Player Matchup

Chaac
Chaac
Catmmander
Chaac
Level 122
God Stats
11W - 4L
1,625 SR
Queue Stats
115W - 111L
1,462 Elo+
Solo
Aphrodite
Aphrodite
Lotus_Unfolding
Aphrodite
Level 146
God Stats
112W - 94L
1,603 SR
Queue Stats
333W - 346L
1,506 Elo+
Party 2
Sylvanus
Sylvanus
SuctionDwarf170
Sylvanus
Level 80
God Stats
4W - 9L
1,265 SR
Queue Stats
5W - 10L
1,166 Elo+
Solo
Nu Wa
Nu Wa
VeletaKinG
Nu Wa
Level 109
God Stats
97W - 56L
1,605 SR
Queue Stats
185W - 169L
1,454 Elo+
Solo
Jing Wei
Jing Wei
hf1tz5rlP0c
Jing Wei
Level 123
God Stats
11W - 13L
1,493 SR
Queue Stats
684W - 675L
1,447 Elo+
Party 2
Team Averages
Level 116
1,519 SR
1,407 Elo+

VS

Team Averages
Level 119
1,552 SR
1,463 Elo+
Ymir
Ymir
Fire11Lord
Ymir
Level 89
God Stats
21W - 19L
1,483 SR
Queue Stats
117W - 121L
1,442 Elo+
Party 1
Mercury
Mercury
FrodoIfo
Mercury
Level 156
God Stats
8W - 8L
1,563 SR
Queue Stats
133W - 126L
1,529 Elo+
Solo
Merlin
Merlin
alva_542
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 120L
1,457 Elo+
Party 1
Hou Yi
Hou Yi
andreswantig
Hou Yi
Level 122
God Stats
4W - 2L
1,722 SR
Queue Stats
120W - 117L
1,456 Elo+
Party 1
Odin
Odin
player4321529
Odin
Level 105
God Stats
30W - 37L
1,490 SR
Queue Stats
78W - 90L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
0 / 2 / 3
8,745
514
9,940
19,267
19,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Lotus_Unfolding
Aphrodite
14
1 / 0 / 6
8,280
487
6,642
10,489
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
11
1 / 3 / 6
7,777
457
5,702
15,505
11,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
17
4 / 0 / 4
10,092
594
12,297
4,395
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
hf1tz5rlP0c
Jing Wei
15
7 / 0 / 3
9,648
568
12,014
9,491
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,405
436
4,546
19,724
8,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
FrodoIfo
Mercury
16
2 / 1 / 1
8,567
504
3,939
13,185
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
alva_542
Merlin
14
0 / 2 / 0
8,044
473
3,092
7,889
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hou Yi
12
2 / 2 / 1
7,602
447
7,696
10,570
3,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 1
8,715
513
13,377
17,104
17,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
5
5
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
2
3
0.75
L
0
7
3
0.21
L
Mercury
FrodoIfo
Mercury
2
1
1
2.5
W
Aphrodite
Lotus_Unfolding
Aphrodite
1
0
6
4
W
Sylvanus
1
3
6
1.33
W
Nu Wa
4
0
4
6
L
Merlin
alva_542
Merlin
0
2
0
0
L
Hou Yi
2
2
1
1.25
W
Jing Wei
hf1tz5rlP0c
Jing Wei
7
0
3
8.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,595
Damage
32,650
59,147
Taken
68,472
39,917
Mitigated
36,004
32,932
Healing
17,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,940
1,261
0
7,319
19,267
19,519
0
2,607
15,560
2,928
56,741
L
4,546
753
2,333
3,509
19,724
8,794
189
9,309
10,415
23,955
1,160
L
Mercury
FrodoIfo
Mercury
3,939
1,376
0
4,506
13,185
4,956
0
3,881
9,304
0
80,916
W
Aphrodite
Lotus_Unfolding
Aphrodite
6,642
797
4,459
8,455
10,489
4,025
239
2,381
8,062
71,373
0
W
Sylvanus
5,702
1,139
3,826
5,104
15,505
11,856
19
3,396
12,109
14,457
2,665
W
Nu Wa
12,297
4,592
0
734
4,395
1,379
1,791
513
3,882
74,741
3,389
L
Merlin
alva_542
Merlin
3,092
208
0
465
7,889
1,727
0
5,998
1,891
61,535
1,733
L
Hou Yi
7,696
4,150
0
2,683
10,570
3,263
706
2,605
7,965
0
55,269
W
Jing Wei
hf1tz5rlP0c
Jing Wei
12,014
9,222
0
3,035
9,491
3,138
130
1,807
7,592
0
74,687
L
13,377
1,866
0
4,429
17,104
17,264
0
3,521
13,583
8,655
52,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
40,333
470
Minions Killed
473
0
Camps Cleared
0
1,586,974
Distance Traveled
1,630,199
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,745
514
97
6
0
279,632
4
L
Ymir
7,405
436
33
2
0
305,379
3
L
Mercury
8,567
504
111
7
0
375,116
0
W
Aphrodite
8,280
487
95
6
0
342,194
4
W
Sylvanus
7,777
457
18
1
0
315,839
4
W
Nu Wa
10,092
594
150
9
0
323,179
0
L
Merlin
8,044
473
126
7
0
336,146
2
L
Hou Yi
7,602
447
89
5
0
300,173
0
W
Jing Wei
9,648
568
110
6
0
326,130
1
L
Odin
8,715
513
114
7
0
313,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role