Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BlazinProdigy
King Arthur
Level 68
God Stats
3W - 6L
1,453 SR
Queue Stats
123W - 109L
1,526 Elo+
Solo
Vulcan
Vulcan
KRF Ego
Vulcan
Level 27
God Stats
1W - 2L
1,227 SR
Queue Stats
3W - 15L
1,028 Elo+
Party 1
Apollo
Apollo
TGMNoobcake
Apollo
Level 157
God Stats
3W - 0L
1,886 SR
Queue Stats
434W - 415L
1,509 Elo+
Solo
Bacchus
Bacchus
TooXMuchXSauceX
Bacchus
Level 34
God Stats
8W - 11L
1,277 SR
Queue Stats
9W - 22L
1,099 Elo+
Party 1
Team Averages
Level 85
1,469 SR
1,332 Elo+

VS

Team Averages
Level 94
1,420 SR
1,448 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BimbaBaggins
Bellona
Level 10
God Stats
0W - 1L
1,154 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thoth
Thoth
BruhYouStink
Thoth
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,229 Elo+
Solo
Mercury
Mercury
LittleMadz
Mercury
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Odin
Odin
Unforsaken_King_
Odin
Level 156
God Stats
1W - 3L
1,444 SR
Queue Stats
281W - 261L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
2 / 0 / 2
4,129
826
1,099
3,331
1,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
BlazinProdigy
King Arthur
8
1 / 0 / 0
4,493
899
896
3,409
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
KRF Ego
Vulcan
7
0 / 1 / 2
4,028
806
1,743
1,467
376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apollo
7
3 / 0 / 0
4,189
838
1,027
1,257
299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 3
4,057
811
562
2,486
1,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
3
0 / 0 / 0
2,702
540
190
240
30
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
BimbaBaggins
Bellona
3
0 / 2 / 0
2,639
528
436
1,815
752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 1
3,173
635
340
2,421
477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
LittleMadz
Mercury
5
1 / 2 / 0
3,261
652
818
2,731
853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 1 / 0
2,922
584
675
1,940
434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
2
3
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Bellona
BimbaBaggins
Bellona
0
2
0
0
W
King Arthur
BlazinProdigy
King Arthur
1
0
0
1
L
0
1
1
0.5
W
Vulcan
KRF Ego
Vulcan
0
1
2
1
L
Mercury
LittleMadz
Mercury
1
2
0
0.5
W
Apollo
3
0
0
3
W
0
0
3
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,327
Damage
2,459
11,950
Taken
9,147
4,450
Mitigated
2,546
6,128
Healing
1,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,099
431
0
2,781
3,331
1,101
0
0
3,331
0
24,576
L
Nu Wa
 
Nu Wa
190
0
0
0
240
30
0
0
240
2,828
89
L
Bellona
BimbaBaggins
Bellona
436
64
0
14
1,815
752
0
720
1,095
0
2,358
W
King Arthur
BlazinProdigy
King Arthur
896
162
0
1,227
3,409
1,020
0
93
3,316
0
23,397
L
340
35
0
885
2,421
477
0
1,052
1,369
11,014
0
W
Vulcan
KRF Ego
Vulcan
1,743
90
0
190
1,467
376
0
340
1,127
19,722
1,542
L
Mercury
LittleMadz
Mercury
818
237
0
0
2,731
853
0
533
2,198
0
10,220
W
Apollo
1,027
537
0
552
1,257
299
371
58
1,177
0
20,968
W
562
158
0
1,378
2,486
1,654
0
74
2,376
12,012
0
L
675
181
0
500
1,940
434
0
0
1,940
93
7,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,896
Gold Earned
14,697
188
Minions Killed
65
0
Camps Cleared
0
552,715
Distance Traveled
361,091
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,129
826
51
10
0
127,404
0
L
Nu Wa
2,702
540
8
2
0
22,052
0
L
Bellona
2,639
528
3
1
0
78,571
0
W
King Arthur
4,493
899
47
9
0
105,002
0
L
Thoth
3,173
635
17
3
0
101,194
4
W
Vulcan
4,028
806
27
5
0
111,126
0
L
Mercury
3,261
652
21
4
0
120,323
0
W
Apollo
4,189
838
44
9
0
99,057
0
W
Bacchus
4,057
811
19
4
0
110,126
0
L
Odin
2,922
584
16
3
0
38,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role