Player Matchup

Kukulkan
Kukulkan
GoatSoap
Kukulkan
Level 156
God Stats
6W - 6L
1,515 SR
Queue Stats
191W - 209L
1,500 Elo+
Solo
Atlas
Atlas
TRUE x ORANGE
Atlas
Level 148
God Stats
0W - 2L
1,252 SR
Queue Stats
240W - 236L
1,504 Elo+
Solo
Hercules
Hercules
X1Hunter1X
Hercules
Level 157
God Stats
0W - 4L
1,226 SR
Queue Stats
42W - 72L
1,462 Elo+
Solo
Cupid
Cupid
Zyék
Cupid
Level 211
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,542 Elo+
Solo
Sun Wukong
Sun Wukong
itzadoozi
Sun Wukong
Level 179
God Stats
0W - 3L
1,306 SR
Queue Stats
402W - 418L
1,523 Elo+
Solo
Team Averages
Level 170
1,360 SR
1,506 Elo+

VS

Team Averages
Level 145
1,477 SR
1,533 Elo+
Ah Puch
Ah Puch
GrandmasterOf7
Ah Puch
Level 125
God Stats
1W - 3L
1,276 SR
Queue Stats
86W - 76L
1,538 Elo+
Solo
Hun Batz
Hun Batz
JSONez
Hun Batz
Level 164
God Stats
2W - 2L
1,454 SR
Queue Stats
267W - 298L
1,532 Elo+
Solo
Mulan
Mulan
Pi4life314
Mulan
Level 128
God Stats
1W - 0L
1,474 SR
Queue Stats
59W - 71L
1,502 Elo+
Party 1
Bacchus
Bacchus
RealArtimisFowl
Bacchus
Level 106
God Stats
3W - 0L
1,631 SR
Queue Stats
222W - 212L
1,522 Elo+
Party 1
Cupid
Cupid
lipedda
Cupid
Level 200
God Stats
10W - 5L
1,549 SR
Queue Stats
872W - 876L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GoatSoap
Kukulkan
19
2 / 3 / 6
11,279
705
19,736
11,803
6,887
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 4
10,975
686
17,596
22,707
25,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
X1Hunter1X
Hercules
14
2 / 6 / 2
8,887
555
7,553
17,205
19,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cupid
Zyék
Cupid
15
1 / 5 / 5
9,556
597
11,157
12,605
6,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
itzadoozi
Sun Wukong
14
1 / 7 / 7
8,934
558
8,921
18,098
21,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 11
11,492
718
23,171
10,021
4,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
JSONez
Hun Batz
18
6 / 2 / 15
11,487
718
19,286
15,751
10,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Mulan
18
4 / 3 / 15
10,975
686
15,442
23,884
25,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

18
5 / 2 / 18
12,135
758
12,275
22,669
36,103
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
lipedda
Cupid
20
5 / 0 / 14
11,954
747
9,062
14,232
6,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
9
Kills
24
24
Deaths
9
24
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
GoatSoap
Kukulkan
2
3
6
1.67
W
4
2
11
4.75
W
Hun Batz
JSONez
Hun Batz
6
2
15
6.75
W
Mulan
4
3
15
3.83
W
5
2
18
7
L
3
3
4
1.67
L
Hercules
X1Hunter1X
Hercules
2
6
2
0.5
L
Cupid
Zyék
Cupid
1
5
5
0.7
L
Sun Wukong
itzadoozi
Sun Wukong
1
7
7
0.64
W
Cupid
lipedda
Cupid
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,963
Damage
79,236
82,418
Taken
86,557
79,972
Mitigated
83,078
22,796
Healing
49,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
GoatSoap
Kukulkan
19,736
856
734
998
11,803
6,887
0
5,288
6,343
54,256
1,373
W
23,171
741
1,939
2,553
10,021
4,045
2,534
5,935
4,086
46,523
0
W
Hun Batz
JSONez
Hun Batz
19,286
2,162
3,381
3,799
15,751
10,302
1,456
5,489
10,262
0
39,228
W
Mulan
15,442
1,643
2,433
4,160
23,884
25,727
594
9,653
14,231
0
21,895
W
12,275
913
1,110
2,991
22,669
36,103
863
9,199
13,470
18,574
1,314
L
17,596
3,660
718
5,410
22,707
25,819
0
12,045
10,319
24,451
1,000
L
Hercules
X1Hunter1X
Hercules
7,553
1,104
1,427
3,942
17,205
19,329
0
6,796
9,918
0
10,556
L
Cupid
Zyék
Cupid
11,157
5,162
2,418
4,166
12,605
6,117
0
3,837
8,680
0
28,013
L
Sun Wukong
itzadoozi
Sun Wukong
8,921
697
597
2,386
18,098
21,820
0
6,948
10,698
1,107
13,573
W
Cupid
lipedda
Cupid
9,062
4,127
16,392
10,472
14,232
6,901
2,542
6,389
7,843
0
41,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,631
Gold Earned
58,043
173
Minions Killed
187
0
Camps Cleared
0
1,351,646
Distance Traveled
1,606,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,279
705
90
6
0
267,270
0
W
Ah Puch
11,492
718
54
3
0
316,942
0
W
Hun Batz
11,487
718
41
3
0
353,816
0
W
Mulan
10,975
686
13
1
0
322,911
0
W
Bacchus
12,135
758
14
1
0
329,879
0
L
Atlas
10,975
686
18
1
0
293,817
0
L
Hercules
8,887
555
13
1
0
251,287
0
L
Cupid
9,556
597
46
3
0
261,371
0
L
Sun Wukong
8,934
558
6
0
0
277,901
0
W
Cupid
11,954
747
65
4
0
282,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role