Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Iwantclxut-_-
Loki
Level 123
God Stats
1W - 2L
1,684 SR
Queue Stats
49W - 59L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
Octiq
Zhong Kui
Level 110
God Stats
63W - 57L
1,544 SR
Queue Stats
174W - 153L
1,521 Elo+
Solo
Surtr
Surtr
RaiderUnleashed
Surtr
Level 118
God Stats
0W - 3L
1,199 SR
Queue Stats
2W - 5L
1,390 Elo+
Solo
Hel
Hel
lbakalbakal
Hel
Level 173
God Stats
3W - 3L
1,728 SR
Queue Stats
522W - 495L
1,571 Elo+
Solo
Team Averages
Level 146
1,531 SR
1,496 Elo+

VS

Team Averages
Level 137
1,451 SR
1,503 Elo+
Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
GrizloOnDaBeat
Maui
Level 82
God Stats
21W - 24L
1,461 SR
Queue Stats
416W - 418L
1,503 Elo+
Party 1
Awilix
Awilix
V_Okamii_V
Awilix
Level 164
God Stats
4W - 4L
1,305 SR
Queue Stats
130W - 131L
1,478 Elo+
Party 2
Merlin
Merlin
deciiphered
Merlin
Level 101
God Stats
24W - 23L
1,491 SR
Queue Stats
185W - 179L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 1 / 0
3,194
639
761
2,202
541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

2
0 / 1 / 0
2,640
528
0
725
124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
Octiq
Zhong Kui
6
1 / 2 / 2
3,467
693
1,444
3,434
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 4 / 0
2,954
591
1,233
4,247
2,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
2 / 2 / 1
3,500
700
2,802
3,215
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
2 / 0 / 1
4,553
911
1,478
1,771
434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
 
Hercules
5
0 / 1 / 4
3,593
719
942
3,720
1,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 1
4,149
830
1,554
3,136
1,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Awilix
V_Okamii_V
Awilix
6
5 / 1 / 0
3,980
796
2,944
2,956
742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
5
0 / 1 / 1
3,271
654
1,117
1,443
315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
10
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
W
Skadi
 
Skadi
2
0
1
2.5
W
Hercules
 
Hercules
0
1
4
2
W
2
0
1
2.5
L
0
1
0
0
L
Zhong Kui
Octiq
Zhong Kui
1
2
2
1
L
0
4
0
0
W
Awilix
V_Okamii_V
Awilix
5
1
0
5
W
Merlin
0
1
1
0.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,240
Damage
8,035
13,823
Taken
13,026
5,086
Mitigated
4,301
4,642
Healing
4,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
761
220
0
421
2,202
541
0
0
2,202
0
15,906
W
Skadi
 
Skadi
1,478
801
0
794
1,771
434
0
0
1,771
0
25,315
W
Hercules
 
Hercules
942
357
0
1,006
3,720
1,513
0
1,511
2,103
0
4,854
W
1,554
753
0
1,749
3,136
1,297
0
48
2,943
17,269
6,181
L
0
0
0
94
725
124
0
0
725
0
842
L
Zhong Kui
Octiq
Zhong Kui
1,444
240
0
1,178
3,434
1,318
0
641
2,681
6,132
0
L
1,233
365
0
1,062
4,247
2,370
0
1,277
2,970
80
10,963
W
Awilix
V_Okamii_V
Awilix
2,944
1,193
0
1,230
2,956
742
0
1,588
1,250
0
14,879
W
Merlin
1,117
0
0
46
1,443
315
0
810
520
11,111
300
L
2,802
400
322
1,565
3,215
733
0
236
2,903
12,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,755
Gold Earned
19,546
96
Minions Killed
176
0
Camps Cleared
0
426,090
Distance Traveled
507,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,194
639
29
6
0
93,918
0
W
Skadi
4,553
911
59
12
0
90,275
0
W
Hercules
3,593
719
3
1
0
106,208
0
W
Maui
4,149
830
46
9
0
97,433
0
L
Loki
2,640
528
3
1
0
24,519
0
L
Zhong Kui
3,467
693
16
3
0
118,397
0
L
Surtr
2,954
591
19
4
0
94,125
0
W
Awilix
3,980
796
35
7
0
112,081
0
W
Merlin
3,271
654
33
7
0
101,094
0
L
Hel
3,500
700
29
6
0
95,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role