Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Melomey
Achilles
Level 158
God Stats
0W - 6L
1,079 SR
Queue Stats
390W - 386L
1,535 Elo+
Solo
Mulan
Mulan
PackofJews
Mulan
Level 158
God Stats
8W - 5L
1,730 SR
Queue Stats
404W - 403L
1,503 Elo+
Solo
Jormungandr
Jormungandr
So Puch Love
Jormungandr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,506 Elo+
Solo
Team Averages
Level 157
1,462 SR
1,509 Elo+

VS

Team Averages
Level 134
1,496 SR
1,517 Elo+
Nox
Nox
Demonslayer491
Nox
Level 129
God Stats
4W - 3L
1,439 SR
Queue Stats
415W - 413L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
Phil725
Sun Wukong
Level 149
God Stats
2W - 2L
1,318 SR
Queue Stats
248W - 197L
1,592 Elo+
Solo
Janus
Janus
TDC-MALENIA
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
TheEarly007
Zhong Kui
Level 219
God Stats
12W - 4L
1,727 SR
Queue Stats
246W - 267L
1,465 Elo+
Solo
Izanami
Izanami
aju12345
Izanami
Level 154
God Stats
5W - 3L
1,494 SR
Queue Stats
463W - 445L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 2 / 5
8,327
925
7,319
8,144
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
 
Hera
13
1 / 2 / 3
7,280
809
7,295
4,087
1,633
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
Melomey
Achilles
10
2 / 2 / 3
6,899
767
3,747
6,706
6,996
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
14
0 / 0 / 6
7,190
799
4,605
8,243
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
So Puch Love
Jormungandr
13
2 / 4 / 2
7,337
815
6,725
9,017
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 4
7,586
843
4,996
4,011
1,294
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Phil725
Sun Wukong
14
1 / 1 / 8
7,441
827
7,623
7,309
5,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 1 / 3
7,536
837
9,427
6,081
2,014
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zhong Kui
TheEarly007
Zhong Kui
12
1 / 2 / 6
6,773
753
5,051
7,421
6,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
aju12345
Izanami
12
2 / 3 / 2
7,085
787
3,731
6,380
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
7
Kills
10
10
Deaths
7
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
5
2.25
L
Hera
 
Hera
1
2
3
1.25
W
3
0
4
5
L
Achilles
Melomey
Achilles
2
2
3
1.75
L
Mulan
0
0
6
3
W
Sun Wukong
Phil725
Sun Wukong
1
1
8
5
L
Jormungandr
So Puch Love
Jormungandr
2
4
2
0.75
W
3
1
3
4.5
W
Zhong Kui
TheEarly007
Zhong Kui
1
2
6
2
W
Izanami
aju12345
Izanami
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,691
Damage
30,828
36,197
Taken
31,202
22,469
Mitigated
17,446
10,659
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,319
143
550
1,188
8,144
5,362
0
3,935
3,948
23,090
0
L
Hera
 
Hera
7,295
1,194
505
463
4,087
1,633
0
2,284
1,779
20,883
0
W
4,996
90
0
0
4,011
1,294
0
3,004
787
15,881
493
L
Achilles
Melomey
Achilles
3,747
717
228
1,950
6,706
6,996
0
3,812
2,648
0
3,976
L
Mulan
4,605
639
1,036
3,151
8,243
3,878
0
4,318
3,737
0
12,631
W
Sun Wukong
Phil725
Sun Wukong
7,623
800
210
1,328
7,309
5,564
0
4,105
2,771
0
12,619
L
Jormungandr
So Puch Love
Jormungandr
6,725
442
0
1,588
9,017
4,600
0
4,294
4,563
13,292
207
W
9,427
855
916
2,425
6,081
2,014
0
3,437
2,410
20,391
0
W
Zhong Kui
TheEarly007
Zhong Kui
5,051
299
2,312
3,527
7,421
6,761
0
4,613
2,253
9,389
93
W
Izanami
aju12345
Izanami
3,731
1,861
534
962
6,380
1,813
0
5,019
998
0
17,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,033
Gold Earned
36,421
110
Minions Killed
101
0
Camps Cleared
0
880,220
Distance Traveled
950,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,327
925
22
2
0
182,123
0
L
Hera
7,280
809
37
4
0
185,334
0
W
Nox
7,586
843
26
3
0
209,440
0
L
Achilles
6,899
767
3
0
0
148,087
0
L
Mulan
7,190
799
24
3
0
184,269
0
W
Sun Wukong
7,441
827
10
1
0
213,644
0
L
Jormungandr
7,337
815
24
3
0
180,407
0
W
Janus
7,536
837
33
4
0
195,377
0
W
Zhong Kui
6,773
753
11
1
0
151,034
0
W
Izanami
7,085
787
21
2
0
180,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role