Player Matchup

Gilgamesh
Gilgamesh
DrEstefan
Gilgamesh
Level 202
God Stats
4W - 7L
1,366 SR
Queue Stats
151W - 169L
1,535 Elo+
Solo
Zeus
Zeus
Mauricio21
Zeus
Level 83
God Stats
95W - 61L
1,586 SR
Queue Stats
192W - 155L
1,540 Elo+
Solo
Izanami
Izanami
OuroSotek
Izanami
Level 108
God Stats
14W - 23L
1,510 SR
Queue Stats
259W - 276L
1,533 Elo+
Solo
Ra
Ra
Robotĩn
Ra
Level 107
God Stats
12W - 12L
1,682 SR
Queue Stats
96W - 72L
1,631 Elo+
Solo
Mulan
Mulan
SkieShauphen
Mulan
Level 149
God Stats
5W - 1L
1,761 SR
Queue Stats
112W - 104L
1,543 Elo+
Solo
Team Averages
Level 130
1,581 SR
1,556 Elo+

VS

Team Averages
Level 146
1,486 SR
1,525 Elo+
Vamana
Vamana
 
Vamana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Hellfinx
Eset
Level 128
God Stats
23W - 14L
1,647 SR
Queue Stats
481W - 501L
1,583 Elo+
Solo
Chiron
Chiron
PercyTheGreat
Chiron
Level 156
God Stats
0W - 2L
1,285 SR
Queue Stats
94W - 102L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DrEstefan
Gilgamesh
11
0 / 0 / 6
6,229
1,246
4,114
3,438
3,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

11
3 / 0 / 5
6,560
1,312
3,684
1,592
447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
OuroSotek
Izanami
11
7 / 0 / 2
7,396
1,479
2,931
2,985
996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 2 / 6
5,950
1,190
3,639
4,072
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 0 / 8
6,093
1,219
3,321
3,813
2,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

421

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
2 / 3 / 0
5,938
1,188
4,630
8,791
8,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
 
Nu Wa
8
0 / 1 / 0
4,963
993
1,153
791
183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
8
0 / 0 / 0
3,377
675
0
0
0
Eset
10
0 / 3 / 1
5,389
1,078
2,347
4,835
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 2
5,756
1,151
4,457
5,502
1,534
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
11
Kills
2
2
Deaths
11
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
3
0
0.67
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Tyr
 
Tyr
0
0
0
0
W
Gilgamesh
DrEstefan
Gilgamesh
0
0
6
3
L
Eset
0
3
1
0.17
W
3
0
5
5.5
W
Izanami
OuroSotek
Izanami
7
0
2
8
L
0
4
2
0.25
W
1
2
6
2
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,689
Damage
12,587
15,900
Taken
19,919
8,185
Mitigated
11,288
1,908
Healing
2,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,630
1,174
0
875
8,791
8,130
0
3,023
5,656
0
13,418
L
Nu Wa
 
Nu Wa
1,153
104
72
97
791
183
0
287
504
2,464
0
L
Tyr
 
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
DrEstefan
Gilgamesh
4,114
1,351
0
328
3,438
3,097
0
524
2,914
0
7,634
L
Eset
2,347
60
110
688
4,835
1,441
0
1,748
3,087
7,887
0
W
3,684
681
0
3
1,592
447
0
594
998
15,658
0
W
Izanami
OuroSotek
Izanami
2,931
1,879
0
264
2,985
996
0
692
2,293
0
10,774
L
4,457
1,581
71
467
5,502
1,534
0
1,972
3,516
0
17,905
W
3,639
210
235
661
4,072
1,456
0
763
3,309
18,662
354
W
3,321
807
0
417
3,813
2,189
0
927
2,886
346
11,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,228
Gold Earned
25,423
113
Minions Killed
65
9
Camps Cleared
3
516,336
Distance Traveled
306,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,938
1,188
21
4
1
117,159
0
L
Nu Wa
4,963
993
1
0
1
17,436
0
L
Tyr
3,377
675
0
0
0
0
0
W
Gilgamesh
6,229
1,246
8
2
1
116,083
0
L
Eset
5,389
1,078
12
2
0
88,121
0
W
Zeus
6,560
1,312
33
7
0
94,315
0
W
Izanami
7,396
1,479
22
4
6
103,640
0
L
Chiron
5,756
1,151
31
6
1
84,008
0
W
Ra
5,950
1,190
22
4
0
101,474
0
W
Mulan
6,093
1,219
28
6
2
100,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role