Player Matchup

Fenrir
Fenrir
Gold IV
Comxthzine
Fenrir
Gold IV
Level 129
God Stats
2W - 1L
1,649 SR
Queue Stats
329W - 330L
1,495 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Meepziz
Heimdallr
Bronze III
Level 137
God Stats
0W - 1L
1,470 SR
Queue Stats
1W - 2L
1,526 MMR
Solo
Nu Wa
Nu Wa
Gold IV
SLCpunk7339
Nu Wa
Gold IV
Level 148
God Stats
79W - 52L
1,639 SR
Queue Stats
288W - 275L
1,539 MMR
Solo
Neith
Neith
Gold III
criucha
Neith
Gold III
Level 143
God Stats
79W - 124L
1,501 SR
Queue Stats
548W - 556L
1,511 MMR
Solo
Cerberus
Cerberus
Gold I
santy_dorian
Cerberus
Gold I
Level 159
God Stats
7W - 13L
1,402 SR
Queue Stats
173W - 176L
1,427 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,532 SR
1,500 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 160
1,626 SR
1,500 MMR
Susano
Susano
Platinum I
Lothre
Susano
Platinum I
Level 84
God Stats
30W - 18L
1,639 SR
Queue Stats
244W - 251L
1,862 MMR
Party 1
Bacchus
Bacchus
Gold I
Scarn_Michael
Bacchus
Gold I
Level 149
God Stats
52W - 30L
1,697 SR
Queue Stats
123W - 116L
1,484 MMR
Solo
Artemis
Artemis
Gold IV
aikeido
Artemis
Gold IV
Level 185
God Stats
258W - 274L
1,616 SR
Queue Stats
837W - 855L
1,386 MMR
Party 1
Mulan
Mulan
Gold IV
rugger875
Mulan
Gold IV
Level 219
God Stats
58W - 58L
1,517 SR
Queue Stats
837W - 822L
1,346 MMR
Solo
Chang'e
Chang'e
Gold I
spikerslol
Chang'e
Gold I
Level 161
God Stats
10W - 5L
1,662 SR
Queue Stats
237W - 222L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Comxthzine
Fenrir
9
3 / 1 / 0
5,617
432
2,395
3,936
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Meepziz
Heimdallr
13
2 / 6 / 2
7,206
554
7,408
11,188
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 1
6,958
535
8,200
5,971
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
criucha
Neith
12
0 / 3 / 1
6,088
468
3,386
7,967
2,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mace

Mace

+10
Physical Power

Cerberus
santy_dorian
Cerberus
11
1 / 2 / 0
5,702
439
5,154
11,798
7,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KuzenboChaacAresThor

VS

Bans
DanzaburouThanatosAnhurMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Lothre
Susano
16
8 / 0 / 3
8,995
692
8,200
11,683
3,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
13
2 / 1 / 5
7,834
603
5,805
11,462
9,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
aikeido
Artemis
12
0 / 1 / 3
6,513
501
5,933
4,593
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
rugger875
Mulan
14
3 / 3 / 2
8,921
686
4,797
10,422
5,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
spikerslol
Chang'e
14
2 / 2 / 2
7,683
591
4,708
9,668
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
15
15
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Comxthzine
Fenrir
3
1
0
3
W
Susano
Lothre
Susano
8
0
3
9.5
L
Heimdallr
Meepziz
Heimdallr
2
6
2
0.5
L
1
3
1
0.5
W
Bacchus
2
1
5
4.5
W
Artemis
aikeido
Artemis
0
1
3
1.5
L
Neith
criucha
Neith
0
3
1
0.17
W
Mulan
rugger875
Mulan
3
3
2
1.33
L
Cerberus
santy_dorian
Cerberus
1
2
0
0.5
W
Chang'e
spikerslol
Chang'e
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,543
Damage
29,443
40,860
Taken
47,828
17,242
Mitigated
23,498
12,622
Healing
19,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Comxthzine
Fenrir
2,395
807
0
2,324
3,936
1,220
0
387
3,549
0
23,836
W
Susano
Lothre
Susano
8,200
2,864
0
4,772
11,683
3,887
342
2,973
8,355
0
72,110
L
Heimdallr
Meepziz
Heimdallr
7,408
2,994
0
3,505
11,188
3,906
0
559
10,629
0
50,364
L
8,200
1,669
0
1,204
5,971
1,776
0
3,250
2,721
51,842
690
W
Bacchus
5,805
597
0
3,253
11,462
9,847
100
2,819
8,245
30,834
0
W
Artemis
aikeido
Artemis
5,933
1,935
0
2,894
4,593
1,217
958
1,558
2,814
0
39,297
L
Neith
criucha
Neith
3,386
986
0
1,799
7,967
2,489
0
1,876
6,091
0
48,897
W
Mulan
rugger875
Mulan
4,797
1,048
0
3,551
10,422
5,909
532
629
9,649
0
57,223
L
Cerberus
santy_dorian
Cerberus
5,154
230
0
3,790
11,798
7,851
0
4,441
7,357
27,424
1,724
W
Chang'e
spikerslol
Chang'e
4,708
0
760
4,265
9,668
2,638
195
4,267
5,041
66,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,571
Gold Earned
39,946
382
Minions Killed
443
0
Camps Cleared
0
1,126,374
Distance Traveled
1,372,604
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,617
432
42
3
0
171,017
0
W
Susano
8,995
692
108
8
0
311,094
0
L
Heimdallr
7,206
554
96
7
0
243,857
0
L
Nu Wa
6,958
535
112
9
0
236,996
3
W
Bacchus
7,834
603
40
3
0
284,497
1
W
Artemis
6,513
501
66
5
0
251,469
0
L
Neith
6,088
468
88
7
0
228,977
2
W
Mulan
8,921
686
107
8
0
270,138
0
L
Cerberus
5,702
439
44
3
0
245,527
2
W
Chang'e
7,683
591
122
9
0
255,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role