Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Acareless
Fafnir
Level 158
God Stats
40W - 1L
2,154 SR
Queue Stats
3,275W - 198L
2,057 Elo+
Party 1
Agni
Agni
MrOLdmanN
Agni
Level 132
God Stats
31W - 4L
1,926 SR
Queue Stats
1,411W - 185L
1,900 Elo+
Party 1
Odin
Odin
专业公猪产后护理师成哥
Odin
Level 137
God Stats
6W - 0L
1,968 SR
Queue Stats
679W - 51L
2,045 Elo+
Party 1
Ne Zha
Ne Zha
罩子越大嘟嘟大魔王越坏
Ne Zha
Level 166
God Stats
2W - 0L
1,476 SR
Queue Stats
538W - 56L
2,047 Elo+
Party 1
Team Averages
Level 150
1,805 SR
1,910 Elo+

VS

Team Averages
Level 130
1,567 SR
1,461 Elo+
King Arthur
King Arthur
AGDDIABLO1
King Arthur
Level 179
God Stats
18W - 21L
1,480 SR
Queue Stats
71W - 66L
1,504 Elo+
Solo
Zeus
Zeus
ASTRXxBOOMIN
Zeus
Level 109
God Stats
4W - 6L
1,460 SR
Queue Stats
49W - 51L
1,466 Elo+
Solo
Nu Wa
Nu Wa
CASANOVAFLYBOY
Nu Wa
Level 129
God Stats
9W - 10L
1,600 SR
Queue Stats
77W - 114L
1,451 Elo+
Solo
Anhur
Anhur
Mikeybeeboro
Anhur
Level 103
God Stats
9W - 4L
1,715 SR
Queue Stats
271W - 266L
1,423 Elo+
Solo
Ravana
Ravana
VikingKnight
Ravana
Level 128
God Stats
13W - 10L
1,580 SR
Queue Stats
323W - 357L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
8 / 0 / 11
8,501
1,700
9,458
4,122
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fafnir
Acareless
Fafnir
13
2 / 0 / 17
8,213
1,643
5,414
3,024
3,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
13
8 / 1 / 7
7,833
1,567
8,533
2,978
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 15
6,778
1,356
3,946
2,982
2,536
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 9
7,025
1,405
4,621
3,687
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

410

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGDDIABLO1
King Arthur
11
0 / 6 / 1
6,011
1,202
4,862
13,145
6,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 6 / 0
5,868
1,174
2,024
6,239
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,562
1,112
0
628
140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 6 / 0
5,803
1,161
1,769
7,642
2,240
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
11
1 / 3 / 0
6,465
1,293
2,344
6,332
2,748
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
2
22
Kills
1
1
Deaths
22
59
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
8
0
11
13.5
L
King Arthur
AGDDIABLO1
King Arthur
0
6
1
0.08
L
0
6
0
0
W
Fafnir
Acareless
Fafnir
2
0
17
10.5
L
0
1
0
0
L
0
6
0
0
W
Agni
8
1
7
11.5
L
Ravana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,972
Damage
10,999
16,793
Taken
33,986
9,681
Mitigated
13,326
4,351
Healing
1,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
9,458
5,426
0
905
4,122
1,368
0
523
3,599
0
28,244
L
King Arthur
AGDDIABLO1
King Arthur
4,862
0
0
496
13,145
6,578
0
6,392
6,753
0
14,878
L
2,024
215
171
108
6,239
1,620
0
2,517
3,722
13,970
0
W
Fafnir
Acareless
Fafnir
5,414
1,368
0
2,138
3,024
3,568
0
490
2,534
9,736
131
L
0
0
0
0
628
140
0
281
347
0
0
L
1,769
932
0
0
7,642
2,240
0
2,525
5,117
0
5,775
W
Agni
8,533
465
0
440
2,978
997
0
99
2,879
20,040
0
L
Ravana
2,344
599
0
496
6,332
2,748
0
2,193
4,139
0
11,966
W
3,946
327
0
170
2,982
2,536
0
499
2,483
75
7,210
W
4,621
1,536
0
698
3,687
1,212
0
413
3,274
0
14,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,350
Gold Earned
29,709
104
Minions Killed
79
9
Camps Cleared
2
579,652
Distance Traveled
344,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,501
1,700
38
8
3
113,599
0
L
King Arthur
6,011
1,202
31
6
0
94,365
0
L
Zeus
5,868
1,174
23
5
0
56,811
0
W
Fafnir
8,213
1,643
6
1
0
118,171
0
L
Nu Wa
5,562
1,112
0
0
0
5,971
0
L
Anhur
5,803
1,161
8
2
0
76,927
0
W
Agni
7,833
1,567
33
7
1
120,456
0
L
Ravana
6,465
1,293
17
3
2
110,667
0
W
Odin
6,778
1,356
6
1
0
108,093
0
W
Ne Zha
7,025
1,405
21
4
5
119,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role