Player Matchup

Ymir
Ymir
AOMDforever
Ymir
Level 94
God Stats
5W - 5L
1,264 SR
Queue Stats
214W - 200L
1,412 Elo+
Solo
Anubis
Anubis
David94392
Anubis
Level 65
God Stats
28W - 21L
1,581 SR
Queue Stats
186W - 186L
1,486 Elo+
Solo
Loki
Loki
Redbread1021
Loki
Level 143
God Stats
1W - 1L
1,554 SR
Queue Stats
70W - 62L
1,500 Elo+
Solo
King Arthur
King Arthur
SqueakyQueaky
King Arthur
Level 141
God Stats
44W - 37L
1,579 SR
Queue Stats
320W - 266L
1,569 Elo+
Solo
Heimdallr
Heimdallr
drachwal91
Heimdallr
Level 127
God Stats
63W - 56L
1,541 SR
Queue Stats
149W - 149L
1,461 Elo+
Solo
Team Averages
Level 114
1,504 SR
1,486 Elo+

VS

Team Averages
Level 149
1,579 SR
1,461 Elo+
Cupid
Cupid
BlackWaves
Cupid
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 77L
1,407 Elo+
Solo
Athena
Athena
Holy_Empress
Athena
Level 61
God Stats
0W - 1L
1,713 SR
Queue Stats
91W - 100L
1,437 Elo+
Solo
Merlin
Merlin
Pitayadragon630
Merlin
Level 291
God Stats
0W - 2L
1,608 SR
Queue Stats
889W - 873L
1,487 Elo+
Solo
Danzaburou
Danzaburou
RISING JAGER
Danzaburou
Level 105
God Stats
7W - 11L
1,481 SR
Queue Stats
40W - 40L
1,524 Elo+
Solo
Da Ji
Da Ji
XxKingDomainxX
Da Ji
Level 127
God Stats
50W - 37L
1,593 SR
Queue Stats
481W - 503L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,060
633
1,554
5,083
2,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
David94392
Anubis
10
2 / 2 / 0
5,540
693
2,881
3,390
1,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

6
0 / 1 / 1
3,889
486
141
3,805
759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
SqueakyQueaky
King Arthur
8
0 / 1 / 0
4,721
590
4,718
8,172
4,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heimdallr
drachwal91
Heimdallr
8
4 / 1 / 0
5,154
644
4,014
3,999
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
0 / 1 / 1
4,061
508
2,504
3,519
869
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
4
0 / 3 / 0
3,456
432
234
3,693
2,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 1 / 2
4,568
571
1,679
3,946
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
RISING JAGER
Danzaburou
7
1 / 0 / 0
4,684
586
3,481
5,478
1,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 1 / 0
4,911
614
3,526
5,187
1,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
5
5
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Cupid
0
1
1
0.5
W
Anubis
David94392
Anubis
2
2
0
1
L
Athena
0
3
0
0
L
1
1
2
2
L
Danzaburou
RISING JAGER
Danzaburou
1
0
0
1
W
0
1
1
0.5
W
King Arthur
SqueakyQueaky
King Arthur
0
1
0
0
L
3
1
0
3
W
Heimdallr
drachwal91
Heimdallr
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,308
Damage
11,424
24,449
Taken
21,823
10,059
Mitigated
6,700
7,982
Healing
5,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,554
404
0
1,989
5,083
2,722
208
203
4,880
16,869
1,926
L
Cupid
2,504
1,220
87
1,369
3,519
869
0
860
2,659
0
24,944
W
Anubis
David94392
Anubis
2,881
165
0
701
3,390
1,257
0
1,397
1,711
36,599
1,198
L
Athena
234
92
0
379
3,693
2,062
0
694
2,999
2,558
0
L
1,679
124
0
1,615
3,946
599
0
2,232
1,714
22,871
0
L
Danzaburou
RISING JAGER
Danzaburou
3,481
906
0
1,771
5,478
1,414
0
0
5,478
0
21,584
W
141
71
0
1,646
3,805
759
0
0
3,805
0
14,307
W
King Arthur
SqueakyQueaky
King Arthur
4,718
254
0
1,780
8,172
4,152
0
0
8,172
0
29,224
L
3,526
704
0
29
5,187
1,756
0
607
4,580
0
27,531
W
Heimdallr
drachwal91
Heimdallr
4,014
1,357
0
1,866
3,999
1,169
363
31
3,968
0
30,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,364
Gold Earned
21,680
218
Minions Killed
166
0
Camps Cleared
0
713,346
Distance Traveled
709,481
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,060
633
17
2
0
134,833
0
L
Cupid
4,061
508
41
5
0
140,167
0
W
Anubis
5,540
693
70
9
0
130,595
0
L
Athena
3,456
432
2
0
0
147,827
1
L
Merlin
4,568
571
37
5
0
144,324
0
L
Danzaburou
4,684
586
40
5
0
138,896
5
W
Loki
3,889
486
25
3
0
176,955
0
W
King Arthur
4,721
590
50
6
0
143,799
0
L
Da Ji
4,911
614
46
6
0
138,267
0
W
Heimdallr
5,154
644
56
7
0
127,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role