Player Matchup

Baron Samedi
Baron Samedi
Silver I
Logan The Cool
Baron Samedi
Silver I
Level 127
God Stats
3W - 1L
1,629 SR
Queue Stats
3W - 1L
1,587 MMR
Party 1
Martichoras
Martichoras
Silver II
sShibui
Martichoras
Silver II
Level 140
God Stats
2W - 1L
1,753 SR
Queue Stats
3W - 2L
1,535 MMR
Party 1
Ganesha
Ganesha
Silver I
sShoosh
Ganesha
Silver I
Level 126
God Stats
1W - 1L
1,764 SR
Queue Stats
6W - 5L
1,551 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,716 SR
1,558 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,505 SR
1,425 MMR
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver V
A1Legged
Nu Wa
Silver V
Level 161
God Stats
1W - 1L
1,555 SR
Queue Stats
30W - 39L
1,314 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
ShAd0w P3pP3r
Gilgamesh
Gold IV
Level 230
God Stats
4W - 11L
1,459 SR
Queue Stats
532W - 743L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Logan The Cool
Baron Samedi
17
5 / 0 / 6
10,458
872
11,621
6,691
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
sShibui
Martichoras
16
6 / 1 / 5
10,345
862
11,146
9,735
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
sShoosh
Ganesha
15
0 / 2 / 9
8,739
728
2,768
9,918
8,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
BastetKuzenboBacchusCerberusAh Muzen Cab

VS

Bans
CharybdisPoseidonMedusaHadesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
0 / 4 / 2
8,421
702
5,684
11,029
8,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
A1Legged
Nu Wa
15
2 / 3 / 1
9,393
783
8,407
5,535
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
ShAd0w P3pP3r
Gilgamesh
14
1 / 4 / 1
8,370
698
6,412
13,842
13,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
3
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
2
0.25
L
Nu Wa
A1Legged
Nu Wa
2
3
1
0.83
W
Baron Samedi
Logan The Cool
Baron Samedi
5
0
6
8
L
Gilgamesh
ShAd0w P3pP3r
Gilgamesh
1
4
1
0.38
W
Martichoras
sShibui
Martichoras
6
1
5
8.5
W
Ganesha
sShoosh
Ganesha
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,535
Damage
20,503
26,344
Taken
30,406
16,094
Mitigated
24,590
11,289
Healing
2,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,684
680
0
353
11,029
8,906
0
5,173
5,633
0
26,060
L
Nu Wa
A1Legged
Nu Wa
8,407
2,267
0
1,051
5,535
1,726
0
3,224
2,261
42,063
813
W
Baron Samedi
Logan The Cool
Baron Samedi
11,621
602
2,383
3,469
6,691
3,434
336
2,140
4,535
45,585
0
L
Gilgamesh
ShAd0w P3pP3r
Gilgamesh
6,412
1,572
0
1,441
13,842
13,958
0
5,412
8,162
2,112
16,687
W
Martichoras
sShibui
Martichoras
11,146
5,338
0
3,843
9,735
4,105
928
3,136
6,599
0
46,855
W
Ganesha
sShoosh
Ganesha
2,768
403
0
1,594
9,918
8,555
289
3,949
5,958
8,646
1,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,542
Gold Earned
26,184
166
Minions Killed
140
0
Camps Cleared
0
682,135
Distance Traveled
636,591
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,421
702
34
3
0
230,980
0
L
Nu Wa
9,393
783
84
7
0
197,809
1
W
Baron Samedi
10,458
872
90
8
0
231,911
0
L
Gilgamesh
8,370
698
22
2
0
207,802
0
W
Martichoras
10,345
862
76
6
0
217,906
0
W
Ganesha
8,739
728
0
0
0
232,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role