Player Matchup

Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BARRIOS1265
Cthulhu
Level 28
God Stats
8W - 6L
1,461 SR
Queue Stats
340W - 374L
1,281 Elo+
Solo
Jing Wei
Jing Wei
IamMRstump
Jing Wei
Level 158
God Stats
1W - 2L
1,285 SR
Queue Stats
145W - 167L
1,442 Elo+
Solo
Team Averages
Level 126
1,449 SR
1,445 Elo+

VS

Team Averages
Level 108
1,583 SR
1,462 Elo+
Vamana
Vamana
ImLocke_
Vamana
Level 122
God Stats
2W - 2L
1,628 SR
Queue Stats
187W - 192L
1,521 Elo+
Solo
Zeus
Zeus
LangZi
Zeus
Level 140
God Stats
2W - 4L
1,475 SR
Queue Stats
287W - 287L
1,468 Elo+
Party 1
Hercules
Hercules
MаnDown
Hercules
Level 127
God Stats
7W - 4L
1,791 SR
Queue Stats
354W - 349L
1,480 Elo+
Party 1
Nox
Nox
garrethunter1234
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,384 Elo+
Solo
Olorun
Olorun
立花吟千代
Olorun
Level 123
God Stats
4W - 4L
1,520 SR
Queue Stats
690W - 723L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
5 / 1 / 6
9,083
1,135
11,287
4,751
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
 
Bellona
14
5 / 4 / 9
8,086
1,011
7,734
11,087
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
 
Baron Samedi
13
2 / 2 / 8
7,752
969
3,272
5,295
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
BARRIOS1265
Cthulhu
12
0 / 4 / 8
7,227
903
3,219
10,549
8,451
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
IamMRstump
Jing Wei
14
6 / 3 / 3
8,335
1,042
11,647
8,948
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ImLocke_
Vamana
11
0 / 4 / 5
6,189
774
1,851
7,744
5,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
LangZi
Zeus
15
7 / 2 / 5
8,609
1,076
13,239
4,677
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
MаnDown
Hercules
14
3 / 3 / 8
7,499
937
7,788
11,720
11,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 5 / 7
7,148
894
2,450
8,085
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 4 / 5
7,263
908
4,304
7,791
2,990
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
44
18
Kills
14
14
Deaths
18
34
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
6
8
W
Bellona
 
Bellona
5
4
9
2.38
W
Baron Samedi
 
Baron Samedi
2
2
8
3
W
Cthulhu
BARRIOS1265
Cthulhu
0
4
8
1
W
Jing Wei
IamMRstump
Jing Wei
6
3
3
2.5
L
Vamana
ImLocke_
Vamana
0
4
5
0.63
L
Zeus
LangZi
Zeus
7
2
5
4.75
L
Hercules
MаnDown
Hercules
3
3
8
2.33
L
2
5
7
1.1
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,159
Damage
29,632
40,630
Taken
40,017
24,008
Mitigated
24,565
11,392
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,287
67
0
932
4,751
1,900
413
2,215
2,536
27,600
0
W
Bellona
 
Bellona
7,734
1,517
1,054
1,772
11,087
7,749
0
5,627
5,424
0
10,424
W
Baron Samedi
 
Baron Samedi
3,272
203
1,527
1,229
5,295
3,074
132
3,438
1,818
5,810
0
W
Cthulhu
BARRIOS1265
Cthulhu
3,219
47
432
1,522
10,549
8,451
0
3,678
6,804
12,274
642
W
Jing Wei
IamMRstump
Jing Wei
11,647
8,284
58
2,866
8,948
2,834
1,328
5,035
3,841
0
23,217
L
Vamana
ImLocke_
Vamana
1,851
427
673
1,035
7,744
5,184
0
2,778
4,819
0
7,132
L
Zeus
LangZi
Zeus
13,239
946
0
525
4,677
1,563
0
1,681
2,895
24,588
0
L
Hercules
MаnDown
Hercules
7,788
1,379
388
6,060
11,720
11,942
0
3,718
7,807
0
11,524
L
2,450
279
39
1,444
8,085
2,886
0
4,261
3,546
4,991
0
L
4,304
1,094
2,124
2,137
7,791
2,990
0
5,193
2,552
16,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,483
Gold Earned
36,708
110
Minions Killed
87
0
Camps Cleared
0
859,801
Distance Traveled
791,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,083
1,135
34
4
0
170,609
0
W
Bellona
8,086
1,011
6
1
0
184,209
0
W
Baron Samedi
7,752
969
14
2
0
178,732
0
W
Cthulhu
7,227
903
23
3
0
156,388
0
W
Jing Wei
8,335
1,042
33
4
0
169,863
0
L
Vamana
6,189
774
12
2
0
128,661
0
L
Zeus
8,609
1,076
39
5
0
180,371
0
L
Hercules
7,499
937
7
1
0
180,684
0
L
Nox
7,148
894
5
1
0
157,743
0
L
Olorun
7,263
908
24
3
0
144,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role