Player Matchup

Sylvanus
Sylvanus
BeefHWellington
Sylvanus
Level 67
God Stats
28W - 26L
1,498 SR
Queue Stats
98W - 106L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
BrawlyHawk609
Kukulkan
Level 129
God Stats
12W - 14L
1,474 SR
Queue Stats
147W - 149L
1,473 Elo+
Party 1
Izanami
Izanami
Mightylog18
Izanami
Level 16
God Stats
1W - 4L
1,303 SR
Queue Stats
3W - 11L
1,291 Elo+
Party 1
Da Ji
Da Ji
RABlD BEAST
Da Ji
Level 156
God Stats
3W - 6L
1,676 SR
Queue Stats
174W - 186L
1,497 Elo+
Solo
Erlang Shen
Erlang Shen
Splitaugust4
Erlang Shen
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 56L
1,435 Elo+
Party 1
Team Averages
Level 86
1,490 SR
1,437 Elo+

VS

Team Averages
Level 134
1,657 SR
1,501 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
F1LTH UNLEASHED
Nu Wa
Level 146
God Stats
5W - 4L
1,616 SR
Queue Stats
190W - 172L
1,517 Elo+
Solo
Artemis
Artemis
PE_SLEVIN
Artemis
Level 109
God Stats
5W - 1L
1,914 SR
Queue Stats
273W - 268L
1,451 Elo+
Solo
Susano
Susano
arcaneboss1
Susano
Level 155
God Stats
2W - 2L
1,720 SR
Queue Stats
170W - 149L
1,531 Elo+
Solo
Ymir
Ymir
madcuzbad17
Ymir
Level 101
God Stats
19W - 17L
1,533 SR
Queue Stats
321W - 290L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 1 / 2
6,321
421
4,937
9,975
7,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
BrawlyHawk609
Kukulkan
14
0 / 0 / 2
7,839
523
4,943
5,426
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Mightylog18
Izanami
12
0 / 3 / 1
6,742
449
1,979
6,937
2,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 4 / 0
6,991
466
6,450
13,117
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Erlang Shen
Splitaugust4
Erlang Shen
11
0 / 7 / 1
6,814
454
1,818
16,313
9,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 0 / 4
7,212
481
6,036
11,682
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 0
8,046
536
7,614
5,150
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
PE_SLEVIN
Artemis
15
2 / 1 / 1
8,184
546
5,361
6,754
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
15
7 / 0 / 2
8,480
565
7,774
10,409
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 5
9,221
615
10,068
10,236
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
15
15
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
4
2
L
Sylvanus
0
1
2
1
L
Kukulkan
BrawlyHawk609
Kukulkan
0
0
2
1
W
2
2
0
1
L
Izanami
Mightylog18
Izanami
0
3
1
0.17
W
Artemis
PE_SLEVIN
Artemis
2
1
1
2.5
L
4
4
0
1
L
Erlang Shen
Splitaugust4
Erlang Shen
0
7
1
0.07
W
Susano
7
0
2
8
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,127
Damage
36,853
51,768
Taken
44,231
25,489
Mitigated
25,900
17,081
Healing
13,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,036
1,014
0
4,202
11,682
10,039
43
4,168
7,514
29,474
0
L
Sylvanus
4,937
629
1,689
4,257
9,975
7,786
0
4,406
5,334
18,626
0
L
Kukulkan
BrawlyHawk609
Kukulkan
4,943
141
0
1,721
5,426
1,849
0
2,910
2,273
80,233
88
W
7,614
1,663
0
438
5,150
1,623
417
2,812
2,338
55,303
961
L
Izanami
Mightylog18
Izanami
1,979
1,678
0
623
6,937
2,219
78
1,256
5,625
0
43,490
W
Artemis
PE_SLEVIN
Artemis
5,361
1,953
0
3,489
6,754
2,124
424
805
5,949
0
63,684
L
6,450
1,058
0
3,743
13,117
4,526
0
3,879
9,026
0
47,416
L
Erlang Shen
Splitaugust4
Erlang Shen
1,818
715
0
5,048
16,313
9,109
0
9,802
5,861
0
36,805
W
Susano
7,774
2,202
0
2,734
10,409
3,985
0
1,833
8,576
0
73,231
W
10,068
2,038
0
2,868
10,236
8,129
46
241
9,995
55,599
1,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,707
Gold Earned
41,143
399
Minions Killed
454
0
Camps Cleared
0
1,382,205
Distance Traveled
1,466,678
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,212
481
48
3
0
322,421
3
L
Sylvanus
6,321
421
27
2
0
289,047
1
L
Kukulkan
7,839
523
166
11
0
307,747
4
W
Nu Wa
8,046
536
119
8
0
277,787
0
L
Izanami
6,742
449
78
5
0
266,937
0
W
Artemis
8,184
546
96
6
0
272,997
0
L
Da Ji
6,991
466
65
4
0
280,015
0
L
Erlang Shen
6,814
454
63
4
0
238,459
1
W
Susano
8,480
565
104
7
0
340,705
0
W
Ymir
9,221
615
87
6
0
252,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role