Player Matchup

Ymir
Ymir
Diamond IV
AlizarinVoid
Ymir
Diamond IV
Level 57
God Stats
0W - 1L
1,805 SR
Queue Stats
40W - 28L
2,410 MMR
Solo
Charybdis
Charybdis
Diamond I
bluewolf8
Charybdis
Diamond I
Level 149
God Stats
0W - 2L
1,527 SR
Queue Stats
87W - 53L
2,429 MMR
Solo
Artio
Artio
Masters
kataniTTV
Artio
Masters
Level 127
God Stats
24W - 32L
1,584 SR
Queue Stats
361W - 316L
2,573 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 111
1,639 SR
2,471 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,762 SR
2,577 MMR
Medusa
Medusa
Grandmaster
Attire
Medusa
Grandmaster
Level 185
God Stats
265W - 32L
2,077 SR
Queue Stats
1,864W - 290L
3,387 MMR
Solo
Kuzenbo
Kuzenbo
Masters
Lawnver
Kuzenbo
Masters
Level 155
God Stats
10W - 13L
1,497 SR
Queue Stats
593W - 610L
2,306 MMR
Solo
Hera
Hera
Platinum I
drwxfu10
Hera
Platinum I
Level 108
God Stats
22W - 14L
1,712 SR
Queue Stats
320W - 357L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 3
9,478
677
2,651
17,997
17,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
bluewolf8
Charybdis
17
1 / 3 / 2
10,356
740
7,930
10,089
2,781
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artio
kataniTTV
Artio
17
2 / 3 / 1
10,635
760
5,924
15,731
15,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SerqetCthulhuKumbhakarnaCerberusFafnir

VS

Bans
Xing TianCabrakanOdinAtlasChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Attire
Medusa
20
7 / 0 / 1
13,270
948
18,349
8,662
3,888
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
Lawnver
Kuzenbo
18
1 / 0 / 7
11,193
800
8,050
10,389
15,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hera
16
0 / 3 / 8
10,343
739
11,807
6,174
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
8
8
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Medusa
Attire
Medusa
7
0
1
7.5
W
Kuzenbo
Lawnver
Kuzenbo
1
0
7
4.5
L
Charybdis
bluewolf8
Charybdis
1
3
2
0.67
W
Hera
0
3
8
1.33
L
Artio
kataniTTV
Artio
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,505
Damage
38,206
43,817
Taken
25,225
35,620
Mitigated
21,377
10,933
Healing
4,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,651
344
0
2,611
17,997
17,830
0
8,022
9,136
14,630
0
W
Medusa
Attire
Medusa
18,349
8,162
0
2,981
8,662
3,888
3,049
2,908
5,469
0
107,041
W
Kuzenbo
Lawnver
Kuzenbo
8,050
2,227
0
1,455
10,389
15,101
379
2,585
7,610
13,556
2,200
L
Charybdis
bluewolf8
Charybdis
7,930
4,352
0
1,450
10,089
2,781
0
2,572
7,125
0
58,225
W
Hera
11,807
2,027
0
401
6,174
2,388
810
2,431
3,527
32,472
0
L
Artio
kataniTTV
Artio
5,924
187
1,011
5,861
15,731
15,009
0
6,487
8,318
40,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,469
Gold Earned
34,806
180
Minions Killed
236
0
Camps Cleared
0
814,537
Distance Traveled
878,758
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,478
677
33
2
0
270,414
3
W
Medusa
13,270
948
174
12
0
313,796
3
W
Kuzenbo
11,193
800
18
1
0
311,834
0
L
Charybdis
10,356
740
105
8
0
264,759
0
W
Hera
10,343
739
44
3
0
253,128
3
L
Artio
10,635
760
42
3
0
279,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role