Player Matchup

Olorun
Olorun
 
Olorun
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LTB_Uzi
Cthulhu
Level 64
God Stats
8W - 3L
1,766 SR
Queue Stats
49W - 43L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stoic Baws
Morgan Le Fay
Level 145
God Stats
19W - 20L
1,506 SR
Queue Stats
96W - 90L
1,559 Elo+
Solo
Tyr
Tyr
Xcanjy
Tyr
Level 128
God Stats
6W - 7L
1,688 SR
Queue Stats
102W - 112L
1,527 Elo+
Solo
Achilles
Achilles
lShadowVortexl
Achilles
Level 107
God Stats
5W - 6L
1,568 SR
Queue Stats
109W - 92L
1,513 Elo+
Solo
Team Averages
Level 120
1,606 SR
1,522 Elo+

VS

Team Averages
Level 129
1,555 SR
1,461 Elo+
Kumbhakarna
Kumbhakarna
Joyver-_-
Kumbhakarna
Level 87
God Stats
15W - 11L
1,581 SR
Queue Stats
76W - 80L
1,408 Elo+
Party 1
Nemesis
Nemesis
Justaplaya
Nemesis
Level 190
God Stats
3W - 2L
1,666 SR
Queue Stats
266W - 266L
1,484 Elo+
Solo
Nut
Nut
Sokolf-_-
Nut
Level 106
God Stats
1W - 1L
1,298 SR
Queue Stats
50W - 44L
1,429 Elo+
Party 1
Odin
Odin
Strila
Odin
Level 106
God Stats
16W - 15L
1,582 SR
Queue Stats
242W - 222L
1,499 Elo+
Solo
Persephone
Persephone
krrauller
Persephone
Level 157
God Stats
6W - 3L
1,645 SR
Queue Stats
603W - 595L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
3 / 3 / 1
3,924
785
2,451
4,329
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
LTB_Uzi
Cthulhu
6
1 / 3 / 3
4,085
817
2,563
6,009
2,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Stoic Baws
Morgan Le Fay
6
1 / 2 / 1
3,616
723
1,574
2,973
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Xcanjy
Tyr
2
0 / 1 / 0
2,750
550
266
1,041
452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Achilles
7
2 / 1 / 1
3,734
747
1,474
5,417
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Joyver-_-
Kumbhakarna
6
0 / 3 / 3
3,653
731
1,635
4,576
2,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Justaplaya
Nemesis
8
4 / 0 / 1
4,542
908
3,448
3,539
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

7
3 / 1 / 2
4,097
819
4,189
3,011
808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Strila
Odin
8
1 / 0 / 0
4,493
899
509
1,731
495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Persephone
krrauller
Persephone
6
2 / 3 / 1
3,953
791
1,828
3,097
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
10
10
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
3
1
1.17
W
Kumbhakarna
Joyver-_-
Kumbhakarna
0
3
3
0.5
W
Nemesis
Justaplaya
Nemesis
4
0
1
4.5
L
Cthulhu
LTB_Uzi
Cthulhu
1
3
3
0.83
W
3
1
2
4
L
Morgan Le Fay
Stoic Baws
Morgan Le Fay
1
2
1
0.75
W
Odin
Strila
Odin
1
0
0
1
L
Tyr
Xcanjy
Tyr
0
1
0
0
W
Persephone
krrauller
Persephone
2
3
1
0.83
L
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,328
Damage
11,609
19,769
Taken
15,954
6,494
Mitigated
5,971
7,033
Healing
2,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,451
1,505
480
904
4,329
1,149
0
647
3,682
17,271
0
W
Kumbhakarna
Joyver-_-
Kumbhakarna
1,635
212
16
482
4,576
2,794
0
2,813
1,763
8,480
326
W
Nemesis
Justaplaya
Nemesis
3,448
1,916
0
349
3,539
1,222
0
525
2,962
0
22,230
L
Cthulhu
LTB_Uzi
Cthulhu
2,563
265
697
1,121
6,009
2,621
0
984
5,025
10,474
0
W
4,189
2,065
108
827
3,011
808
0
1,933
1,078
0
19,455
L
Morgan Le Fay
Stoic Baws
Morgan Le Fay
1,574
93
0
425
2,973
725
0
917
1,939
13,592
360
W
Odin
Strila
Odin
509
158
0
163
1,731
495
0
0
1,731
112
25,954
L
Tyr
Xcanjy
Tyr
266
0
0
173
1,041
452
0
112
929
0
3,779
W
Persephone
krrauller
Persephone
1,828
57
0
656
3,097
652
0
1,058
1,833
12,638
0
L
Achilles
1,474
202
0
3,233
5,417
1,547
0
712
4,623
0
16,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,109
Gold Earned
20,738
110
Minions Killed
149
0
Camps Cleared
0
470,581
Distance Traveled
592,030
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,924
785
30
6
0
95,221
1
W
Kumbhakarna
3,653
731
7
1
0
117,074
0
W
Nemesis
4,542
908
39
8
0
134,595
0
L
Cthulhu
4,085
817
12
2
0
118,162
0
W
Nut
4,097
819
29
6
0
107,053
0
L
Morgan Le Fay
3,616
723
23
5
0
113,309
0
W
Odin
4,493
899
51
10
0
115,360
0
L
Tyr
2,750
550
11
2
0
23,117
0
W
Persephone
3,953
791
23
5
0
117,948
1
L
Achilles
3,734
747
34
7
0
120,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role