Player Matchup

Serqet
Serqet
Hectoru98
Serqet
Level 156
God Stats
6W - 14L
1,300 SR
Queue Stats
460W - 444L
1,576 Elo+
Solo
Sylvanus
Sylvanus
Lilmoranos
Sylvanus
Level 102
God Stats
4W - 3L
1,542 SR
Queue Stats
96W - 85L
1,571 Elo+
Solo
Thoth
Thoth
NoDaddyStopIt
Thoth
Level 175
God Stats
17W - 25L
1,416 SR
Queue Stats
497W - 459L
1,554 Elo+
Solo
Danzaburou
Danzaburou
Shini17
Danzaburou
Level 86
God Stats
30W - 19L
1,521 SR
Queue Stats
88W - 75L
1,424 Elo+
Solo
Cabrakan
Cabrakan
Wind-Kage-
Cabrakan
Level 130
God Stats
12W - 14L
1,550 SR
Queue Stats
87W - 80L
1,518 Elo+
Solo
Team Averages
Level 130
1,466 SR
1,529 Elo+

VS

Team Averages
Level 111
1,469 SR
1,512 Elo+
Cthulhu
Cthulhu
Blackjesus086
Cthulhu
Level 146
God Stats
5W - 7L
1,520 SR
Queue Stats
255W - 225L
1,571 Elo+
Solo
Sol
Sol
MikeG92
Sol
Level 154
God Stats
9W - 22L
1,390 SR
Queue Stats
464W - 433L
1,588 Elo+
Solo
Shiva
Shiva
Serendipitiful
Shiva
Level 165
God Stats
3W - 3L
1,686 SR
Queue Stats
172W - 161L
1,574 Elo+
Solo
Ra
Ra
TunnelRat107
Ra
Level 45
God Stats
1W - 4L
1,332 SR
Queue Stats
66W - 94L
1,508 Elo+
Solo
Fenrir
Fenrir
VanillaDong7910
Fenrir
Level 47
God Stats
29W - 38L
1,419 SR
Queue Stats
70W - 93L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hectoru98
Serqet
11
4 / 0 / 2
6,065
607
4,250
5,919
2,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Lilmoranos
Sylvanus
11
1 / 3 / 0
5,891
589
3,335
8,661
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 0 / 5
6,650
665
4,427
3,079
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
Shini17
Danzaburou
10
2 / 0 / 2
6,134
613
7,141
6,246
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Wind-Kage-
Cabrakan
10
1 / 1 / 3
5,631
563
3,218
8,998
7,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 1 / 1
6,812
681
4,803
6,114
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
10
1 / 2 / 0
5,539
554
6,762
8,457
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 1
5,291
529
3,983
7,586
4,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 4 / 0
5,859
586
2,038
6,602
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 2
4,675
468
2,435
5,436
1,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
4
4
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
1
1
2.5
W
Serqet
Hectoru98
Serqet
4
0
2
5
W
Sylvanus
Lilmoranos
Sylvanus
1
3
0
0.33
L
Sol
1
2
0
0.5
W
2
0
5
4.5
L
0
1
1
0.5
W
Danzaburou
Shini17
Danzaburou
2
0
2
3
L
0
4
0
0
L
1
2
2
1
W
Cabrakan
Wind-Kage-
Cabrakan
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,371
Damage
20,021
32,903
Taken
34,195
17,239
Mitigated
12,682
15,080
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,803
456
32
1,818
6,114
2,399
0
2,279
3,835
40,591
1,605
W
Serqet
Hectoru98
Serqet
4,250
989
0
1,981
5,919
2,287
0
1,226
4,617
0
44,313
W
Sylvanus
Lilmoranos
Sylvanus
3,335
977
0
2,532
8,661
4,629
0
3,775
4,154
28,177
7,716
L
Sol
6,762
3,518
0
3,548
8,457
2,007
0
1,117
7,258
38,711
10,230
W
4,427
497
0
885
3,079
922
0
1,201
1,696
50,096
2,164
L
3,983
350
530
2,609
7,586
4,676
0
1,929
5,310
0
13,234
W
Danzaburou
Shini17
Danzaburou
7,141
3,703
0
3,799
6,246
2,019
0
2,276
3,970
0
47,769
L
2,038
476
147
1,985
6,602
2,005
0
2,114
4,146
40,828
0
L
2,435
841
0
320
5,436
1,595
0
2,581
2,746
0
13,605
W
Cabrakan
Wind-Kage-
Cabrakan
3,218
414
1,610
4,273
8,998
7,382
0
3,450
5,471
11,334
263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,371
Gold Earned
28,176
363
Minions Killed
321
0
Camps Cleared
0
1,058,618
Distance Traveled
980,240
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,812
681
100
10
0
197,960
2
W
Serqet
6,065
607
66
7
0
260,537
0
W
Sylvanus
5,891
589
74
7
0
178,665
0
L
Sol
5,539
554
94
9
0
174,994
0
W
Thoth
6,650
665
120
12
0
217,078
0
L
Shiva
5,291
529
13
1
0
188,478
2
W
Danzaburou
6,134
613
85
9
0
183,019
0
L
Ra
5,859
586
83
8
0
200,816
2
L
Fenrir
4,675
468
31
3
0
217,992
0
W
Cabrakan
5,631
563
18
2
0
219,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role