Player Matchup

Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Korpz
Anhur
Level 180
God Stats
18W - 0L
1,935 SR
Queue Stats
226W - 76L
1,809 Elo+
Party 1
Ra
Ra
Vαmpy
Ra
Level 113
God Stats
23W - 4L
1,964 SR
Queue Stats
241W - 56L
1,969 Elo+
Party 1
Team Averages
Level 147
1,800 SR
1,759 Elo+

VS

Team Averages
Level 65
1,552 SR
1,578 Elo+
Olorun
Olorun
CricketChris504
Olorun
Level 108
God Stats
5W - 12L
1,460 SR
Queue Stats
316W - 323L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
MajyAtelis
Sun Wukong
Level 45
God Stats
8W - 5L
1,696 SR
Queue Stats
105W - 128L
1,577 Elo+
Solo
Sobek
Sobek
WhyNotWolf
Sobek
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 26L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 10
7,972
797
6,043
8,879
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Korpz
Anhur
16
7 / 1 / 3
9,361
936
11,541
7,204
2,714
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
16
3 / 0 / 8
8,891
889
10,897
6,264
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,466
747
3,849
9,381
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
MajyAtelis
Sun Wukong
13
1 / 3 / 1
7,372
737
5,088
10,715
6,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
13
0 / 4 / 2
6,913
691
4,123
11,221
8,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
10
6
L
1
4
1
0.38
W
Anhur
Korpz
Anhur
7
1
3
8.5
L
Sun Wukong
MajyAtelis
Sun Wukong
1
3
1
0.5
W
Ra
3
0
8
7
L
Sobek
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,481
Damage
13,060
22,347
Taken
31,317
12,641
Mitigated
18,125
10,525
Healing
5,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,043
1,107
0
3,029
8,879
7,098
109
2,053
6,826
0
13,756
L
3,849
1,482
440
1,199
9,381
2,974
0
3,608
5,114
24,014
0
W
Anhur
Korpz
Anhur
11,541
7,213
0
2,995
7,204
2,714
2,006
3,844
3,360
0
28,808
L
Sun Wukong
MajyAtelis
Sun Wukong
5,088
352
0
1,149
10,715
6,483
0
3,985
5,945
0
22,518
W
Ra
10,897
605
1,292
3,209
6,264
2,829
600
1,752
4,512
50,513
0
L
Sobek
4,123
76
0
2,462
11,221
8,668
0
1,943
8,708
8,194
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,224
Gold Earned
21,751
150
Minions Killed
100
0
Camps Cleared
0
560,788
Distance Traveled
550,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,972
797
19
2
0
179,829
0
L
Olorun
7,466
747
42
4
0
166,575
0
W
Anhur
9,361
936
48
5
0
163,045
0
L
Sun Wukong
7,372
737
43
4
0
206,275
0
W
Ra
8,891
889
83
8
0
217,914
0
L
Sobek
6,913
691
15
2
0
178,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role