Player Matchup

Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
VoidWalker6234
Tiamat
Level 159
God Stats
5W - 9L
1,450 SR
Queue Stats
129W - 163L
1,393 Elo+
Solo
Bacchus
Bacchus
WhoAskedBro
Bacchus
Level 155
God Stats
1W - 2L
1,487 SR
Queue Stats
198W - 176L
1,589 Elo+
Solo
Lancelot
Lancelot
XSkullX73
Lancelot
Level 142
God Stats
0W - 1L
1,705 SR
Queue Stats
62W - 59L
1,523 Elo+
Solo
Team Averages
Level 157
1,528 SR
1,501 Elo+

VS

Team Averages
Level 173
1,539 SR
1,553 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Beardus93
Hou Yi
Level 155
God Stats
1W - 1L
1,737 SR
Queue Stats
89W - 71L
1,536 Elo+
Solo
Amaterasu
Amaterasu
CasualWendigo
Amaterasu
Level 169
God Stats
1W - 1L
1,268 SR
Queue Stats
162W - 95L
1,706 Elo+
Solo
Bacchus
Bacchus
Flern
Bacchus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 68L
1,516 Elo+
Solo
He Bo
He Bo
L13-prokiba1
He Bo
Level 146
God Stats
2W - 0L
1,688 SR
Queue Stats
245W - 262L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
2 / 3 / 4
5,283
1,057
2,948
3,461
1,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
 
Eset
9
1 / 4 / 3
4,916
983
1,536
4,092
1,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 0
4,263
853
398
1,022
432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
WhoAskedBro
Bacchus
10
1 / 2 / 4
5,276
1,055
3,508
6,338
5,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
XSkullX73
Lancelot
11
1 / 3 / 3
5,210
1,042
4,403
6,259
2,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 0 / 6
5,832
1,166
2,664
3,169
1,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Beardus93
Hou Yi
10
2 / 1 / 5
6,051
1,210
3,685
3,735
1,511
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
CasualWendigo
Amaterasu
12
9 / 1 / 3
6,943
1,389
6,702
5,954
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
Flern
Bacchus
9
0 / 2 / 10
5,535
1,107
1,947
4,694
3,966
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 8
6,273
1,255
4,827
4,123
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
5
Kills
13
13
Deaths
6
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
3
4
1.33
L
Eset
 
Eset
1
4
3
0.63
W
Baron Samedi
 
Baron Samedi
1
0
6
4
W
Hou Yi
Beardus93
Hou Yi
2
1
5
4.5
W
Amaterasu
CasualWendigo
Amaterasu
9
1
3
10.5
W
Bacchus
Flern
Bacchus
0
2
10
2.5
W
1
2
8
2.5
L
0
1
0
0
L
Bacchus
WhoAskedBro
Bacchus
1
2
4
1.5
L
Lancelot
XSkullX73
Lancelot
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,793
Damage
19,825
21,172
Taken
21,675
11,789
Mitigated
13,492
4,146
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,948
299
191
61
3,461
1,580
0
1,202
2,155
8,209
0
L
Eset
 
Eset
1,536
109
390
119
4,092
1,405
0
934
3,046
3,372
0
W
Baron Samedi
 
Baron Samedi
2,664
170
2,363
1,392
3,169
1,690
405
1,516
1,653
9,342
0
W
Hou Yi
Beardus93
Hou Yi
3,685
1,307
0
392
3,735
1,511
126
1,868
1,867
0
11,432
W
Amaterasu
CasualWendigo
Amaterasu
6,702
1,311
438
1,990
5,954
4,852
81
1,909
4,045
0
8,736
W
Bacchus
Flern
Bacchus
1,947
365
794
703
4,694
3,966
0
1,581
3,113
3,353
210
W
4,827
473
0
336
4,123
1,473
492
1,516
2,607
12,465
360
L
398
60
0
99
1,022
432
54
757
209
398
0
L
Bacchus
WhoAskedBro
Bacchus
3,508
290
987
1,651
6,338
5,851
0
2,902
3,110
6,676
0
L
Lancelot
XSkullX73
Lancelot
4,403
437
38
610
6,259
2,521
0
2,816
3,139
0
8,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,948
Gold Earned
30,634
34
Minions Killed
56
0
Camps Cleared
0
419,760
Distance Traveled
514,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,283
1,057
12
2
0
84,270
0
L
Eset
4,916
983
6
1
0
71,241
0
W
Baron Samedi
5,832
1,166
15
3
0
100,099
0
W
Hou Yi
6,051
1,210
25
5
0
95,913
0
W
Amaterasu
6,943
1,389
2
0
0
127,234
0
W
Bacchus
5,535
1,107
3
1
0
98,584
0
W
He Bo
6,273
1,255
11
2
0
92,954
0
L
Tiamat
4,263
853
0
0
0
42,138
0
L
Bacchus
5,276
1,055
3
1
0
105,460
0
L
Lancelot
5,210
1,042
13
3
0
116,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role