Player Matchup

Surtr
Surtr
B3DAZZL3
Surtr
Level 87
God Stats
7W - 6L
1,757 SR
Queue Stats
184W - 189L
1,451 Elo+
Party 2
Xing Tian
Xing Tian
Mothra_Is_Real
Xing Tian
Level 83
God Stats
5W - 1L
1,849 SR
Queue Stats
285W - 290L
1,540 Elo+
Solo
Fenrir
Fenrir
UglieBluntBunny
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 85L
1,475 Elo+
Solo
Cthulhu
Cthulhu
emonty53
Cthulhu
Level 137
God Stats
0W - 2L
1,522 SR
Queue Stats
65W - 71L
1,459 Elo+
Solo
King Arthur
King Arthur
eternalfatkid
King Arthur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
383W - 395L
1,490 Elo+
Party 2
Team Averages
Level 95
1,626 SR
1,483 Elo+

VS

Team Averages
Level 61
1,719 SR
1,576 Elo+
Achilles
Achilles
AwkwardArdvark
Achilles
Level 64
God Stats
2W - 0L
1,969 SR
Queue Stats
39W - 22L
1,572 Elo+
Party 1
Nemesis
Nemesis
DaedArcher
Nemesis
Level 29
God Stats
1W - 0L
1,735 SR
Queue Stats
20W - 10L
1,589 Elo+
Party 1
Kuzenbo
Kuzenbo
MaarquisTheBeast
Kuzenbo
Level 119
God Stats
2W - 0L
1,815 SR
Queue Stats
18W - 16L
1,551 Elo+
Solo
Medusa
Medusa
Military_Monstar
Medusa
Level 67
God Stats
4W - 2L
1,577 SR
Queue Stats
72W - 69L
1,514 Elo+
Solo
Danzaburou
Danzaburou
SKAZ145
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
B3DAZZL3
Surtr
16
2 / 6 / 4
9,536
681
12,695
22,545
24,482
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xing Tian
Mothra_Is_Real
Xing Tian
16
1 / 4 / 8
9,939
710
16,924
28,104
32,375
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 8 / 2
10,276
734
7,914
16,174
10,792
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
emonty53
Cthulhu
18
2 / 5 / 6
10,786
770
20,067
17,880
20,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
eternalfatkid
King Arthur
14
1 / 7 / 5
8,756
625
11,704
19,889
10,982
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
14 / 5 / 11
12,300
879
27,944
21,511
31,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
DaedArcher
Nemesis
17
6 / 4 / 17
11,013
787
14,197
14,122
7,155
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 1 / 21
11,223
802
13,267
22,904
22,187
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
8 / 2 / 12
12,041
860
20,197
11,824
5,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
SKAZ145
Danzaburou
17
2 / 3 / 19
10,796
771
17,252
13,528
6,274
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
110
12
Kills
30
30
Deaths
15
25
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Achilles
14
5
11
3.9
L
Surtr
B3DAZZL3
Surtr
2
6
4
0.67
W
Nemesis
DaedArcher
Nemesis
6
4
17
3.63
W
0
1
21
10.5
W
8
2
12
7
L
Xing Tian
Mothra_Is_Real
Xing Tian
1
4
8
1.25
W
Danzaburou
SKAZ145
Danzaburou
2
3
19
3.83
L
6
8
2
0.88
L
Cthulhu
emonty53
Cthulhu
2
5
6
1
L
King Arthur
eternalfatkid
King Arthur
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,304
Damage
92,857
104,592
Taken
83,889
99,602
Mitigated
72,707
28,571
Healing
37,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
27,944
4,725
1,451
4,076
21,511
31,617
227
8,603
12,908
4,771
32,310
L
Surtr
B3DAZZL3
Surtr
12,695
4,271
1,529
7,386
22,545
24,482
0
3,970
18,328
673
26,152
W
Nemesis
DaedArcher
Nemesis
14,197
5,426
2,982
4,640
14,122
7,155
1,829
6,269
7,853
0
21,966
W
13,267
3,962
4,822
11,857
22,904
22,187
271
9,259
13,645
19,195
2,345
W
20,197
8,128
1,374
1,085
11,824
5,474
2,524
4,622
7,202
0
53,699
L
Xing Tian
Mothra_Is_Real
Xing Tian
16,924
847
391
6,043
28,104
32,375
165
3,908
23,734
32,045
1,418
W
Danzaburou
SKAZ145
Danzaburou
17,252
6,792
1,938
3,633
13,528
6,274
2,401
5,575
7,953
0
33,555
L
7,914
856
2,157
2,008
16,174
10,792
0
2,263
13,489
0
15,477
L
Cthulhu
emonty53
Cthulhu
20,067
634
1,228
2,099
17,880
20,971
0
1,869
15,759
36,696
3,222
L
King Arthur
eternalfatkid
King Arthur
11,704
1,462
2,224
3,506
19,889
10,982
13
2,384
17,342
0
21,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,293
Gold Earned
57,373
158
Minions Killed
197
0
Camps Cleared
0
1,169,928
Distance Traveled
1,332,810
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,300
879
17
1
0
262,745
0
L
Surtr
9,536
681
35
3
0
221,758
0
W
Nemesis
11,013
787
35
3
0
258,027
0
W
Kuzenbo
11,223
802
14
1
0
275,202
0
W
Medusa
12,041
860
89
6
0
284,223
0
L
Xing Tian
9,939
710
33
2
0
252,361
0
W
Danzaburou
10,796
771
42
3
0
252,613
0
L
Fenrir
10,276
734
15
1
0
238,962
4
L
Cthulhu
10,786
770
57
4
0
255,234
0
L
King Arthur
8,756
625
18
1
0
201,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role