Player Matchup

Danzaburou
Danzaburou
ASITY kawai
Danzaburou
Level 82
God Stats
7W - 4L
1,646 SR
Queue Stats
25W - 28L
1,428 Elo+
Solo
Janus
Janus
GetJuicD
Janus
Level 105
God Stats
3W - 0L
1,953 SR
Queue Stats
152W - 134L
1,492 Elo+
Party 1
Bastet
Bastet
ImIckBicky
Bastet
Level 121
God Stats
9W - 6L
1,749 SR
Queue Stats
224W - 221L
1,475 Elo+
Solo
Sobek
Sobek
Suda4Kev20
Sobek
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 46L
1,348 Elo+
Solo
Thoth
Thoth
clorear
Thoth
Level 116
God Stats
6W - 8L
1,478 SR
Queue Stats
71W - 53L
1,538 Elo+
Party 1
Team Averages
Level 114
1,665 SR
1,456 Elo+

VS

Team Averages
Level 97
1,626 SR
1,488 Elo+
Neith
Neith
AtlasRyd3r
Neith
Level 67
God Stats
5W - 5L
1,361 SR
Queue Stats
17W - 7L
1,607 Elo+
Solo
Ganesha
Ganesha
Clonerdealer19
Ganesha
Level 151
God Stats
3W - 1L
1,898 SR
Queue Stats
67W - 85L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
SigmaDuo421
Ao Kuang
Level 28
God Stats
1W - 2L
1,700 SR
Queue Stats
9W - 17L
1,420 Elo+
Solo
Hera
Hera
SteveMH02
Hera
Level 65
God Stats
18W - 15L
1,594 SR
Queue Stats
198W - 164L
1,562 Elo+
Solo
Nike
Nike
ahBurd
Nike
Level 173
God Stats
0W - 2L
1,575 SR
Queue Stats
80W - 89L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASITY kawai
Danzaburou
13
0 / 2 / 4
7,908
879
3,987
6,555
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
GetJuicD
Janus
13
0 / 3 / 4
7,522
836
3,498
5,567
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
ImIckBicky
Bastet
14
5 / 0 / 4
8,578
953
9,209
8,040
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
13
0 / 1 / 5
7,992
888
1,246
7,478
6,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
clorear
Thoth
15
4 / 1 / 1
9,036
1,004
6,024
3,776
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 2 / 0
6,668
741
857
2,006
480
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 1
7,437
826
2,567
4,574
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
SigmaDuo421
Ao Kuang
14
5 / 1 / 0
8,281
920
6,981
7,904
3,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
14
1 / 2 / 3
7,885
876
8,486
5,524
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nike
ahBurd
Nike
13
1 / 2 / 2
7,732
859
4,996
9,298
9,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
9
Kills
7
7
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASITY kawai
Danzaburou
0
2
4
1
L
Neith
0
2
0
0
L
0
2
1
0.25
W
Janus
GetJuicD
Janus
0
3
4
0.67
W
Bastet
ImIckBicky
Bastet
5
0
4
7
L
Ao Kuang
SigmaDuo421
Ao Kuang
5
1
0
5
L
Hera
1
2
3
1.25
W
Sobek
0
1
5
2.5
L
Nike
ahBurd
Nike
1
2
2
1
W
Thoth
clorear
Thoth
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,964
Damage
23,887
31,416
Taken
29,306
14,548
Mitigated
19,023
7,233
Healing
5,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASITY kawai
Danzaburou
3,987
1,381
0
1,210
6,555
2,277
0
3,834
2,544
0
21,351
L
Neith
857
439
0
244
2,006
480
0
199
1,807
0
3,329
L
2,567
179
74
393
4,574
3,856
0
1,720
2,774
9,071
1,028
W
Janus
GetJuicD
Janus
3,498
73
0
460
5,567
1,695
518
3,184
2,227
18,665
0
W
Bastet
ImIckBicky
Bastet
9,209
2,395
0
2,896
8,040
2,921
21
4,340
3,348
0
20,140
L
Ao Kuang
SigmaDuo421
Ao Kuang
6,981
965
0
2,181
7,904
3,378
0
2,900
4,918
17,744
620
L
Hera
8,486
991
190
1,554
5,524
1,635
0
1,605
3,879
28,440
416
W
Sobek
1,246
120
0
1,667
7,478
6,475
338
2,413
4,789
8,058
0
L
Nike
ahBurd
Nike
4,996
125
0
1,254
9,298
9,674
0
3,939
5,160
0
20,691
W
Thoth
clorear
Thoth
6,024
153
0
1,000
3,776
1,180
827
1,868
1,619
26,883
179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,036
Gold Earned
38,003
187
Minions Killed
160
0
Camps Cleared
0
925,512
Distance Traveled
697,496
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,908
879
43
5
0
184,030
7
L
Neith
6,668
741
11
1
0
59,213
0
L
Ganesha
7,437
826
17
2
0
92,836
4
W
Janus
7,522
836
47
5
0
164,142
0
W
Bastet
8,578
953
33
4
0
226,298
0
L
Ao Kuang
8,281
920
35
4
0
204,127
0
L
Hera
7,885
876
51
6
0
192,206
0
W
Sobek
7,992
888
11
1
0
172,131
1
L
Nike
7,732
859
46
5
0
149,114
0
W
Thoth
9,036
1,004
53
6
0
178,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role