Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Gozzah
Ra
Level 159
God Stats
8W - 0L
1,753 SR
Queue Stats
176W - 83L
1,676 Elo+
Party 1
Kuzenbo
Kuzenbo
bryxanPS
Kuzenbo
Level 120
God Stats
2W - 2L
1,395 SR
Queue Stats
67W - 62L
1,466 Elo+
Solo
Team Averages
Level 150
1,530 SR
1,528 Elo+

VS

Team Averages
Level 121
1,521 SR
1,497 Elo+
Ymir
Ymir
DropuhBishhh
Ymir
Level 124
God Stats
12W - 21L
1,448 SR
Queue Stats
141W - 130L
1,498 Elo+
Solo
Danzaburou
Danzaburou
NotToXiCzPRz
Danzaburou
Level 101
God Stats
19W - 15L
1,564 SR
Queue Stats
91W - 69L
1,530 Elo+
Solo
Ares
Ares
PIutark
Ares
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 117L
1,529 Elo+
Solo
Arachne
Arachne
SC00BY_SNACK_Mmm
Arachne
Level 123
God Stats
12W - 13L
1,600 SR
Queue Stats
94W - 100L
1,454 Elo+
Solo
He Bo
He Bo
l2EDl2Ulvl
He Bo
Level 127
God Stats
2W - 3L
1,494 SR
Queue Stats
248W - 253L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
3 / 0 / 0
4,806
961
1,848
1,977
642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
 
Achilles
8
3 / 0 / 4
4,315
863
3,209
3,304
958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
 
Neith
6
0 / 0 / 0
3,160
632
1,898
2,487
505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
8
4 / 1 / 4
4,678
936
2,778
3,225
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kuzenbo
bryxanPS
Kuzenbo
6
0 / 1 / 0
3,630
726
1,316
3,518
2,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,891
578
137
2,066
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
NotToXiCzPRz
Danzaburou
7
1 / 0 / 0
3,784
757
1,768
2,609
726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
PIutark
Ares
6
0 / 1 / 1
3,737
747
1,894
5,042
2,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
3,242
648
363
4,526
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

He Bo
7
1 / 5 / 0
3,642
728
2,256
4,185
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
10
Kills
2
2
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
0
3
W
Achilles
 
Achilles
3
0
4
5
W
Neith
 
Neith
0
0
0
0
L
0
2
0
0
W
Ra
4
1
4
6
L
Danzaburou
NotToXiCzPRz
Danzaburou
1
0
0
1
L
Ares
PIutark
Ares
0
1
1
0.5
L
0
2
0
0
W
Kuzenbo
bryxanPS
Kuzenbo
0
1
0
0
L
He Bo
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,049
Damage
6,418
14,511
Taken
18,428
5,608
Mitigated
5,733
7,069
Healing
4,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,848
698
0
970
1,977
642
0
125
1,840
0
21,073
W
Achilles
 
Achilles
3,209
482
0
1,636
3,304
958
0
1,290
2,014
0
16,637
W
Neith
 
Neith
1,898
461
0
1,144
2,487
505
0
305
2,182
0
15,220
L
137
74
0
310
2,066
623
0
0
1,924
3,937
0
W
Ra
2,778
450
283
1,583
3,225
913
0
1,648
1,577
21,350
0
L
Danzaburou
NotToXiCzPRz
Danzaburou
1,768
829
0
1,561
2,609
726
0
938
1,671
0
23,819
L
Ares
PIutark
Ares
1,894
65
0
1,409
5,042
2,307
0
1,226
3,816
9,366
1,579
L
363
363
0
792
4,526
1,284
0
1,098
3,428
0
15,476
W
Kuzenbo
bryxanPS
Kuzenbo
1,316
493
69
1,384
3,518
2,590
0
639
2,879
10,028
0
L
He Bo
2,256
96
0
110
4,185
793
0
832
3,320
16,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,589
Gold Earned
17,296
162
Minions Killed
132
0
Camps Cleared
0
623,996
Distance Traveled
443,494
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,806
961
45
9
0
119,074
0
W
Achilles
4,315
863
31
6
0
145,023
0
W
Neith
3,160
632
22
4
0
103,776
4
L
Ymir
2,891
578
12
2
0
29,347
0
W
Ra
4,678
936
44
9
0
134,625
1
L
Danzaburou
3,784
757
46
9
0
86,308
1
L
Ares
3,737
747
13
3
0
109,389
1
L
Arachne
3,242
648
30
6
0
111,853
0
W
Kuzenbo
3,630
726
20
4
0
121,498
2
L
He Bo
3,642
728
31
6
0
106,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role