Player Matchup

Scylla
Scylla
H1H2
Scylla
Level 209
God Stats
42W - 39L
1,580 SR
Queue Stats
730W - 793L
1,603 Elo+
Party 1
Anhur
Anhur
InSαNe
Anhur
Level 175
God Stats
6W - 5L
1,478 SR
Queue Stats
231W - 288L
1,541 Elo+
Party 1
Chang'e
Chang'e
SamTheEye
Chang'e
Level 136
God Stats
1W - 0L
1,782 SR
Queue Stats
361W - 393L
1,478 Elo+
Party 1
Arachne
Arachne
TryToHaveFun
Arachne
Level 176
God Stats
19W - 10L
1,717 SR
Queue Stats
193W - 194L
1,617 Elo+
Party 1
Charon
Charon
skdadL
Charon
Level 129
God Stats
7W - 1L
1,696 SR
Queue Stats
129W - 138L
1,532 Elo+
Party 1
Team Averages
Level 165
1,651 SR
1,554 Elo+

VS

Team Averages
Level 94
1,544 SR
1,476 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GötelekShowww
Loki
Level 67
God Stats
17W - 24L
1,492 SR
Queue Stats
133W - 128L
1,455 Elo+
Solo
Amaterasu
Amaterasu
Remiinant
Amaterasu
Level 64
God Stats
12W - 6L
1,517 SR
Queue Stats
158W - 149L
1,463 Elo+
Solo
Heimdallr
Heimdallr
idhofh
Heimdallr
Level 73
God Stats
38W - 30L
1,537 SR
Queue Stats
322W - 324L
1,416 Elo+
Solo
Arachne
Arachne
kingamir
Arachne
Level 78
God Stats
40W - 19L
1,673 SR
Queue Stats
94W - 75L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
H1H2
Scylla
13
4 / 1 / 4
7,171
598
6,061
4,872
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
InSαNe
Anhur
13
5 / 2 / 6
8,059
672
7,814
8,420
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SamTheEye
Chang'e
12
2 / 4 / 1
6,806
567
3,781
9,024
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
TryToHaveFun
Arachne
13
8 / 2 / 5
7,249
604
6,403
11,785
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Charon
skdadL
Charon
11
3 / 2 / 9
7,211
601
5,866
11,547
9,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 2 / 1
7,480
623
7,872
6,633
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 8 / 1
5,978
498
5,915
10,002
2,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
Remiinant
Amaterasu
12
3 / 3 / 0
7,062
589
6,130
12,325
7,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
idhofh
Heimdallr
10
0 / 6 / 1
5,551
463
2,609
8,813
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
kingamir
Arachne
10
3 / 3 / 2
6,082
507
5,711
8,998
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
22
Kills
11
11
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
2
1
2.25
L
1
8
1
0.19
W
Scylla
H1H2
Scylla
4
1
4
6
W
Anhur
InSαNe
Anhur
5
2
6
4
L
Amaterasu
Remiinant
Amaterasu
3
3
0
1
W
Chang'e
SamTheEye
Chang'e
2
4
1
0.63
W
Arachne
TryToHaveFun
Arachne
8
2
5
5.25
L
Heimdallr
idhofh
Heimdallr
0
6
1
0.08
L
Arachne
kingamir
Arachne
3
3
2
1.33
W
Charon
skdadL
Charon
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,925
Damage
28,237
45,648
Taken
46,771
21,473
Mitigated
16,959
15,080
Healing
12,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,872
632
168
2,438
6,633
2,995
0
2,492
3,957
50,165
765
L
5,915
962
0
1,074
10,002
2,271
0
2,397
7,527
0
35,775
W
Scylla
H1H2
Scylla
6,061
404
0
990
4,872
1,549
0
3,009
1,863
49,102
0
W
Anhur
InSαNe
Anhur
7,814
5,039
0
4,327
8,420
2,400
627
78
8,342
0
59,277
L
Amaterasu
Remiinant
Amaterasu
6,130
2,097
0
6,060
12,325
7,245
0
4,723
7,602
0
41,668
W
Chang'e
SamTheEye
Chang'e
3,781
542
80
3,006
9,024
3,714
0
164
8,415
34,332
844
W
Arachne
TryToHaveFun
Arachne
6,403
4,156
0
4,354
11,785
4,390
12
2,287
9,459
0
44,402
L
Heimdallr
idhofh
Heimdallr
2,609
933
0
1,846
8,813
1,539
0
2,289
6,484
0
28,123
L
Arachne
kingamir
Arachne
5,711
4,825
0
1,170
8,998
2,909
0
3,381
5,469
0
36,006
W
Charon
skdadL
Charon
5,866
1,145
0
2,323
11,547
9,420
0
2,308
9,169
26,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,496
Gold Earned
32,153
368
Minions Killed
349
0
Camps Cleared
0
1,239,616
Distance Traveled
1,192,820
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,480
623
102
9
0
232,728
0
L
Loki
5,978
498
51
4
0
236,541
1
W
Scylla
7,171
598
105
9
0
253,077
0
W
Anhur
8,059
672
102
9
0
238,106
1
L
Amaterasu
7,062
589
72
6
0
234,489
2
W
Chang'e
6,806
567
70
6
0
205,390
2
W
Arachne
7,249
604
71
6
0
299,307
0
L
Heimdallr
5,551
463
55
5
0
231,339
0
L
Arachne
6,082
507
69
6
0
257,723
0
W
Charon
7,211
601
20
2
0
243,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role