Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CobraChitiva
Ares
Level 67
God Stats
1W - 0L
1,806 SR
Queue Stats
45W - 30L
1,529 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gavito1
Cu Chulainn
Level 16
God Stats
2W - 3L
1,171 SR
Queue Stats
12W - 14L
1,462 Elo+
Party 1
Loki
Loki
Jarwick
Loki
Level 125
God Stats
5W - 2L
1,878 SR
Queue Stats
24W - 28L
1,441 Elo+
Party 1
Hera
Hera
macab2105
Hera
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 22L
1,441 Elo+
Party 1
Team Averages
Level 95
1,571 SR
1,474 Elo+

VS

Team Averages
Level 116
1,509 SR
1,476 Elo+
King Arthur
King Arthur
KiraAckerman
King Arthur
Level 125
God Stats
4W - 6L
1,407 SR
Queue Stats
58W - 55L
1,482 Elo+
Party 2
Medusa
Medusa
MeoZamudio
Medusa
Level 103
God Stats
0W - 2L
1,501 SR
Queue Stats
148W - 142L
1,486 Elo+
Solo
Janus
Janus
MrRazz1159
Janus
Level 89
God Stats
2W - 4L
1,525 SR
Queue Stats
138W - 136L
1,445 Elo+
Solo
Arachne
Arachne
RohanVeidt
Arachne
Level 78
God Stats
22W - 20L
1,577 SR
Queue Stats
50W - 50L
1,482 Elo+
Party 2
Ares
Ares
senyour James
Ares
Level 183
God Stats
30W - 36L
1,537 SR
Queue Stats
311W - 315L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 3 / 7
8,561
535
11,404
11,243
4,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
3 / 3 / 5
8,539
534
5,000
11,263
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Gavito1
Cu Chulainn
15
6 / 2 / 4
9,606
600
19,169
14,213
12,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
Jarwick
Loki
16
3 / 1 / 7
8,672
542
4,219
8,925
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hera
16
5 / 1 / 0
9,520
595
4,428
5,844
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KiraAckerman
King Arthur
12
1 / 6 / 1
6,890
431
7,223
17,813
15,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
MeoZamudio
Medusa
9
0 / 4 / 2
5,922
370
6,417
7,859
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
13
3 / 3 / 1
8,219
514
6,330
7,278
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
RohanVeidt
Arachne
12
2 / 6 / 2
7,333
458
3,992
13,037
5,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 4 / 2
8,086
505
5,416
14,114
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
22
Kills
10
10
Deaths
23
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
3
7
2.83
W
3
3
5
1.83
W
Cu Chulainn
Gavito1
Cu Chulainn
6
2
4
4
W
Loki
Jarwick
Loki
3
1
7
6.5
L
King Arthur
KiraAckerman
King Arthur
1
6
1
0.25
L
Medusa
MeoZamudio
Medusa
0
4
2
0.25
L
Janus
3
3
1
1.17
L
Arachne
RohanVeidt
Arachne
2
6
2
0.5
W
Hera
5
1
0
5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,220
Damage
29,378
51,488
Taken
60,101
29,989
Mitigated
38,607
11,042
Healing
9,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,404
3,908
0
1,907
11,243
4,580
454
1,738
9,505
0
73,744
W
5,000
507
538
3,077
11,263
8,457
276
4,507
6,676
19,944
897
W
Cu Chulainn
Gavito1
Cu Chulainn
19,169
2,169
0
1,706
14,213
12,198
439
1,770
12,008
7,947
69,263
W
Loki
Jarwick
Loki
4,219
1,056
0
1,987
8,925
3,246
240
1,206
7,588
0
65,789
L
King Arthur
KiraAckerman
King Arthur
7,223
1,066
0
3,071
17,813
15,586
0
2,129
15,684
607
40,825
L
Medusa
MeoZamudio
Medusa
6,417
2,472
0
1,068
7,859
2,316
0
1,258
6,601
0
32,532
L
Janus
6,330
314
0
591
7,278
2,505
0
3,337
3,941
53,031
0
L
Arachne
RohanVeidt
Arachne
3,992
3,069
0
1,733
13,037
5,600
0
1,193
11,844
0
38,843
W
Hera
4,428
341
0
1,827
5,844
1,508
325
2,269
3,267
80,831
486
L
5,416
780
0
2,681
14,114
12,600
0
4,291
9,823
29,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,898
Gold Earned
36,450
518
Minions Killed
329
0
Camps Cleared
0
1,674,101
Distance Traveled
1,481,534
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,561
535
108
7
0
315,329
5
W
Ares
8,539
534
36
2
0
297,711
3
W
Cu Chulainn
9,606
600
101
6
0
318,464
1
W
Loki
8,672
542
120
8
0
402,593
0
L
King Arthur
6,890
431
62
4
0
318,619
0
L
Medusa
5,922
370
56
4
0
212,749
2
L
Janus
8,219
514
99
6
0
309,988
0
L
Arachne
7,333
458
73
5
0
344,808
0
W
Hera
9,520
595
153
10
0
340,004
8
L
Ares
8,086
505
39
2
0
295,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role