Player Matchup

Poseidon
Poseidon
Gralkene
Poseidon
Level 113
God Stats
1W - 1L
1,887 SR
Queue Stats
28W - 34L
1,453 Elo+
Solo
Arachne
Arachne
Tbearblitz
Arachne
Level 125
God Stats
0W - 2L
1,360 SR
Queue Stats
93W - 100L
1,411 Elo+
Solo
Medusa
Medusa
TyrantDiety
Medusa
Level 106
God Stats
17W - 12L
1,633 SR
Queue Stats
172W - 195L
1,433 Elo+
Solo
Team Averages
Level 115
1,627 SR
1,432 Elo+

VS

Team Averages
Level 121
1,357 SR
1,453 Elo+
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
ClearedMars04
Olorun
Level 108
God Stats
11W - 20L
1,045 SR
Queue Stats
322W - 324L
1,426 Elo+
Solo
Pele
Pele
UltChris01
Pele
Level 127
God Stats
37W - 29L
1,526 SR
Queue Stats
373W - 396L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gralkene
Poseidon
9
0 / 1 / 0
6,453
645
1,237
2,184
621
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Tbearblitz
Arachne
15
3 / 4 / 1
9,009
901
5,931
10,415
6,556
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Medusa
7
0 / 2 / 0
6,285
629
1,507
2,072
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 1 / 3
8,706
871
3,774
6,391
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 3
8,781
878
3,525
6,046
2,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 1 / 4
9,062
906
4,241
4,114
1,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
7
7
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
3
4.5
W
2
2
3
1.75
L
Poseidon
Gralkene
Poseidon
0
1
0
0
L
Arachne
Tbearblitz
Arachne
3
4
1
0.88
L
Medusa
0
2
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,675
Damage
11,540
14,671
Taken
16,551
7,741
Mitigated
7,729
1,392
Healing
3,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,774
963
0
1,436
6,391
3,937
380
514
5,877
19,252
0
W
3,525
1,610
384
791
6,046
2,353
1,912
736
5,310
24,106
115
L
Poseidon
Gralkene
Poseidon
1,237
294
0
250
2,184
621
0
1,770
414
7,252
0
L
Arachne
Tbearblitz
Arachne
5,931
4,187
0
1,098
10,415
6,556
0
4,460
5,910
0
25,871
L
Medusa
1,507
336
0
44
2,072
564
0
982
1,090
0
4,296
W
4,241
1,212
0
1,144
4,114
1,439
1,047
341
3,773
0
35,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,747
Gold Earned
26,549
58
Minions Killed
147
0
Camps Cleared
0
277,793
Distance Traveled
521,799
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,706
871
35
4
0
156,754
0
W
Olorun
8,781
878
56
6
0
172,309
0
L
Poseidon
6,453
645
10
1
0
58,156
0
L
Arachne
9,009
901
45
5
0
173,501
0
L
Medusa
6,285
629
3
0
0
46,136
1
W
Pele
9,062
906
56
6
0
192,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role