Player Matchup

Cthulhu
Cthulhu
MrShiva_
Cthulhu
Level 105
God Stats
9W - 4L
1,625 SR
Queue Stats
425W - 424L
1,463 Elo+
Party 1
Heimdallr
Heimdallr
Ravenplays0_0
Heimdallr
Level 88
God Stats
14W - 16L
1,461 SR
Queue Stats
286W - 246L
1,399 Elo+
Party 1
Bastet
Bastet
SCOTBEER01
Bastet
Level 102
God Stats
8W - 4L
1,567 SR
Queue Stats
63W - 60L
1,461 Elo+
Solo
Nu Wa
Nu Wa
posh_hunt129
Nu Wa
Level 81
God Stats
59W - 20L
1,700 SR
Queue Stats
247W - 214L
1,428 Elo+
Party 1
Mulan
Mulan
wolfy3655
Mulan
Level 41
God Stats
12W - 9L
1,498 SR
Queue Stats
29W - 33L
1,387 Elo+
Solo
Team Averages
Level 83
1,570 SR
1,428 Elo+

VS

Team Averages
Level 110
1,665 SR
1,462 Elo+
Geb
Geb
Andreakarate
Geb
Level 101
God Stats
2W - 1L
1,737 SR
Queue Stats
160W - 160L
1,438 Elo+
Party 2
Fenrir
Fenrir
FoX_zCoBra57
Fenrir
Level 100
God Stats
2W - 3L
1,660 SR
Queue Stats
173W - 177L
1,456 Elo+
Party 2
Hercules
Hercules
MAKAROV30
Hercules
Level 84
God Stats
2W - 2L
1,820 SR
Queue Stats
143W - 146L
1,468 Elo+
Party 2
Merlin
Merlin
franxo89
Merlin
Level 179
God Stats
3W - 3L
1,528 SR
Queue Stats
128W - 126L
1,488 Elo+
Solo
Chernobog
Chernobog
frost77264
Chernobog
Level 85
God Stats
16W - 12L
1,582 SR
Queue Stats
174W - 172L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrShiva_
Cthulhu
15
1 / 3 / 8
9,905
521
9,515
17,475
12,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Ravenplays0_0
Heimdallr
16
2 / 1 / 4
9,227
486
11,309
13,892
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
SCOTBEER01
Bastet
18
6 / 2 / 5
10,817
569
12,059
17,623
6,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
10 / 0 / 7
12,827
675
14,358
5,995
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
wolfy3655
Mulan
17
4 / 2 / 1
11,174
588
9,244
14,254
9,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
8,066
425
6,882
17,957
12,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
13
3 / 8 / 2
8,240
434
8,534
17,117
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MAKAROV30
Hercules
14
1 / 7 / 1
8,317
438
7,471
19,841
10,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
franxo89
Merlin
17
0 / 0 / 0
9,322
491
3,076
7,821
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chernobog
frost77264
Chernobog
13
1 / 2 / 3
8,256
435
11,231
14,610
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
23
Kills
6
8
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Fenrir
3
8
2
0.5
L
Hercules
MAKAROV30
Hercules
1
7
1
0.21
W
Cthulhu
MrShiva_
Cthulhu
1
3
8
1.67
W
Heimdallr
Ravenplays0_0
Heimdallr
2
1
4
4
W
Bastet
SCOTBEER01
Bastet
6
2
5
4.25
L
Merlin
franxo89
Merlin
0
0
0
0
L
Chernobog
frost77264
Chernobog
1
2
3
1.25
W
10
0
7
13.5
W
Mulan
wolfy3655
Mulan
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,485
Damage
37,194
69,239
Taken
77,346
36,537
Mitigated
34,485
29,682
Healing
21,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,882
414
0
3,988
17,957
12,638
0
6,033
11,924
32,049
0
L
Fenrir
8,534
1,690
0
3,787
17,117
4,805
0
5,249
11,868
0
51,874
L
Hercules
MAKAROV30
Hercules
7,471
1,363
0
5,399
19,841
10,639
0
3,294
16,547
0
37,836
W
Cthulhu
MrShiva_
Cthulhu
9,515
684
3,706
4,158
17,475
12,955
0
4,250
13,225
48,199
653
W
Heimdallr
Ravenplays0_0
Heimdallr
11,309
4,002
0
4,689
13,892
5,590
170
3,495
10,397
0
75,434
W
Bastet
SCOTBEER01
Bastet
12,059
2,431
0
10,068
17,623
6,720
0
862
16,761
0
103,103
L
Merlin
franxo89
Merlin
3,076
0
0
747
7,821
2,244
0
3,010
4,811
84,825
2,083
L
Chernobog
frost77264
Chernobog
11,231
6,113
0
7,954
14,610
4,159
808
5,627
8,983
0
55,894
W
14,358
2,358
0
1,510
5,995
1,847
794
1,946
4,049
94,704
400
W
Mulan
wolfy3655
Mulan
9,244
1,221
0
5,551
14,254
9,425
0
0
14,254
0
63,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,950
Gold Earned
42,201
579
Minions Killed
460
0
Camps Cleared
0
1,946,021
Distance Traveled
1,986,268
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,066
425
33
2
0
451,324
0
L
Fenrir
8,240
434
67
4
0
403,570
0
L
Hercules
8,317
438
76
4
0
356,693
0
W
Cthulhu
9,905
521
57
3
0
404,981
0
W
Heimdallr
9,227
486
100
5
0
392,148
0
W
Bastet
10,817
569
127
7
0
438,084
5
L
Merlin
9,322
491
185
10
0
365,345
3
L
Chernobog
8,256
435
99
5
0
409,336
0
W
Nu Wa
12,827
675
182
10
0
387,271
0
W
Mulan
11,174
588
113
6
0
323,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role