Player Matchup

Yemoja
Yemoja
CHIEFKEYSE
Yemoja
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 94L
1,491 Elo+
Party 1
Hun Batz
Hun Batz
H3NN3SSY1515
Hun Batz
Level 121
God Stats
6W - 5L
1,667 SR
Queue Stats
553W - 552L
1,541 Elo+
Party 1
Hou Yi
Hou Yi
MyPrettyRose
Hou Yi
Level 104
God Stats
13W - 3L
1,741 SR
Queue Stats
396W - 367L
1,558 Elo+
Party 1
Bellona
Bellona
xDeeSuave
Bellona
Level 121
God Stats
3W - 0L
1,753 SR
Queue Stats
69W - 70L
1,458 Elo+
Party 2
Chaac
Chaac
xDreadheadQ_
Chaac
Level 100
God Stats
4W - 2L
1,871 SR
Queue Stats
42W - 31L
1,480 Elo+
Party 2
Team Averages
Level 110
1,706 SR
1,506 Elo+

VS

Team Averages
Level 114
1,496 SR
1,453 Elo+
Agni
Agni
 
Agni
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bígbird
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 40L
1,414 Elo+
Solo
Apollo
Apollo
Dj Spyder71
Apollo
Level 159
God Stats
2W - 3L
1,517 SR
Queue Stats
212W - 227L
1,515 Elo+
Solo
Hel
Hel
MirageBean
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,402 Elo+
Solo
Arachne
Arachne
imabit2lil
Arachne
Level 148
God Stats
11W - 17L
1,460 SR
Queue Stats
316W - 309L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CHIEFKEYSE
Yemoja
14
0 / 2 / 11
8,744
874
1,520
12,104
8,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
H3NN3SSY1515
Hun Batz
14
5 / 4 / 8
8,732
873
9,534
13,394
12,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hou Yi
16
8 / 1 / 8
9,718
972
8,186
11,066
5,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bellona
xDeeSuave
Bellona
14
3 / 2 / 12
8,506
851
8,173
16,328
16,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 4 / 8
8,914
891
11,818
11,993
8,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 5 / 6
7,926
793
9,983
10,058
3,762
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Zeus
14
1 / 5 / 8
7,630
763
12,804
10,253
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
14
5 / 2 / 4
7,870
787
5,471
9,518
5,116
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 8
8,556
856
6,463
7,385
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
imabit2lil
Arachne
8
1 / 3 / 1
6,665
667
1,758
3,910
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
38
19
Kills
11
13
Deaths
19
47
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
5
6
0.8
L
Zeus
1
5
8
1
W
Yemoja
CHIEFKEYSE
Yemoja
0
2
11
2.75
L
Apollo
5
2
4
3.5
W
Hun Batz
H3NN3SSY1515
Hun Batz
5
4
8
2.25
L
3
4
8
1.75
W
Hou Yi
8
1
8
12
L
Arachne
imabit2lil
Arachne
1
3
1
0.5
W
Bellona
xDeeSuave
Bellona
3
2
12
4.5
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,231
Damage
36,479
64,885
Taken
41,124
52,025
Mitigated
19,918
34,370
Healing
14,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
9,983
623
0
450
10,058
3,762
0
100
9,424
27,537
0
L
Zeus
12,804
644
360
2,157
10,253
3,708
0
350
9,667
20,358
0
W
Yemoja
CHIEFKEYSE
Yemoja
1,520
532
17,195
6,178
12,104
8,928
695
6,737
5,367
5,135
0
L
Apollo
5,471
2,973
469
2,444
9,518
5,116
0
638
8,532
0
10,278
W
Hun Batz
H3NN3SSY1515
Hun Batz
9,534
465
805
641
13,394
12,111
1,265
3,927
9,467
0
18,891
L
6,463
870
5,932
2,260
7,385
3,646
0
303
6,932
12,432
0
W
Hou Yi
8,186
1,669
1,151
2,618
11,066
5,257
3,164
4,226
6,840
0
28,121
L
Arachne
imabit2lil
Arachne
1,758
1,211
382
385
3,910
3,686
0
129
3,561
0
2,802
W
Bellona
xDeeSuave
Bellona
8,173
2,106
445
1,642
16,328
16,794
962
7,779
8,549
0
16,096
W
11,818
864
688
3,007
11,993
8,935
1,240
6,581
5,412
0
21,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,614
Gold Earned
38,647
128
Minions Killed
83
0
Camps Cleared
0
912,107
Distance Traveled
782,785
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,926
793
33
3
0
175,552
1
L
Zeus
7,630
763
20
2
0
169,086
0
W
Yemoja
8,744
874
9
1
0
154,048
0
L
Apollo
7,870
787
14
1
0
199,338
0
W
Hun Batz
8,732
873
19
2
0
188,410
0
L
Hel
8,556
856
13
1
0
163,339
0
W
Hou Yi
9,718
972
49
5
0
186,023
0
L
Arachne
6,665
667
3
0
0
75,470
0
W
Bellona
8,506
851
22
2
0
189,182
0
W
Chaac
8,914
891
29
3
0
194,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role