
43
4
0
139,293
3
L
Xbalanque
5,300
530
58
6
0
175,141
0
W
Shiva
6,736
674
82
8
0
190,391
5
W
Charon
5,729
573
47
5
0
204,405
4
L
Bakasura
5,025
503
54
5
0
196,982
0
W
Ao Kuang
5,724
572
61
6
0
232,457
1
L
Fenrir
5,532
553
65
7
0
235,992
0
L
Nike
5,104
510
31
3
0
209,115
0
L
Hel
4,690
469
50
5
0
191,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role