Player Matchup

Bacchus
Bacchus
Smooth_Bore74
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 84L
1,078 Elo+
Party 2
Sol
Sol
TripNarigon
Sol
Level 4
God Stats
50W - 77L
1,274 SR
Queue Stats
50W - 80L
1,063 Elo+
Party 2
Neith
Neith
fcvfd725
Neith
Level 48
God Stats
54W - 86L
1,145 SR
Queue Stats
54W - 87L
1,063 Elo+
Party 2
Team Averages
Level 19
1,306 SR
1,068 Elo+

VS

Team Averages
Level 63
1,342 SR
1,421 Elo+
Thor
Thor
BIGoz445
Thor
Level 25
God Stats
4W - 6L
1,292 SR
Queue Stats
81W - 71L
1,429 Elo+
Party 1
Arachne
Arachne
COWBOYJOE4960
Arachne
Level 99
God Stats
18W - 22L
1,283 SR
Queue Stats
133W - 123L
1,406 Elo+
Party 1
Olorun
Olorun
TrashCan0721
Olorun
Level 64
God Stats
4W - 1L
1,452 SR
Queue Stats
74W - 64L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 8 / 1
8,483
606
3,075
16,191
16,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 2 / 0
9,870
705
6,201
12,455
3,903
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
fcvfd725
Neith
16
2 / 3 / 2
10,369
741
5,562
11,913
6,587
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
2 / 0 / 9
11,295
807
5,753
7,082
4,261
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
17
5 / 3 / 6
12,004
857
13,459
11,771
5,088
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
19
6 / 1 / 5
12,175
870
15,175
9,405
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
2
0
9
6.5
W
Arachne
5
3
6
2.67
L
Bacchus
0
8
1
0.06
W
Olorun
6
1
5
8.5
L
1
2
0
0.5
L
Neith
fcvfd725
Neith
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,838
Damage
34,387
40,559
Taken
28,258
26,764
Mitigated
13,347
4,591
Healing
8,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
5,753
881
0
832
7,082
4,261
672
2,698
4,315
0
35,750
W
Arachne
13,459
10,308
0
3,192
11,771
5,088
924
3,455
8,262
0
62,350
L
Bacchus
3,075
442
0
88
16,191
16,274
156
4,745
11,438
9,532
0
W
Olorun
15,175
7,296
0
4,245
9,405
3,998
1,401
3,029
6,309
44,972
3,927
L
6,201
247
0
2,836
12,455
3,903
0
4,861
7,580
45,111
0
L
Neith
fcvfd725
Neith
5,562
1,418
0
1,667
11,913
6,587
429
4,791
7,115
0
26,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
35,474
137
Minions Killed
193
0
Camps Cleared
0
640,243
Distance Traveled
799,482
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,295
807
37
3
0
275,502
0
W
Arachne
12,004
857
67
5
0
262,799
0
L
Bacchus
8,483
606
5
0
0
208,123
0
W
Olorun
12,175
870
89
6
0
261,181
2
L
Sol
9,870
705
85
6
0
232,054
0
L
Neith
10,369
741
47
3
0
200,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role