Player Matchup

Ymir
Ymir
BathingAido
Ymir
Level 29
God Stats
2W - 5L
1,210 SR
Queue Stats
33W - 38L
1,461 Elo+
Party 2
Anubis
Anubis
David94392
Anubis
Level 65
God Stats
27W - 20L
1,567 SR
Queue Stats
180W - 171L
1,465 Elo+
Solo
Mulan
Mulan
Wheezyvoyage220
Mulan
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,487 Elo+
Solo
Artemis
Artemis
aidanlaflare
Artemis
Level 95
God Stats
8W - 10L
1,657 SR
Queue Stats
128W - 117L
1,564 Elo+
Party 2
Cliodhna
Cliodhna
hollowlight56
Cliodhna
Level 158
God Stats
4W - 6L
1,353 SR
Queue Stats
200W - 220L
1,486 Elo+
Solo
Team Averages
Level 84
1,458 SR
1,493 Elo+

VS

Team Averages
Level 86
1,543 SR
1,490 Elo+
Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
CoCoBudda
Thanatos
Level 60
God Stats
16W - 11L
1,618 SR
Queue Stats
40W - 41L
1,458 Elo+
Solo
Zhong Kui
Zhong Kui
Landfishies
Zhong Kui
Level 88
God Stats
3W - 5L
1,483 SR
Queue Stats
159W - 171L
1,495 Elo+
Party 1
Sylvanus
Sylvanus
Nisrep
Sylvanus
Level 80
God Stats
0W - 1L
1,689 SR
Queue Stats
30W - 27L
1,509 Elo+
Solo
Jing Wei
Jing Wei
swagboca
Jing Wei
Level 83
God Stats
1W - 2L
1,424 SR
Queue Stats
128W - 142L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
5,403
540
1,703
3,859
2,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
David94392
Anubis
11
0 / 2 / 1
6,237
624
4,862
5,088
1,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 1
6,248
625
4,110
8,093
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
aidanlaflare
Artemis
11
2 / 1 / 0
6,226
623
5,127
5,441
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
hollowlight56
Cliodhna
9
2 / 0 / 1
5,155
516
2,431
5,857
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
2 / 3 / 0
4,919
492
6,818
8,427
5,267
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
CoCoBudda
Thanatos
11
2 / 0 / 1
5,482
548
3,358
7,663
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
Landfishies
Zhong Kui
10
0 / 1 / 1
5,106
511
1,608
5,738
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Nisrep
Sylvanus
9
1 / 1 / 1
5,534
553
2,540
7,417
4,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
swagboca
Jing Wei
5
0 / 1 / 0
4,002
400
240
2,724
468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
5
5
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
3
0
0.67
W
0
0
2
1
L
Thanatos
CoCoBudda
Thanatos
2
0
1
2.5
W
Anubis
David94392
Anubis
0
2
1
0.25
L
Zhong Kui
Landfishies
Zhong Kui
0
1
1
0.5
L
Sylvanus
Nisrep
Sylvanus
1
1
1
1.5
W
2
2
1
1.25
W
Artemis
aidanlaflare
Artemis
2
1
0
2
W
Cliodhna
hollowlight56
Cliodhna
2
0
1
2.5
L
Jing Wei
swagboca
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,233
Damage
14,564
28,338
Taken
31,969
11,693
Mitigated
15,760
11,929
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,818
1,475
0
1,957
8,427
5,267
0
671
7,756
0
22,004
W
1,703
333
0
1,256
3,859
2,842
93
965
2,894
10,732
0
L
Thanatos
CoCoBudda
Thanatos
3,358
1,281
0
4,678
7,663
2,523
0
1,413
6,250
0
33,823
W
Anubis
David94392
Anubis
4,862
231
0
1,255
5,088
1,997
234
1,958
3,130
49,008
1,120
L
Zhong Kui
Landfishies
Zhong Kui
1,608
144
0
1,322
5,738
2,925
0
2,860
2,878
26,349
4,697
L
Sylvanus
Nisrep
Sylvanus
2,540
901
300
2,793
7,417
4,577
0
1,178
6,239
19,368
0
W
4,110
998
0
3,179
8,093
3,410
0
0
8,093
0
39,298
W
Artemis
aidanlaflare
Artemis
5,127
2,197
0
2,941
5,441
1,697
0
1,132
4,309
0
50,652
W
Cliodhna
hollowlight56
Cliodhna
2,431
287
0
3,298
5,857
1,747
332
50
5,807
0
26,893
L
Jing Wei
swagboca
Jing Wei
240
240
0
299
2,724
468
0
336
2,388
0
8,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,269
Gold Earned
25,043
316
Minions Killed
200
0
Camps Cleared
0
949,946
Distance Traveled
851,758
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,919
492
28
3
0
166,039
0
W
Ymir
5,403
540
26
3
0
203,120
0
L
Thanatos
5,482
548
53
5
0
205,931
0
W
Anubis
6,237
624
93
9
0
158,901
0
L
Zhong Kui
5,106
511
64
6
0
195,752
0
L
Sylvanus
5,534
553
30
3
0
178,107
2
W
Mulan
6,248
625
81
8
0
191,062
2
W
Artemis
6,226
623
71
7
0
177,384
0
W
Cliodhna
5,155
516
45
5
0
219,479
4
L
Jing Wei
4,002
400
25
3
0
105,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role